Quantitative Analysis of Galvanic Skin Response

Verified

Added on  2021/06/18

|11
|2041
|244
AI Summary
8 Reference List: 10 Introduction: The researcher examines the data set collected from an experimental study about footwear as per the physical aspects of the individuals such as gender, weight, shoe size and height. The considered data variables are – 1) “BodyVisualization_LOG” (it is the perceived body weight after each exposure captured by the user changing an image of a body until it compared the body weights for the individuals), 2) “GSR_Zscore” (galvanic skin response),

Contribute Materials

Your contribution can guide someone’s learning journey. Share your documents today.
Document Page
Running head: COMPUTER SCIENCE – USABILITY ENGINEERING
Usability Engineering
Name of Student:
Name of University:
Course ID:

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
1COMPUTER SCIENCE – USABILITY ENGINEERING
Table of Contents
Introduction:....................................................................................................................................2
Data Analysis:..................................................................................................................................2
1. Data cleaning, data shaping and Removal of missing data:....................................................2
2. Descriptive Statistics:..............................................................................................................3
3. Quantitative Analysis of Galvanic Skin Response:.................................................................4
4. Quantitative Analysis of positive emotional valence response:..............................................5
5. Quantitative analysis of three Research questions:.................................................................6
5.1. Research Question: Does the proportion of perceived positive Straightness changes
with different audio frequencies?............................................................................................6
5.2. Research Question: Does the proportion of perceived positive surprise response change
with various audio frequencies?..............................................................................................7
5.3. Research Question: Do the positive response of the three variables “Speed”, “Weight”
and “Strength” are equal with respect to the three types of audio frequency that are High,
Low and Control?....................................................................................................................8
Reference List:...............................................................................................................................10
Document Page
2COMPUTER SCIENCE – USABILITY ENGINEERING
Introduction:
The researcher examines the data set collected from an experimental study about footwear as per
the physical aspects of the individuals such as gender, weight, shoe size and height. The
considered data variables are – 1) “BodyVisualization_LOG” (it is the perceived body weight
after each exposure captured by the user changing an image of a body until it compared the body
weights for the individuals), 2) “GSR_Zscore” (galvanic skin response), 3) “Valence” (valence),
4) “Questionnaire_Speed” (speed perception), 5) “Questionnaire_Weight” (weight perception),
6) “Questionnnaire_Strength” (strength perception), 7) “Questionnaire_Straightness” (body
straightness perception), 8) “Questionnaire_Vividness” (vividness of body feelings) and 9)
“Questionnnaire_Surprise” (unexpected body feelings). The data analysis is based on the MS-
Excel operation and measures extracted from the experiments with changing frequency and
audio interface of the footwear at the time of witnessing the variations in the reaction of users.
The participants acknowledged the high frequency, low frequency and controlled audio feedback
from walking while wearing the prototype shoes. The researcher captured the perceptions of the
participants about their body weight, mood, emotions and changes in behaviour involving three
dimensions for each case of this experiment.
Data Analysis:
1. Data cleaning, data shaping and Removal of missing data:
The data cleaning helps to decrease wastage and consolidate the dirty or inaccurate data.
A data analyst should focus on data cleaning for having correct information before using the data
for analysis purpose. The analysis without cleaning the data may lead to a range of problems,
linking problems, errors in parameter estimation, model mis-specification and linking biases. It
may lead to draw a false conclusion. Data set in data sheet, the data set has a total of 21
variables. It is observed that- Sample no. 2 and 8 has missing values in the range “AD3” to
“AF2”. Besides, sample no. 16, 11 and 10 also have some missing values. Sample no. 4 has lots
of missing values starting from “L5” to “AC5”. The attempt of removing the missing values and
eliminating empty cells is therefore carried out.
For single empty response of any sample, the analyst manually put the mean value of the
column in the blank space. For the sample whose number of missing values are more than 3, the
analyst has decided to neglect the whole sample from the data set. For example, the missing
value of “GSR_Zscore” with high frequency of sample no. 2 is replaced by the average value of
the entire “AD” column. On the other hand, sample no. 4 is removed from the whole data set.
Document Page
3COMPUTER SCIENCE – USABILITY ENGINEERING
2. Descriptive Statistics:
The response of these people is gathered as per questionnaires of the survey. To have
descriptive statistics, the study depicts that out of 21 samples, 17 are females and 4 are males.
The average age of the samples is found to be 24.36 years with the standard deviation
4.86 years [2]. It is 95% evident that average Age lies in the interval of 26.52 years to
22.21 years. The median of age is 22.5. The age of the samples varies from 18 to 35
years.
The mean height of the sampled responders is 164.818 cm with standard deviation 6.905
cm. The median of the heights of the responders are both 165 cm. Most of the responders
have heights 165 cm. The estimated average of the heights lies in the interval of 161.757
cm and 167.880 cm.
The average weight of the samples is 59.25 Kgs and standard deviation 10.546 Kgs. The
95% estimated average weight of the samples are 54.574 Kgs. And 63.926 Kgs. The
median weight of the responders is 57 Kgs. The maximum weight of any responder was
found to be 89 Kgs and minimum weight of any responder was found to be 47 Kgs.
The average shoesize of the samples is 6.023 unit and standard deviation 1.829 unit. The
estimated average shoe size of all the samples lie in the interval of 6.83 units to 5.21
units. The median of the shoe size 5.75 units. The shoe size ranges in the interval of 3
units to 10 units.

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
4COMPUTER SCIENCE – USABILITY ENGINEERING
The “BodyVisualization_LOGscore” has the average 1.7422 and standard deviation
0.0955. The estimated average of the log scores of body-visualizations varies in the range
1.699 and 1.786 respectively. The 50% samples are above and below of the median log
scores that is 1.717.
3. Quantitative Analysis of Galvanic Skin Response:
Among 21 chosen samples, GSR_Z-score has higher average score for high frequency followed
by low frequency and control frequency. The average of Z-scores in high audio frequency, low
audio frequency and controlled audio frequency are 0.127, (-0.140) and (-0.024) respectively.
The estimated average of Galvanic Skin Response lies in the interval of 0.043 to 0.21 for
high audio frequency with 95% possibility [1].
The estimated average of Galvanic Skin Response lies in the interval of (-0.298) to
(0.018) for low audio frequency with 95% possibility.
The estimated average of Galvanic Skin Response lies in the interval of (-0.312) to 0.263
for controlled audio frequency with 95% possibility.
Document Page
5COMPUTER SCIENCE – USABILITY ENGINEERING
The average GSR Z-score is highest for high frequency followed by controlled and low audio
frequencies. The estimated GSR ranges maximum for controlled frequencies.
4. Quantitative Analysis of positive emotional valence response:
The positive Valence response are the responses that are greater than 5. Among 21 chosen
samples, 17 samples have positive valence rate in high audio frequency, 11 samples have
positive valence rate in low audio frequency and 13 samples have positive valence rate in control
audio frequency. The proportions of Valence response in high audio frequency, low audio
frequency and controlled audio frequency are 0.81, 0.52 and 0.62 respectively.
The estimated proportion of positive response lies in the interval of 0.64 to 0.98 for high
audio frequency with 95% possibility.
The estimated proportion of positive response lies in the interval of 0.74 to 0.31 for low
audio frequency with 95% possibility.
Document Page
6COMPUTER SCIENCE – USABILITY ENGINEERING
The estimated proportion of positive response lies in the interval of 0.83 to 0.41 for
controlled audio frequency with 95% possibility.
The bar plot shows that valence has higher positive proportion in high frequency followed by
low frequency. The positive proportion is higher for control frequency.
5. Quantitative analysis of three Research questions:
5.1. Research Question: Does the proportion of perceived positive Straightness changes with
different audio frequencies?
The positive perceived proportional response of Straightness are the samples that have
experimental measure from 4 to 7. The proportion of positive perceived proportional response of
Straightness is maximum for “High” audio frequencies and minimum for “Control” audio
frequencies. The positive response of perceived Straightness of “High” audio frequency differs

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
Document Page
7COMPUTER SCIENCE – USABILITY ENGINEERING
in the range of proportion 0.78 and 1.0 [3]. The predicted response of “Control” audio frequency
ranges within the proportion 0.41 to 0.83.
The bar chart depicts that “Straightness” has higher proportion in case of high frequency
followed by the proportion in case of low frequency. The proportion and estimated ranges are
lowest for control frequency.
5.2. Research Question: Does the proportion of perceived positive surprise response change
with various audio frequencies?
The positive perceived surprise response are the samples that have experimental measure from 4
to 7. The proportion of positive surprise feeling is higher for “High” audio frequencies and lower
for “Control” audio frequencies. The positive surprise response of “High” audio frequency varies
from the range of proportion 0.31 and 0.74. The predicted response of “Control” audio frequency
ranges within the proportion 0.17 to 0.58.
Document Page
8COMPUTER SCIENCE – USABILITY ENGINEERING
The bar chart refers that the positive surprise proportions and its 95% estimated ranges of
proportions are ordered in the way High, Low and Control.
5.3. Research Question: Do the positive response of the three variables “Speed”, “Weight”
and “Strength” are equal with respect to the three types of audio frequency that are High,
Low and Control?
The proportions of “Speed” refer that-
The proportion of positive speed perception in high frequency is 0.762.
The proportion of positive speed perception in low frequency is 0.476.
The proportion of positive speed perception in controlled frequency is 0.476.
The proportions of “Weight” refer that-
The proportion of positive weight perception in high frequency is 0.238.
The proportion of positive weight perception in low frequency is 0.524.
The proportion of positive weight perception in controlled frequency is 0.476.
Document Page
9COMPUTER SCIENCE – USABILITY ENGINEERING
The proportions of “Strength” refer that-
The proportion of positive strength perception in high frequency is 0.667.
The proportion of positive strength perception in low frequency is 0.381.
The proportion of positive strength perception in controlled frequency is 0.429.
The bar chart shows that speed perception is higher in high frequency than low or control
frequency. The weight perception is higher in low audio frequency rather than control or high
frequency. Lastly, the straight perception is maximum for high frequency followed by low or
control frequency. Hence, the positive perception rate as per three types of frequencies do not
follow same pattern for all the three variables that are “Speed”, “Weight” and “Strength”.

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
10COMPUTER SCIENCE – USABILITY ENGINEERING
Reference List:
[1] J. Bartlett, J. Kortlik and C. Higgins, "ProQuest Statistical Abstract of the USA2014 134
ProQuest Statistical Abstract of the USA Ann Arbor, MI ProQuest 2013-", Reference Reviews,
vol. 28, no. 4, pp. 22-24, 2014.
[2] J. Gandhi, "Political Institutions under Dictatorship", Langtoninfo.com, 2018. [Online].
Available: http://www.langtoninfo.com/web_content/9780521897952_frontmatter.pdf.
[3] S. Nakagawa and I. Cuthill, "Effect size, confidence interval and statistical significance: a
practical guide for biologists", Lira.pro.br, 2018. [Online]. Available:
http://lira.pro.br/wordpress/wp-content/uploads/downloads/2012/03/nakagawa-e-cuthill-
2007.pdf.
1 out of 11
circle_padding
hide_on_mobile
zoom_out_icon
[object Object]

Your All-in-One AI-Powered Toolkit for Academic Success.

Available 24*7 on WhatsApp / Email

[object Object]