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How to Write a Design Proposal that Win Projects

   

Added on  2022-08-24

25 Pages8058 Words169 Views
Running head: DESIGN PROPOSAL
Design Proposal
Topic: Blended learning style for IT students in NZ educational institutions
Name of the Student
Name of the University
Author Note
How to Write a Design Proposal that Win Projects_1
DESIGN PROPOSAL1
Abstract
Blended learning model is new way of using the traditional and the new age learning models
in the same way where the digital versions of teaching student does not completely replace
the way by which the traditional teachers used to interact and teach the students. however
there are several challenges associated with the understanding of blended learning models
and its implementation in an educational institution. With the development of these blended
learning models, there have also been several challenges associated with the different ways of
accepting the learning models and using them at the same time. This is why this particular
paper proposes a design for the blended learning activities of the students that would help
them in having a total form of learning module which has not replaced the traditional learning
models but has successfully utilised the digital technologies and blended them along with the
traditional learning models so that they can be used along with the old way of teaching a
student evaluating how the students performing and also how the teachers are being able to
teach. The total focus is given to the development of this model thinking about the students in
New Zealand.
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DESIGN PROPOSAL2
Table of Contents
Introduction................................................................................................................................3
Virtual learning scenarios......................................................................................................5
Emerging scenarios................................................................................................................8
Previously Established Science Learning Activities Model................................................10
Proposal about a new model to be established.....................................................................12
Conclusion................................................................................................................................20
References................................................................................................................................22
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DESIGN PROPOSAL3
Introduction
The concept of blended learning is a scenario where education is combined with
online opportunities and the online materials are presented with the blend of the traditional
classroom atmosphere. This is the area where the classical educational approaches are
amalgamated with the online education resources that are found to be providing technological
opportunities of the interactions to the students (Thompson, Jowallah & Cavanagh, 2019).
However, it is not just the involvement and prevalence of the technological methods that are
in use but it requires the physical presence of both the student and the teacher as even
accepting the activities governed by the technological presence is not surpassing the
traditional teaching methods. Therefore, the physical presence of the teacher and the student
is necessary. There are several areas where the blended learning activities and approaches are
tried to be implemented within the educational arenas and even in some development and
training settings (Boelens, Voet & Wever, 2018). The activities of blended learning
approaches are tried to be implemented at various educational and training settings, but most
of the time, the approaches to implement the blended learning setting and systems have been
reported to extremely unsuccessful, provided the lack of consensus and even lack of proper
awareness about the system.
The proper mixture of both the traditional and online settings of educational delivery
is to be understood first for the proper blend of both these systems. Having an online
counterpart for the traditional educational approach does not represent absolute substitution
but should emphasize the traditional learning approach and also shall effectively replace the
face-to-face contact rather than completely replace it (Vo et al., 2017). The combination of
the two approaches is not too much innovation to ask for and the creeping of the digital
domain in the daily lives of the people is just as natural as the other forms of digital
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DESIGN PROPOSAL4
implementation in lives. The understanding of the requirements for having blended learning
into practice requires a framework. Otherwise, there indeed are several areas where the
influence of the digital world has already been accepted by both the students and the teachers.
These are not the blended learning approaches following a specific framework, but it
is the contemporary association and influence of the digital technology that is impacting the
other phases of human lives as well (Kristanto, 2017). There might be situations where it is
already found that the students are seeking help online during their educational activity,
where they are aided by the online tutors available at different online platforms. This means
that they are already receiving blended learning for a long time. However, the blend is not
regarded as effective since it is not under the supervision of educational personnel and not
under a policy bound and researched approach (Havemann et al., 2019). Since the digital
world is prevailing in the recent times and affecting the lives of human beings, the life of the
learners and the education providers must also be involved with the blended learning
approaches according to the framework of the system to make it be implemented in the most
effective way possible.
Therefore, the following would be the proposal about the new design of the
framework for the blended learning approaches for the students, mostly focusing on the
students of New Zealand (Park, Yu & Jo, 2016). This is to be done with the scenarios under
which the development of the virtual learning activities are taking place in the society, the
emerging scenarios about digital storytelling and gamification of the strategy, the detailed
description about the previously established ideas behind the blended system of learning
activities model would be given to find out what has already been performed before. Based
on these findings, the new system design for the blended learning activity model would be
described in detail.
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DESIGN PROPOSAL5
Virtual learning scenarios
The mixture of the virtual learning scenarios is mostly derived from the blend
between the online learning facilities and the old and traditional face-to-face learning
techniques. With the implementation of the technical world, the regular lives of people are
already affected. This means that the educational arena of the students already has the
infiltration of the technological world (Pandit, 2018). This is found in the regular lives of the
people where the people more or less involve the technological activities in their usual
traditional lives. The usual scenario is quite a common occurrence where the blended nature
is experienced without the involvement of any framework. The students might be facing
issues during their educational activities and during that time, they might seek help online.
There already are several online-study helps present and these come to aid the students (Lu et
al., 2018). However, this approach is not reliable enough as a well-researched and effective
idea where the learning activity is not governed or supervised by any affiliated educational
institute or personnel.
Therefore, it was necessary that given this scenario where the technological
developments influence the learning environment in the educational field, a governed
framework is introduced. This would provide a better-blended nature of the education
environment as an effective framework does not bound the ungoverned policies. It is not
necessary that every school, classroom and student would be responding similarly to a single
model of blended learning system (Nortvig, Petersen & Balle, 2018). The learning systems
offer blended learning activities as a model combined with both online and face to face
learning experiences but it should be appropriate as per the type of the school, the classroom
and the students. The variation of student mentalities, classrooms and education system in
different countries are huge, and so it is necessary that the understanding of the students,
education system and classroom variations are well-understood before a study system is
How to Write a Design Proposal that Win Projects_6

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