Development of Website to Sell Old Video Games and Consoles
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This dissertation focuses on the development of a website to sell old video games and consoles for a company called Game City. It discusses the nature of the problem, background, research questions, aim, objectives, functional and non-functional requirements, and provides a summary of the content.
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Development of Website+ Dissertation
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Table of Contents
Chapter 1 INTRODUCTION..........................................................................................................3
Nature of problem........................................................................................................................4
Background of problem...............................................................................................................5
Research questions.......................................................................................................................5
Aim..............................................................................................................................................6
Objective......................................................................................................................................6
Functional and non-Functional Requirements.............................................................................6
Summary......................................................................................................................................8
LOGICAL DIAGRAMS AND FIGURES......................................................................................9
Chapter 2 Research........................................................................................................................13
Chapter-3 Methods........................................................................................................................18
Chapter 4 Summary and critical evaluation...................................................................................24
REFERENCES................................................................................................................................1
Chapter 1 INTRODUCTION..........................................................................................................3
Nature of problem........................................................................................................................4
Background of problem...............................................................................................................5
Research questions.......................................................................................................................5
Aim..............................................................................................................................................6
Objective......................................................................................................................................6
Functional and non-Functional Requirements.............................................................................6
Summary......................................................................................................................................8
LOGICAL DIAGRAMS AND FIGURES......................................................................................9
Chapter 2 Research........................................................................................................................13
Chapter-3 Methods........................................................................................................................18
Chapter 4 Summary and critical evaluation...................................................................................24
REFERENCES................................................................................................................................1
Title: Development of website to sell old video games and consoles. for a company called Game
City.
Chapter 1 INTRODUCTION
Video games are increasing the popularity in global world because it is important part of
entertainment industry where it always influences the teenagers, young adults, who are preferred
learning by using programs that they can easily control through video games. As per evidence, it
has been predicated the growth of industry in coming years. There are $67 billion in 2013 and
$83% billion in 2018, indicates that requirements of people change according to trends in
marketplace. More and more peoples are attracted or connected towards video gaming industry.
While the gaming industry is mainly largely dedicated towards the entertainment while rapidly
growing the usage of video games in global world (Boyle, 2019). Having website is becoming
important for selling old video games and increase the business in competitive marketplace.
GameCity organization is making a website for different reasons. It allows for organization to
promote, advertise the business around the global world in cost efficient. In context of video
game sales, website plays important role and consider as simplest approach to increase visibility
of products. in this way, it will increase production and sales in market because many adults are
attracted towards video games. The website was created for selling old vide games in market and
provide information to customer while organization offers various type of discounts, vouchers in
occasions. Nowadays, the world is characterized by several opportunities for professional as well
as personal development. The progress of advancement technology allowing for people to access
information and knowledge through website. in this way, website is become important source to
gain more and more information about particular product such as old video game.
The report is mainly presenting the web solution for purpose of website development to
sell old video games in marketplace. In this project, it mainly focused on the web application and
development of aim efficiently to apply advance technologies, platform and tool. The approach
will generate significant outcome in time saving and allows for organization to balance the
financial perspective without compromising with design quality, structure of website. in
dissertation, dynamic and static web application are considered at the time of website
development. Afterwards, it can be used different techniques and tool as per selected architecture
discussed in proper manner. Another way, Web solution initialization and definition are covered.
furthermore, it also described the front-end development process that useful for designing while
City.
Chapter 1 INTRODUCTION
Video games are increasing the popularity in global world because it is important part of
entertainment industry where it always influences the teenagers, young adults, who are preferred
learning by using programs that they can easily control through video games. As per evidence, it
has been predicated the growth of industry in coming years. There are $67 billion in 2013 and
$83% billion in 2018, indicates that requirements of people change according to trends in
marketplace. More and more peoples are attracted or connected towards video gaming industry.
While the gaming industry is mainly largely dedicated towards the entertainment while rapidly
growing the usage of video games in global world (Boyle, 2019). Having website is becoming
important for selling old video games and increase the business in competitive marketplace.
GameCity organization is making a website for different reasons. It allows for organization to
promote, advertise the business around the global world in cost efficient. In context of video
game sales, website plays important role and consider as simplest approach to increase visibility
of products. in this way, it will increase production and sales in market because many adults are
attracted towards video games. The website was created for selling old vide games in market and
provide information to customer while organization offers various type of discounts, vouchers in
occasions. Nowadays, the world is characterized by several opportunities for professional as well
as personal development. The progress of advancement technology allowing for people to access
information and knowledge through website. in this way, website is become important source to
gain more and more information about particular product such as old video game.
The report is mainly presenting the web solution for purpose of website development to
sell old video games in marketplace. In this project, it mainly focused on the web application and
development of aim efficiently to apply advance technologies, platform and tool. The approach
will generate significant outcome in time saving and allows for organization to balance the
financial perspective without compromising with design quality, structure of website. in
dissertation, dynamic and static web application are considered at the time of website
development. Afterwards, it can be used different techniques and tool as per selected architecture
discussed in proper manner. Another way, Web solution initialization and definition are covered.
furthermore, it also described the front-end development process that useful for designing while
consists of various steps such as development planning, design process, preparations, website
building, Video database solution and website deployment.
Nature of problem
On the present-day consumers are preferred to search information about old video games
by using website. It became easier for client to access information related video game purchase,
delivery and product specification. In this way, it also understands that website development
beneficial for business to increase visibility in global marketplace. Therefore, the primary goal
and purpose of research study is to create web solution for increasing productivity or profitability
in marketplace. It helps for improving the organizational position and increase competitive
advantage in global world. However, the website development project is helping for identifying
demand of customer while providing facilities to access details. As per deeper analysis, it reveals
about the prevention of development in terms of technical perspectives (Egenfeldt-Nielsen,
Smith and Tosca, 2019). There are various types of example related to technical obstacles that
associated with benefits or results of professional mobility. Through research, it can be identified
the barriers that addressed by initiating an innovative project of website development. However,
it has been targeted the group of young children’s and experts to use website for accessing data.
In this thesis, the nature of problem has addressed related the design pattern to higher
level which namely based on website. It is important to categorize website on the basis of genre
and identifying the specific design patten to resolve issues. Initially, it is an essential that how to
manage or organize information on website, which required to select an appropriate management
tool that help for visualize the large amount of data effectively. Therefore, it will help to attract
the large number of young generation people towards interactive website. After identifying the
nature of problem in regards to design patten that require implement the original idea of data
dissemination through website and other aspects such as attract and intuitive look. it useful for
providing the clear navigation concept, correct information, up-to-date management, security
concern, transactional behavior and access control (Kerr, Francis and Guide, 2020). The purpose
of research project is to identify the customer view point and design an efficient website with full
an effective design, structure that attract large number of people. In this way, it directly impacts
on the industry to compete with other organization. It is primary source for maintaining actual
position of business in marketplace by using website development.
building, Video database solution and website deployment.
Nature of problem
On the present-day consumers are preferred to search information about old video games
by using website. It became easier for client to access information related video game purchase,
delivery and product specification. In this way, it also understands that website development
beneficial for business to increase visibility in global marketplace. Therefore, the primary goal
and purpose of research study is to create web solution for increasing productivity or profitability
in marketplace. It helps for improving the organizational position and increase competitive
advantage in global world. However, the website development project is helping for identifying
demand of customer while providing facilities to access details. As per deeper analysis, it reveals
about the prevention of development in terms of technical perspectives (Egenfeldt-Nielsen,
Smith and Tosca, 2019). There are various types of example related to technical obstacles that
associated with benefits or results of professional mobility. Through research, it can be identified
the barriers that addressed by initiating an innovative project of website development. However,
it has been targeted the group of young children’s and experts to use website for accessing data.
In this thesis, the nature of problem has addressed related the design pattern to higher
level which namely based on website. It is important to categorize website on the basis of genre
and identifying the specific design patten to resolve issues. Initially, it is an essential that how to
manage or organize information on website, which required to select an appropriate management
tool that help for visualize the large amount of data effectively. Therefore, it will help to attract
the large number of young generation people towards interactive website. After identifying the
nature of problem in regards to design patten that require implement the original idea of data
dissemination through website and other aspects such as attract and intuitive look. it useful for
providing the clear navigation concept, correct information, up-to-date management, security
concern, transactional behavior and access control (Kerr, Francis and Guide, 2020). The purpose
of research project is to identify the customer view point and design an efficient website with full
an effective design, structure that attract large number of people. In this way, it directly impacts
on the industry to compete with other organization. It is primary source for maintaining actual
position of business in marketplace by using website development.
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Background of problem
Over past decade, there are large number of people start to use internet while video
games have become extremely popular among adults and young generation. Thus, it is leading
the proliferation of games addiction in global world. As per research, it has found that video
game gas become popular and addictive internet activities. So as based on the research, it is
becoming interested thesis topic that must discover the reason behind why people start to play
video games and how to develop or design an efficient website effectively.
Based on the data or information collected from the survey through marketplace. it has found
that demand of old video games sales increases, so as needed to continue grow business which
require to design an efficient web solution for increasing productivity in marketplace. The
gaming has become fastest growing industry (Nicoll and Keogh, 2019). In past decade, it has
examined that growth has been seen to reach 3-billion and after recession, gaming industry has
held on strong with increasing old games sales through website. In above discussion, it has found
the problem in terms of online collaborative and knowledge gained. The adoption level of
collaborative tool become unsatisfactory while it can be implementing wide range of
collaboration tool that help for identifying need of website design pattern. With prevalent use of
mobile devices that become easier for people to access the website. In this way, it needed to
improve the user experience and usability of web solution tool that always motivates the
employee to design an efficient website.
To summarize the background problem in past decade for web application while
identifying an effective collaborative tool to address need through web 2.0 technology. The
research study has been conducted to determine the influence of knowledge sharing in Gamecity
industry while implement innovative process. By interacting with other and individuals increases
efficiency and performance that will define the situation of problem. It applied the new concepts
for website development to gain more popularity through marketplace.
Research questions
How can determine and analyze list of client requirements as well as preferences?
How can E-commerce website that can satisfy the clients preferences and requirements?
What is implementation process by using suitable technologies and programming
languages?
Over past decade, there are large number of people start to use internet while video
games have become extremely popular among adults and young generation. Thus, it is leading
the proliferation of games addiction in global world. As per research, it has found that video
game gas become popular and addictive internet activities. So as based on the research, it is
becoming interested thesis topic that must discover the reason behind why people start to play
video games and how to develop or design an efficient website effectively.
Based on the data or information collected from the survey through marketplace. it has found
that demand of old video games sales increases, so as needed to continue grow business which
require to design an efficient web solution for increasing productivity in marketplace. The
gaming has become fastest growing industry (Nicoll and Keogh, 2019). In past decade, it has
examined that growth has been seen to reach 3-billion and after recession, gaming industry has
held on strong with increasing old games sales through website. In above discussion, it has found
the problem in terms of online collaborative and knowledge gained. The adoption level of
collaborative tool become unsatisfactory while it can be implementing wide range of
collaboration tool that help for identifying need of website design pattern. With prevalent use of
mobile devices that become easier for people to access the website. In this way, it needed to
improve the user experience and usability of web solution tool that always motivates the
employee to design an efficient website.
To summarize the background problem in past decade for web application while
identifying an effective collaborative tool to address need through web 2.0 technology. The
research study has been conducted to determine the influence of knowledge sharing in Gamecity
industry while implement innovative process. By interacting with other and individuals increases
efficiency and performance that will define the situation of problem. It applied the new concepts
for website development to gain more popularity through marketplace.
Research questions
How can determine and analyze list of client requirements as well as preferences?
How can E-commerce website that can satisfy the clients preferences and requirements?
What is implementation process by using suitable technologies and programming
languages?
How can rigorously test the implemented E-Commerce website?
What are different ways to roll out the tested system and gather client evaluation and
feedback?
Aim
To development of website to sell old video games and consoles for organization called
GameCity.
Objective
To analyze and identify a list of client preferences and requirements.
To evaluate the E-Commerce website that can satisfy the clients preferences and
requirements.
To implement using suitable technologies and programming languages.
To rigorously test the implemented E-Commerce website.
To roll out the tested system and gather client evaluation and feedback.
To identify and prioritizes any remedial work or future improvements.
How can identify and prioritizes any remedial work or future improvements.
Functional and non-Functional Requirements
Functional requirements are mainly described about the software that required in website
development (Nicoll and Keogh, 2019). It is considered as core element which help for
maintaining and controlling overall functionality of website. There are different types of
functional requirements exists within website of old video game.
Register: It is initial step where user want to purchase a video game by using official
website so that it needed to register on site. Afterwards, it provides individual username
and password to customer. In future, it can easily access and search information of video
games by using website.
Login: It required for customer to login their account on website to enter username and
password. After successfully login, it will access any type of details in proper manner.
Create customer profile: The interactive website provides facilities of user to create own
profile to enter personal information. In case, if client want to purchase old video game
through website. It became easier to access data because website should be stored the
personal data into database system.
What are different ways to roll out the tested system and gather client evaluation and
feedback?
Aim
To development of website to sell old video games and consoles for organization called
GameCity.
Objective
To analyze and identify a list of client preferences and requirements.
To evaluate the E-Commerce website that can satisfy the clients preferences and
requirements.
To implement using suitable technologies and programming languages.
To rigorously test the implemented E-Commerce website.
To roll out the tested system and gather client evaluation and feedback.
To identify and prioritizes any remedial work or future improvements.
How can identify and prioritizes any remedial work or future improvements.
Functional and non-Functional Requirements
Functional requirements are mainly described about the software that required in website
development (Nicoll and Keogh, 2019). It is considered as core element which help for
maintaining and controlling overall functionality of website. There are different types of
functional requirements exists within website of old video game.
Register: It is initial step where user want to purchase a video game by using official
website so that it needed to register on site. Afterwards, it provides individual username
and password to customer. In future, it can easily access and search information of video
games by using website.
Login: It required for customer to login their account on website to enter username and
password. After successfully login, it will access any type of details in proper manner.
Create customer profile: The interactive website provides facilities of user to create own
profile to enter personal information. In case, if client want to purchase old video game
through website. It became easier to access data because website should be stored the
personal data into database system.
Changer his/her profile information: It is also important functional requirement for user
to change their personal profile while select edit option to change information in database
system.
Search Particular Video games: A website should provide an easy navigation menu that
help for user to choose particular video games as per requirement. A dynamic website
must ensure that always fulfill need and requirement of client.
Add into shopping cart: It is important feature add into website where client can add
particular video game into shopping cart. Client will add item into Wishlist to purchase
item in future.
Check out: It is part of shopping cart functionality, since the user is required to enter the
information of payment methods and shipping address.
Non-Functional requirements are based on the criteria that require to analyze the response time,
reliability of website. It is closely associated with user satisfaction.
Security: It must ensure that website become protected and secured from unauthorized
person to system. it can be stored the information or data of customer so as require to
maintain the full of security aspects (Wolf, 2019). It mainly considered the several level
of authentication and authorization across various user’s roles. For instances, Data
privacy is a type of security features that would be added on website to maintain through
malware attacks and viruses.
Reliability: it is defined that how website to do work without any failure for given time
intervals. If reliability minimize because it has found the bugs in source code and other
type of problem arise such as hardware failure. In this way, it can be measured the entire
website reliability and count the percentage operations. Furthermore, it also tracked the
time where how many times system process failure.
Performance: It is considered as an important quality attributes in terms of user
interaction with website. When poor performance will increase the negative impression
towards users. So as require to maintain the performance and upgrade system on daily
basis.
Scalability: It mainly describe that how website must grow without any negative
influence on speed and performance. It depends on software and hardware implication. In
this way, it always increased the scalability by adding features of disk space, servers and
to change their personal profile while select edit option to change information in database
system.
Search Particular Video games: A website should provide an easy navigation menu that
help for user to choose particular video games as per requirement. A dynamic website
must ensure that always fulfill need and requirement of client.
Add into shopping cart: It is important feature add into website where client can add
particular video game into shopping cart. Client will add item into Wishlist to purchase
item in future.
Check out: It is part of shopping cart functionality, since the user is required to enter the
information of payment methods and shipping address.
Non-Functional requirements are based on the criteria that require to analyze the response time,
reliability of website. It is closely associated with user satisfaction.
Security: It must ensure that website become protected and secured from unauthorized
person to system. it can be stored the information or data of customer so as require to
maintain the full of security aspects (Wolf, 2019). It mainly considered the several level
of authentication and authorization across various user’s roles. For instances, Data
privacy is a type of security features that would be added on website to maintain through
malware attacks and viruses.
Reliability: it is defined that how website to do work without any failure for given time
intervals. If reliability minimize because it has found the bugs in source code and other
type of problem arise such as hardware failure. In this way, it can be measured the entire
website reliability and count the percentage operations. Furthermore, it also tracked the
time where how many times system process failure.
Performance: It is considered as an important quality attributes in terms of user
interaction with website. When poor performance will increase the negative impression
towards users. So as require to maintain the performance and upgrade system on daily
basis.
Scalability: It mainly describe that how website must grow without any negative
influence on speed and performance. It depends on software and hardware implication. In
this way, it always increased the scalability by adding features of disk space, servers and
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memory management. Another way, it also compressed data to optimize algorithm in
proper manner.
Availability: It is important to define the functionality of website and also schedule the
maintenance process which directly influence different parameters. On the other hand, it
also maintained the overall performance where user prepare notification in case of web
solution.
Summary
In this chapter, it has summarised about the significance of website development that help
for increasing the sales of old video games in global marketplace. It also discussed about the
nature of problem that has addressed in regards of design pattern and structure. it can be
examined that how wide range of collaboration tool help for maintaining overall functionality of
website and added more features to improve overall performance as well as efficiency. It has
discussed about the aim, objective and research question which provide insight that how it can be
maintained the position of video game industry. It also used the advanced technologies, tools and
platform for organizing content effectively. Furthermore, it has summarized the functional and
non-functional requirement that applicable within website.
Chapter 1 Introduction – This is the first chapter which will give an overview of overall
research topic. Here, researcher will describe nature and background of problem, aim, objectives,
research questions, etc. that have to be achieved.
Chapter 2 Literature review- It is the second chapter in which researcher will analyze
secondary data from different research articles, journals, etc. Here, the topic is discussed in depth
regarding from where ideas was generated. The secondary data is collected and analyzed which
makes it easy for user to know what subject is all about (Chen, 2016).
Chapter 3 Research methodology – This chapter will describe about different types of research
methods which will be used or applied in project. It will give an overview about how overall
website was developed and what methods are used.
Chapter 4 Summary and critical evaluation – this chapter will evaluate the summary and what
overall study conclude. It will analyze data and information of website. Moreover, there will be
discussion of methods of developing website as well.
proper manner.
Availability: It is important to define the functionality of website and also schedule the
maintenance process which directly influence different parameters. On the other hand, it
also maintained the overall performance where user prepare notification in case of web
solution.
Summary
In this chapter, it has summarised about the significance of website development that help
for increasing the sales of old video games in global marketplace. It also discussed about the
nature of problem that has addressed in regards of design pattern and structure. it can be
examined that how wide range of collaboration tool help for maintaining overall functionality of
website and added more features to improve overall performance as well as efficiency. It has
discussed about the aim, objective and research question which provide insight that how it can be
maintained the position of video game industry. It also used the advanced technologies, tools and
platform for organizing content effectively. Furthermore, it has summarized the functional and
non-functional requirement that applicable within website.
Chapter 1 Introduction – This is the first chapter which will give an overview of overall
research topic. Here, researcher will describe nature and background of problem, aim, objectives,
research questions, etc. that have to be achieved.
Chapter 2 Literature review- It is the second chapter in which researcher will analyze
secondary data from different research articles, journals, etc. Here, the topic is discussed in depth
regarding from where ideas was generated. The secondary data is collected and analyzed which
makes it easy for user to know what subject is all about (Chen, 2016).
Chapter 3 Research methodology – This chapter will describe about different types of research
methods which will be used or applied in project. It will give an overview about how overall
website was developed and what methods are used.
Chapter 4 Summary and critical evaluation – this chapter will evaluate the summary and what
overall study conclude. It will analyze data and information of website. Moreover, there will be
discussion of methods of developing website as well.
LOGICAL DIAGRAMS AND FIGURES
Initial ERD (Entity relationship diagram)
Figure 1 ERD
Entity relationship diagram is based on the graphical representation that mainly including
different entities and create relational between one or more. In this project, it should provide a
visual starting point for database design that useful for identifying information system
requirements. ERD can be considered as reference point that help for debugging or enterprise
process re-engineering be required.
Data dictionary
Entities Attributes
Account Account Account_number (PK)
_type
Account_balance
customer cust_id (PK)
name
email_user
c_date
password_user
phoneNo
Address
wishlist
account_number (FK)
product Product_id (PK)
cart_id
image
featuring
Initial ERD (Entity relationship diagram)
Figure 1 ERD
Entity relationship diagram is based on the graphical representation that mainly including
different entities and create relational between one or more. In this project, it should provide a
visual starting point for database design that useful for identifying information system
requirements. ERD can be considered as reference point that help for debugging or enterprise
process re-engineering be required.
Data dictionary
Entities Attributes
Account Account Account_number (PK)
_type
Account_balance
customer cust_id (PK)
name
email_user
c_date
password_user
phoneNo
Address
wishlist
account_number (FK)
product Product_id (PK)
cart_id
image
featuring
price
Name
description
price_unit
quantity
Review Rev_id (PK)
description
cust_id
rating
c_date
cust_name
status
product_id (FK)
payment payment_id (PK)
payment_type
date
time
status
cust_id (FK)
Order order_id (PK)
p_id
cust_id
Tot_price
quantity
unit_price
status
cust_id (FK)
OrderList date
time
orderList
Order_id (FK)
Table:1
Name
description
price_unit
quantity
Review Rev_id (PK)
description
cust_id
rating
c_date
cust_name
status
product_id (FK)
payment payment_id (PK)
payment_type
date
time
status
cust_id (FK)
Order order_id (PK)
p_id
cust_id
Tot_price
quantity
unit_price
status
cust_id (FK)
OrderList date
time
orderList
Order_id (FK)
Table:1
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Final ERD (Entity relationship diagram)
Figure 2 Final ERD
Data Flow Diagram
A data flow diagram is the best way of representing the flow of data in process, which
provide information about the output and input of each entity. Sometimes, it processes itself. On
the other hand, DFD has not control flow and there will be no decision rules as per loops.
Figure 2 Final ERD
Data Flow Diagram
A data flow diagram is the best way of representing the flow of data in process, which
provide information about the output and input of each entity. Sometimes, it processes itself. On
the other hand, DFD has not control flow and there will be no decision rules as per loops.
Class Diagram
Figure 3 Class Diagram
A class diagram is based on the Unified modeling language which has designed static structure
and also describe the overall layout of system. in this project, it can be represented the different
classes and their attributes, operations and establish the relationship among objects. In above
design pattern, A number of classes are basically identified and group together with diagram. It
can be shown the detailed modelling with conceptual design to split into different subclasses.
Figure 3 Class Diagram
A class diagram is based on the Unified modeling language which has designed static structure
and also describe the overall layout of system. in this project, it can be represented the different
classes and their attributes, operations and establish the relationship among objects. In above
design pattern, A number of classes are basically identified and group together with diagram. It
can be shown the detailed modelling with conceptual design to split into different subclasses.
Chapter 2 Research
Domain specific
In present times, video games are becoming highly popular among children and young
people. As said by Derevensky and Griffiths. 2019. the addiction of video games in increasing
day by day. However, many companies are also developing different types od video games to
sell in the market. But they are finding it difficult to sell games and deliver it to children. It is
because of many reasons or factors due to which sales is not been done. Moreover, with
technological advancement there is shift in change in business process. Now a day’s e-commerce
has brought revolutionary change in buying and selling of products in the market. Here, an
example can be taken to large companies such as Amazon who sells variety of products and
services all around the world. They have also started selling video games. For this they have
developed their own website and sell it.
In recent era of technology there is change in way of doing business. There are new
companies entering into market and offering video games. Each of them is having their own
website through which customers are attracted. According to Pottie‐Sherman and Lynch, 2019
Game City is facing issue related to decrease in sales of video games. Since, they do not have
any website it is difficult for them to attract people. Thus, company needs to solve this problem
and develop a process through which quick selling can be done. On contrary many organisation
is comping up with new ideas to sell their products. Hence, it is essential for Game City to
redesign its business process so that video games can be sold in the market easily. So, a new
website can be developed which will solve problem of low sales.
Aliand Smith (2019) It must be depth analysis of domain specific where it has found that
popularity of video games increases because of website development. it is considered as main
source of Game City business to acquire all information related site design or development. In
order to understand the problem of client and also identifying their requirements. It can be
possible when it adds more features into website that automatically find interest towards
particular “Old video games”. As current scenario, an attractive dynamic website always
focused on the availability of products and services.
Domain specific
In present times, video games are becoming highly popular among children and young
people. As said by Derevensky and Griffiths. 2019. the addiction of video games in increasing
day by day. However, many companies are also developing different types od video games to
sell in the market. But they are finding it difficult to sell games and deliver it to children. It is
because of many reasons or factors due to which sales is not been done. Moreover, with
technological advancement there is shift in change in business process. Now a day’s e-commerce
has brought revolutionary change in buying and selling of products in the market. Here, an
example can be taken to large companies such as Amazon who sells variety of products and
services all around the world. They have also started selling video games. For this they have
developed their own website and sell it.
In recent era of technology there is change in way of doing business. There are new
companies entering into market and offering video games. Each of them is having their own
website through which customers are attracted. According to Pottie‐Sherman and Lynch, 2019
Game City is facing issue related to decrease in sales of video games. Since, they do not have
any website it is difficult for them to attract people. Thus, company needs to solve this problem
and develop a process through which quick selling can be done. On contrary many organisation
is comping up with new ideas to sell their products. Hence, it is essential for Game City to
redesign its business process so that video games can be sold in the market easily. So, a new
website can be developed which will solve problem of low sales.
Aliand Smith (2019) It must be depth analysis of domain specific where it has found that
popularity of video games increases because of website development. it is considered as main
source of Game City business to acquire all information related site design or development. In
order to understand the problem of client and also identifying their requirements. It can be
possible when it adds more features into website that automatically find interest towards
particular “Old video games”. As current scenario, an attractive dynamic website always
focused on the availability of products and services.
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Academic
Fung, 2017, said that there are many technological developments that has occurred.
These changes are highly useful for businesses as well as individuals. There is high rise in
growth and expansion of business. Furthermore, new opportunities are available to grab. Apart
from it, business performance and productivity has enhanced as well. The technological changes
have occurred in many areas like use of CRM, artificial intelligence, internet of things, etc. these
all are implemented by company in their operations. With help of it, process and procedure are
improved. Similarly, a new technological change of developing E commerce website has
occurred. It has provided a new way of buying and selling goods. The E commerce market is
emerging at high rate. Every business is trying to develop their own website and offering
products to people. the trend of e commerce is allowing to boost economic growth. However, e
commerce has enabled in connecting customers directly with business.
The gaming industry is at boom. It is growing in various countries and many new
businesses are emerging. Also, entire sector involves developing, promotion, selling, etc. of
different types of games into various markets. It employs thousands of people. However, there is
high use of technology within gaming industry. For every project or task technology is used.
As elucidated by Amin and Goddard, 2018 a new website is developed by business to
sell its products. A website consists of different webpages to where all data and information
related to company, its services, products, etc. are included in it. So, it requires to enquire about
all details for it. Through website, it becomes easy to get in depth data and information. there are
many software and applications available of developing website. Also, it requires in depth
analysis and advance data to evaluate what things can be added into website. Usually, there are
different ways or methods through which products are sold. It includes collaborating with third
parties, marketing and promotion, etc. A business generally follow concept of B2C where they
directly interact with customers and sell goods and services. Another way is to contract with
suppliers to sell goods.
In the view of Cohendet, Grandadam and Simon, 2018, there are different types of
websites such as social media, E commerce, blogs, portfolio, etc. Each of its features and
purpose varies. Besides that, main purpose is to generate leads and convert prospectus customers.
A business develops e-commerce website to sell products. Social media is the fastest growing
platform for sharing information of product in marketplace. another way, it is beneficial for
Fung, 2017, said that there are many technological developments that has occurred.
These changes are highly useful for businesses as well as individuals. There is high rise in
growth and expansion of business. Furthermore, new opportunities are available to grab. Apart
from it, business performance and productivity has enhanced as well. The technological changes
have occurred in many areas like use of CRM, artificial intelligence, internet of things, etc. these
all are implemented by company in their operations. With help of it, process and procedure are
improved. Similarly, a new technological change of developing E commerce website has
occurred. It has provided a new way of buying and selling goods. The E commerce market is
emerging at high rate. Every business is trying to develop their own website and offering
products to people. the trend of e commerce is allowing to boost economic growth. However, e
commerce has enabled in connecting customers directly with business.
The gaming industry is at boom. It is growing in various countries and many new
businesses are emerging. Also, entire sector involves developing, promotion, selling, etc. of
different types of games into various markets. It employs thousands of people. However, there is
high use of technology within gaming industry. For every project or task technology is used.
As elucidated by Amin and Goddard, 2018 a new website is developed by business to
sell its products. A website consists of different webpages to where all data and information
related to company, its services, products, etc. are included in it. So, it requires to enquire about
all details for it. Through website, it becomes easy to get in depth data and information. there are
many software and applications available of developing website. Also, it requires in depth
analysis and advance data to evaluate what things can be added into website. Usually, there are
different ways or methods through which products are sold. It includes collaborating with third
parties, marketing and promotion, etc. A business generally follow concept of B2C where they
directly interact with customers and sell goods and services. Another way is to contract with
suppliers to sell goods.
In the view of Cohendet, Grandadam and Simon, 2018, there are different types of
websites such as social media, E commerce, blogs, portfolio, etc. Each of its features and
purpose varies. Besides that, main purpose is to generate leads and convert prospectus customers.
A business develops e-commerce website to sell products. Social media is the fastest growing
platform for sharing information of product in marketplace. another way, it is beneficial for
increasing productivity and profitability in marketplace. it is based on online tool and many
clients running platform on daily basis. In this way, it has more chances to establish a
relationship with client and resolve any type of queries. CRM system also gained the positive
and negative feedback for purpose to identify their satisfaction level. The gaming business have
increased their popularity in market through online website because they were providing
facilities for customer to purchase old video games through official site.
According to Al-Jabari, Tamimi and Ramadan (2019) Currently, Customer relationship
management system is playing important role in present business because it helps for directly
establishing coordination with client. CRM is organizing the contact information and also
manage a good relationship with potential client. It also addressed the list of contacts and also
useful for adding new information in CRM. It uses for data analysis about client history with
gaming industry that improve enterprise relationship. Especially, when it focused on the client
retention because it is ultimately driving the sales growth in global marketplace. The gaming
industry has planned to made new website for providing various type of old games services. The
website is integrated with customer relationship management system because it is designed for
managing the client demand towards games. In this way, it has built a high connectivity between
the client data and customer online experience. Hence, CRM system is well suited for trade
client while managing large number of subscriptions to online service. On the other hand, it also
integrated with the e-commerce and customer relationship management that need to maintain
overall functionality of site. In this way, it become easier to find out integration issues without
any delay. It allows for managing renewable of subscriptions and taken follow-up on daily basis.
As per investigation, it has found that it requires for building a customer relationship
management system.
CRM is more important than other business because it help to gain new client and retain
existing one. It is based on the tool or platform that overtaken database management because it
became highly popular in global marketplace. At that time, when launch a new item and old one
so as introduced through dynamic website but it is an essential to promote, advertise features in
marketplace. in another way, CRM system supports the strategy which say that client is at centre
of everything. It provides clear goals for customer to purchase item through website and also
search any type of information within few seconds.
clients running platform on daily basis. In this way, it has more chances to establish a
relationship with client and resolve any type of queries. CRM system also gained the positive
and negative feedback for purpose to identify their satisfaction level. The gaming business have
increased their popularity in market through online website because they were providing
facilities for customer to purchase old video games through official site.
According to Al-Jabari, Tamimi and Ramadan (2019) Currently, Customer relationship
management system is playing important role in present business because it helps for directly
establishing coordination with client. CRM is organizing the contact information and also
manage a good relationship with potential client. It also addressed the list of contacts and also
useful for adding new information in CRM. It uses for data analysis about client history with
gaming industry that improve enterprise relationship. Especially, when it focused on the client
retention because it is ultimately driving the sales growth in global marketplace. The gaming
industry has planned to made new website for providing various type of old games services. The
website is integrated with customer relationship management system because it is designed for
managing the client demand towards games. In this way, it has built a high connectivity between
the client data and customer online experience. Hence, CRM system is well suited for trade
client while managing large number of subscriptions to online service. On the other hand, it also
integrated with the e-commerce and customer relationship management that need to maintain
overall functionality of site. In this way, it become easier to find out integration issues without
any delay. It allows for managing renewable of subscriptions and taken follow-up on daily basis.
As per investigation, it has found that it requires for building a customer relationship
management system.
CRM is more important than other business because it help to gain new client and retain
existing one. It is based on the tool or platform that overtaken database management because it
became highly popular in global marketplace. At that time, when launch a new item and old one
so as introduced through dynamic website but it is an essential to promote, advertise features in
marketplace. in another way, CRM system supports the strategy which say that client is at centre
of everything. It provides clear goals for customer to purchase item through website and also
search any type of information within few seconds.
Commercial
In the opinion of Baines, 2017, technology has allowed in changing process or procedure
in different areas. The installation of new systems and applications has made it easy for
companies to do complex task in effective manner. The use of technology has also fastened
process of business operations. Also, errors are identified and improved with help of technology.
The idea of developing website emerged by evaluating other business process. In that
companies like Amazon is already using e commerce website to sell goods. Basically, website is
used for several purpose. It depends on type of website that is been developed. Along with it,
website is useful in attracting customers. It is a platform where all info of organisation is
available. Moreover, it makes easy for customer to search and select product that they want to
buy. The website also provides info of various products in detail. With help of it, customer are
easily able to select it on basis of their needs. The main objective of developing website is to
directly interact with customers. It also enables in ease in accessing website so that product is
sold through online platform.
As stated by Kothman and Faber, 2016, there are some other areas as well that need to be
improved by Game City. here, advance software is used to develop high quality games with high
resolution graphics. By doing this advance level video games are developed as well. In addition
to it, the video games have to be sold so that profits are increased. Within people, awareness is to
be generated about new and different types of games. It allows in describing features of games to
people. Likewise, Customers can buy it from online. So, it saves their time as well cost to travel
and visit store. Moreover, developing website is useful for company as well. They interact with
them in effective way.
According to Landoni and Manelli (2019) Many customers are looking at existing
commercial item that can give a brief idea for used customer relationship management system. it
is the most suitable tool in term of managing and controlling overall functionality in proper
manner. A new developing website is directly associated with CRM system which improve the
visibility of particular item. In this way, it has improved overall productivity and profitability of
gaming industry in marketplace. Customer relationship management system is mainly focused on
the client life cycle while facilities organising, managing and collecting personal information of
customer. It is the most powerful tool that expand gaming business across the world. In this way,
it has needed to design new website and integrated with CRM system that supports for
In the opinion of Baines, 2017, technology has allowed in changing process or procedure
in different areas. The installation of new systems and applications has made it easy for
companies to do complex task in effective manner. The use of technology has also fastened
process of business operations. Also, errors are identified and improved with help of technology.
The idea of developing website emerged by evaluating other business process. In that
companies like Amazon is already using e commerce website to sell goods. Basically, website is
used for several purpose. It depends on type of website that is been developed. Along with it,
website is useful in attracting customers. It is a platform where all info of organisation is
available. Moreover, it makes easy for customer to search and select product that they want to
buy. The website also provides info of various products in detail. With help of it, customer are
easily able to select it on basis of their needs. The main objective of developing website is to
directly interact with customers. It also enables in ease in accessing website so that product is
sold through online platform.
As stated by Kothman and Faber, 2016, there are some other areas as well that need to be
improved by Game City. here, advance software is used to develop high quality games with high
resolution graphics. By doing this advance level video games are developed as well. In addition
to it, the video games have to be sold so that profits are increased. Within people, awareness is to
be generated about new and different types of games. It allows in describing features of games to
people. Likewise, Customers can buy it from online. So, it saves their time as well cost to travel
and visit store. Moreover, developing website is useful for company as well. They interact with
them in effective way.
According to Landoni and Manelli (2019) Many customers are looking at existing
commercial item that can give a brief idea for used customer relationship management system. it
is the most suitable tool in term of managing and controlling overall functionality in proper
manner. A new developing website is directly associated with CRM system which improve the
visibility of particular item. In this way, it has improved overall productivity and profitability of
gaming industry in marketplace. Customer relationship management system is mainly focused on
the client life cycle while facilities organising, managing and collecting personal information of
customer. It is the most powerful tool that expand gaming business across the world. In this way,
it has needed to design new website and integrated with CRM system that supports for
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identifying interest of potential client towards gaming industry. In commercial purpose, CRM
system applicable for enhancing overall business efficiency and performance within
marketplace.
Technical
The gaming industry is based on use of technology. However, with such a competitive
environment it is necessary for firm to remain sustain in industry for long term. This requires to
compete in market and expand in other countries. thus, several companies have done technical
changes in order to grow and expand. With help of it, they have enhanced product quality and
attract more customers (Kirkpatrick, 2017). Apart from it, alterative technology is implemented
as per their compatibility. It has led to enhance in their efficiency and productivity. In a study
done by () there are several types of tools or technology exist in market that is installed by
business. The tools such as google analytics, digital marketing, MIS, etc. are tools efficiently
used to bring technical advancement. This process or method is modified to implement a new
way of doing tasks or business operations. The tool is implemented on basis of requirement of
business. Technical changes are done in context of security, privacy, etc. or in any other areas.
Through that, it has been easy to do innovation and research on technology and what further
changes are to be done in such a way that business grows at constant rate.
Hayhow and Aigbavboa (2019) An advancement of technology is rapidly increasing in
market while increasing visibility of online medium because many customers are used different
medium to purchase products. As per investigation, it can be divided into different technologies
such as web development tools and RAD technology. The web development tools are based on
the technique that allow for developer to test overall functionality of website and identify debug
in their code. it mainly including HTML, JavaScript, HTML, PHP and CSS etc. these are
development tools for designing a unique website. RAD methodology is based on the application
development in the form of agile methods that give priorities for emphasizes use of website. it
also taken a user feedback over planning and examining specific requirements. RAD is new
technique that can be used in web solution because it helps for enhanced adaptability, flexibility
to make adjustments quickly at the time of development process. It also encouraged to maintain
the code usability, which means less manual coding required. The RAD methodology has been
increased the customer satisfaction because of coordination between client, end users and
developers. On the other hand, there is existing new relational database system that useful for
system applicable for enhancing overall business efficiency and performance within
marketplace.
Technical
The gaming industry is based on use of technology. However, with such a competitive
environment it is necessary for firm to remain sustain in industry for long term. This requires to
compete in market and expand in other countries. thus, several companies have done technical
changes in order to grow and expand. With help of it, they have enhanced product quality and
attract more customers (Kirkpatrick, 2017). Apart from it, alterative technology is implemented
as per their compatibility. It has led to enhance in their efficiency and productivity. In a study
done by () there are several types of tools or technology exist in market that is installed by
business. The tools such as google analytics, digital marketing, MIS, etc. are tools efficiently
used to bring technical advancement. This process or method is modified to implement a new
way of doing tasks or business operations. The tool is implemented on basis of requirement of
business. Technical changes are done in context of security, privacy, etc. or in any other areas.
Through that, it has been easy to do innovation and research on technology and what further
changes are to be done in such a way that business grows at constant rate.
Hayhow and Aigbavboa (2019) An advancement of technology is rapidly increasing in
market while increasing visibility of online medium because many customers are used different
medium to purchase products. As per investigation, it can be divided into different technologies
such as web development tools and RAD technology. The web development tools are based on
the technique that allow for developer to test overall functionality of website and identify debug
in their code. it mainly including HTML, JavaScript, HTML, PHP and CSS etc. these are
development tools for designing a unique website. RAD methodology is based on the application
development in the form of agile methods that give priorities for emphasizes use of website. it
also taken a user feedback over planning and examining specific requirements. RAD is new
technique that can be used in web solution because it helps for enhanced adaptability, flexibility
to make adjustments quickly at the time of development process. It also encouraged to maintain
the code usability, which means less manual coding required. The RAD methodology has been
increased the customer satisfaction because of coordination between client, end users and
developers. On the other hand, there is existing new relational database system that useful for
website design and development. it provides the facilities to collect or gather a large amount of
information. RDBMS is the most powerful tool or platform for improving capabilities to hold
data into table format so that it become easier to access, fetch information.
Chapter-3 Methods
In website development, methodology is based on the specific technique and procedures that
help for selecting, identifying, processing and analysing the information. It is useful to gain more
depth understanding towards concept of website development. On the other hand, it can be used
as a process for diving overall software development work into different phases that improve
project management, design and product management (Lim, 2017). It is also known as software
development life cycle. The methodology may be including the pre-definition of specific
artifacts and deliverables that are completed by entire project for maintaining web application. In
context of designing a new website, it must ensure that has chosen an appropriate design,
methodology, testing process for maintaining and controlling overall web pages functionality.
Methodology
In this thesis, Researcher has chosen agile development methodology because it is the
most suitable technique in terms of iterative development where requirements and solution
evolve through cross functional and self-organizing teams (Oyedeji, Seffah and Penzenstadler,
2018). Agile is the most common iterative development technique but it become lighters and
many people centric view point than other type of traditional approaches. This type of
methodology will help to improve quality of entire website development project. Simply, Agile
involves the use of development cycle and multiple iteration occurs with flexibility for maintain
overall progress.
On the other hand, the researcher has chosen alternative method in different aspects
where SSADM for backend development and RAD or spiral use in front end development
(Oyedeji, Seffah and Penzenstadler, 2018). By using these methodologies, it can be planned the
construction of prototypes instead of large amount of up-front while lack of planning allows for
Team member to handle the overall functionality effectively. These methodologies are starts
with the different process to verify requirements and refine process or data models.
information. RDBMS is the most powerful tool or platform for improving capabilities to hold
data into table format so that it become easier to access, fetch information.
Chapter-3 Methods
In website development, methodology is based on the specific technique and procedures that
help for selecting, identifying, processing and analysing the information. It is useful to gain more
depth understanding towards concept of website development. On the other hand, it can be used
as a process for diving overall software development work into different phases that improve
project management, design and product management (Lim, 2017). It is also known as software
development life cycle. The methodology may be including the pre-definition of specific
artifacts and deliverables that are completed by entire project for maintaining web application. In
context of designing a new website, it must ensure that has chosen an appropriate design,
methodology, testing process for maintaining and controlling overall web pages functionality.
Methodology
In this thesis, Researcher has chosen agile development methodology because it is the
most suitable technique in terms of iterative development where requirements and solution
evolve through cross functional and self-organizing teams (Oyedeji, Seffah and Penzenstadler,
2018). Agile is the most common iterative development technique but it become lighters and
many people centric view point than other type of traditional approaches. This type of
methodology will help to improve quality of entire website development project. Simply, Agile
involves the use of development cycle and multiple iteration occurs with flexibility for maintain
overall progress.
On the other hand, the researcher has chosen alternative method in different aspects
where SSADM for backend development and RAD or spiral use in front end development
(Oyedeji, Seffah and Penzenstadler, 2018). By using these methodologies, it can be planned the
construction of prototypes instead of large amount of up-front while lack of planning allows for
Team member to handle the overall functionality effectively. These methodologies are starts
with the different process to verify requirements and refine process or data models.
Analysis
As per observation, it has identified that there are several commercial websites attracts
million of users. Many of whom have integrated with video games site to purchase through
online medium. At that time, website is suitable source for providing the better details and
information. The large number of technologies are supporting the wide range of practices and
interests. Researcher has gathered the view point of client by using different internet sources
such as google (Fadilah, Lalu and Rendra, 2018). it is useful for collecting and gathering
information related website development. on the other hand, there is another data capture method
has chosen by researcher in website development such as survey. It can be divided into two
different ways: Questionnaires and interviews. These are different methods used in data capture
where it provides an accurate information about the demand of client in global marketplace. The
questionnaires are based on the pencil and paper instruments where it has conducted the survey
for asking questions to client. In this way, it can be determined that opinion towards the usage of
website in their daily life. It is the most common method to capture data in proper manner
(Aleem, Capretz and Ahmed, 2016).
On the other hand, Interview is also another data capture method and depend on the client
viewpoints. Researcher has chosen entity relationship data modelling, which is based on the
database modelling. It is the most efficient technique that useful for defining overall functionality
and represent in the form of ER models. By using ER model, it has addressed the problem at the
time of dynamic database backed web application. In this way, it exploited when creating the
middle tier in website development. it is helping to represent the brief idea about user level data
model for modelling purpose and response to individual requests (Fadilah, Lalu and Rendra,
2018). Through techniques, it can resolve the problem related building back end application and
also reduce to large amount of editing into user level data model. As a result, it is rapidly
increased speed in application creation time with eliminating reductions. In most of cases, the
different techniques allow to edit original behaviour of running website in real time.
Design
When designing the website that require for considering client needs and understand that
what are advanced modern technologies capable to handle overall process. Afterwards,
development team has decided to create the software framework of website in front-end or back-
end development. in this way, it has used the object-oriented framework that provide high
As per observation, it has identified that there are several commercial websites attracts
million of users. Many of whom have integrated with video games site to purchase through
online medium. At that time, website is suitable source for providing the better details and
information. The large number of technologies are supporting the wide range of practices and
interests. Researcher has gathered the view point of client by using different internet sources
such as google (Fadilah, Lalu and Rendra, 2018). it is useful for collecting and gathering
information related website development. on the other hand, there is another data capture method
has chosen by researcher in website development such as survey. It can be divided into two
different ways: Questionnaires and interviews. These are different methods used in data capture
where it provides an accurate information about the demand of client in global marketplace. The
questionnaires are based on the pencil and paper instruments where it has conducted the survey
for asking questions to client. In this way, it can be determined that opinion towards the usage of
website in their daily life. It is the most common method to capture data in proper manner
(Aleem, Capretz and Ahmed, 2016).
On the other hand, Interview is also another data capture method and depend on the client
viewpoints. Researcher has chosen entity relationship data modelling, which is based on the
database modelling. It is the most efficient technique that useful for defining overall functionality
and represent in the form of ER models. By using ER model, it has addressed the problem at the
time of dynamic database backed web application. In this way, it exploited when creating the
middle tier in website development. it is helping to represent the brief idea about user level data
model for modelling purpose and response to individual requests (Fadilah, Lalu and Rendra,
2018). Through techniques, it can resolve the problem related building back end application and
also reduce to large amount of editing into user level data model. As a result, it is rapidly
increased speed in application creation time with eliminating reductions. In most of cases, the
different techniques allow to edit original behaviour of running website in real time.
Design
When designing the website that require for considering client needs and understand that
what are advanced modern technologies capable to handle overall process. Afterwards,
development team has decided to create the software framework of website in front-end or back-
end development. in this way, it has used the object-oriented framework that provide high
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productivity and short period of time. In order to require high design approach and code usability
which may increase the overall website patterns (De Lope and et.al., 2017).
By considering the framework specifications for old video games website development
project. It was decided to use CSS front-end framework. On the other hand, it has been addressed
the problem within old video games website that needed to resolve issues by using designing
solution. There are several approaches used in the website designing such as Normalization
work, source code, UML diagram and database management (Fadilah, Lalu and Rendra, 2018).
Database design is a crucial part of website development because it has a build connectivity
between front end design and back-end design while providing the facilities to access data by
using web. Relational database is mainly creating a significant relationship between one data set
to another. it can be stored the large number of information in the form of tables that’s why, it
become easier to access in quickly. UML diagram is representing the data flow and purpose to
visualise system along with its main actions, roles, classes and artefacts (Fullerton, 2018). In
order to improve understanding towards the process of website development and also maintain
document information related system. In this thesis, it has implemented the UML design
approach for planning and structuring overall process in step by step manner.
which may increase the overall website patterns (De Lope and et.al., 2017).
By considering the framework specifications for old video games website development
project. It was decided to use CSS front-end framework. On the other hand, it has been addressed
the problem within old video games website that needed to resolve issues by using designing
solution. There are several approaches used in the website designing such as Normalization
work, source code, UML diagram and database management (Fadilah, Lalu and Rendra, 2018).
Database design is a crucial part of website development because it has a build connectivity
between front end design and back-end design while providing the facilities to access data by
using web. Relational database is mainly creating a significant relationship between one data set
to another. it can be stored the large number of information in the form of tables that’s why, it
become easier to access in quickly. UML diagram is representing the data flow and purpose to
visualise system along with its main actions, roles, classes and artefacts (Fullerton, 2018). In
order to improve understanding towards the process of website development and also maintain
document information related system. In this thesis, it has implemented the UML design
approach for planning and structuring overall process in step by step manner.
Implementation
The implementation phase is important for website design and development because it
helps for providing overall design patterns. It is an essential for implementing the different types
of literacy methodologies for controlling back-end and front-end processes. There is no approach
well foundation and clear engineering steps for implementation. This is reason for what to
diverse main purpose of technology dependency and implementing various tools, platform in
development aspects. Thus, existing non-systematic web development techniques will not end as
per generating accurate result or outcome (Assal and Chiasson, 2018). For purpose of
implementation, it usually applicable programming language that can perform actions in the
system. it may include PHP, Boot strap and SQL, CSS and XML. These are different type of
programming language that could be used for purpose of implementation. Boost strap is based on
the open source CSS front end framework that mainly used for website development. it contains
CSS based design and HTML for navigation, reports, forms and other type of optional
extensions. Unlike many web frameworks, it always concerns about the front-end development
so that old video games website project can use as solution while select an appropriate part of
website development.
Bootstrap has become responsive web design that help for make an attractive web pages
on different devices. The team member has chosen boot strap which provide better flexibility in
terms of code customization (Fadilah, Lalu and Rendra, 2018). It allows to create the most
appropriate personal looks. So that overall website design customization can be achieved by
modifying CSS code. Website content deployment also realised by adaptation of HTML code
and support overall website customization. Especially, it can be created the several main pages of
website by using HTML programming language. PHP is also pre-processor language that
supports for designing and development of website. In another step, it is necessary for CSS and
JavaScript source files from website development. CSS codes were customised to fulfil
requirement of layout and JavaScript source files are used to maintain perfect website structure.
These are all about building the solution and place small amount of sample code. Implementation
phase is playing important role for performing different task for achieving significant goals and
objectives.
Testing
The implementation phase is important for website design and development because it
helps for providing overall design patterns. It is an essential for implementing the different types
of literacy methodologies for controlling back-end and front-end processes. There is no approach
well foundation and clear engineering steps for implementation. This is reason for what to
diverse main purpose of technology dependency and implementing various tools, platform in
development aspects. Thus, existing non-systematic web development techniques will not end as
per generating accurate result or outcome (Assal and Chiasson, 2018). For purpose of
implementation, it usually applicable programming language that can perform actions in the
system. it may include PHP, Boot strap and SQL, CSS and XML. These are different type of
programming language that could be used for purpose of implementation. Boost strap is based on
the open source CSS front end framework that mainly used for website development. it contains
CSS based design and HTML for navigation, reports, forms and other type of optional
extensions. Unlike many web frameworks, it always concerns about the front-end development
so that old video games website project can use as solution while select an appropriate part of
website development.
Bootstrap has become responsive web design that help for make an attractive web pages
on different devices. The team member has chosen boot strap which provide better flexibility in
terms of code customization (Fadilah, Lalu and Rendra, 2018). It allows to create the most
appropriate personal looks. So that overall website design customization can be achieved by
modifying CSS code. Website content deployment also realised by adaptation of HTML code
and support overall website customization. Especially, it can be created the several main pages of
website by using HTML programming language. PHP is also pre-processor language that
supports for designing and development of website. In another step, it is necessary for CSS and
JavaScript source files from website development. CSS codes were customised to fulfil
requirement of layout and JavaScript source files are used to maintain perfect website structure.
These are all about building the solution and place small amount of sample code. Implementation
phase is playing important role for performing different task for achieving significant goals and
objectives.
Testing
Testing is an important part of website development because it helps to identify any type
of defects and errors, bugs during executions. Before launching website in market when it has
been performed testing process in terms of improvement and also feed into evaluation of overall
old video games site development project. Usually, it is early stage in terms of development
where different changes has made for relatively lower price (Dash and Patra, 2019). Through
testing, it easily examines the analytical process and keep aware of development in site design.
Testing is time consuming but very critical activities performed at the time of
development process. It is useful to prove that there is no error determine in the program. In this
project, user testing is mainly used and ensure that developed website is logically structured and
relevant to the old video games. On the other hand, it is a key success of creating website. At
every stage, it always used the testing process because it helps to produce valuable insights.
During design process, testing is still on and identified the different issues or problems (Egwoh
and Nonyelum, 2017). In most of cases, users are become free to comment on something that
looks as it is finished in specific deadline. The developer must ensure that website is sufficiently
working and completely secure from other bugs. It has implemented the different type of testing
technique which may be performed and depending on the website testing requirements.
Functional Testing is basically used to check overall specification that intended for identifying
working capabilities of webpages and make sure that there are no such broken link exists. It is
also checking the cookies that are working as expected. The cookies are based on small files that
must be used by website. It should be identified any type of cache and junk files so that
functional testing activities automatically eliminate in the system. functional testing ensures to
check syntax errors in HTML or CSS (Abdelrafe, Hussin and Salleh, 2016). Usability testing is
also another type of approach in web-based project. It is mainly carried out by tester to focus on
the audience for checking links between one to more pages. In this way, it should maintain the
visibility of all webpages. Apart from that database testing is also another critical component of
website that must be laid to test overall executing queries. It should maintain the data integrity
while updating, deleting and updating data into database system. It will check the original
response time and remove as per requirements. Sometimes, it is an essential for testing data
retrieved process that accurately shown in website development.
Evaluation
of defects and errors, bugs during executions. Before launching website in market when it has
been performed testing process in terms of improvement and also feed into evaluation of overall
old video games site development project. Usually, it is early stage in terms of development
where different changes has made for relatively lower price (Dash and Patra, 2019). Through
testing, it easily examines the analytical process and keep aware of development in site design.
Testing is time consuming but very critical activities performed at the time of
development process. It is useful to prove that there is no error determine in the program. In this
project, user testing is mainly used and ensure that developed website is logically structured and
relevant to the old video games. On the other hand, it is a key success of creating website. At
every stage, it always used the testing process because it helps to produce valuable insights.
During design process, testing is still on and identified the different issues or problems (Egwoh
and Nonyelum, 2017). In most of cases, users are become free to comment on something that
looks as it is finished in specific deadline. The developer must ensure that website is sufficiently
working and completely secure from other bugs. It has implemented the different type of testing
technique which may be performed and depending on the website testing requirements.
Functional Testing is basically used to check overall specification that intended for identifying
working capabilities of webpages and make sure that there are no such broken link exists. It is
also checking the cookies that are working as expected. The cookies are based on small files that
must be used by website. It should be identified any type of cache and junk files so that
functional testing activities automatically eliminate in the system. functional testing ensures to
check syntax errors in HTML or CSS (Abdelrafe, Hussin and Salleh, 2016). Usability testing is
also another type of approach in web-based project. It is mainly carried out by tester to focus on
the audience for checking links between one to more pages. In this way, it should maintain the
visibility of all webpages. Apart from that database testing is also another critical component of
website that must be laid to test overall executing queries. It should maintain the data integrity
while updating, deleting and updating data into database system. It will check the original
response time and remove as per requirements. Sometimes, it is an essential for testing data
retrieved process that accurately shown in website development.
Evaluation
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It is considered as last process for maintaining the process in term of adopting, perfecting
and correcting contents and software at official website. Frequently, it has changed the roles and
responsibilities of person, who were performed different task for evaluation while focus on
reducing the price of site design. Video games website need to be evaluated and developed in
proper manner. In this way, A designer may consider the website that will add more features and
maintain for long terms so that many customers are attracted towards their interactive design.
After completing testing process, it may require for finalized the piece of software in terms of
technical aspects (Mulyani and Setiawan, 2019). It has examined that website match the original
objectives s specified by customer. It is very important for performing evaluation activities to
check entire functionality and add more features. Success can be determined when identifying
view point of people towards final product and how they can attract more people at same time. In
this way, it can be captured by taken feedback from client side. Interviews and questionnaires are
main important technique for identifying positive as well as negative opinion of people. most of
client. They can share their point as per experience because it is very important for identifying
reviews of people on the “old video games website”.
The website expansion can be examined in term of actual design so as needed to consider
different categorises. It should also maintain the designing image and icons for used in website.
A good evaluation process always encouraged for developer to maintain the functionality of
different web pages (Pakistan and et.al., 2016). On daily basis, it should handle any type of
issues and problems related data losses. During data traffic, it provides a facility for eliminating
traffic within few minutes.
and correcting contents and software at official website. Frequently, it has changed the roles and
responsibilities of person, who were performed different task for evaluation while focus on
reducing the price of site design. Video games website need to be evaluated and developed in
proper manner. In this way, A designer may consider the website that will add more features and
maintain for long terms so that many customers are attracted towards their interactive design.
After completing testing process, it may require for finalized the piece of software in terms of
technical aspects (Mulyani and Setiawan, 2019). It has examined that website match the original
objectives s specified by customer. It is very important for performing evaluation activities to
check entire functionality and add more features. Success can be determined when identifying
view point of people towards final product and how they can attract more people at same time. In
this way, it can be captured by taken feedback from client side. Interviews and questionnaires are
main important technique for identifying positive as well as negative opinion of people. most of
client. They can share their point as per experience because it is very important for identifying
reviews of people on the “old video games website”.
The website expansion can be examined in term of actual design so as needed to consider
different categorises. It should also maintain the designing image and icons for used in website.
A good evaluation process always encouraged for developer to maintain the functionality of
different web pages (Pakistan and et.al., 2016). On daily basis, it should handle any type of
issues and problems related data losses. During data traffic, it provides a facility for eliminating
traffic within few minutes.
Chapter 4 Summary and critical evaluation
By analysing the data, it is stated that for developing a website a specific methodology is
used. In that various methods are identified and selected to design a website. Here, critical
evaluation is done of project in three parts which is as follows:-
Product
Use of software or research outcomes in project
It is interpreted that there are different types of software and applications available for
developing a website. The methods are selected on basis of type of website and programming
language used to write codes (Prochnow, Patterson, and Hartnell, 2020). The project was
undertaken to solve a business problem. Here, the main purpose was to develop a e commerce
website for selling online games. The website developed consisted of home page, contact, etc.
therefore, in order to develop website, there were many steps or procedure taken. firstly, problem
was identified and then goals and objectives were formed. however, in that it was included that
how website will benefit to company. Here, project initiation document was developed. In this
scope, goals, objectives, etc. were defined. Another step taken was to develop a project
document where all specification is written. In that time and budget of completion of project was
identified. On basis of that schedule was developed and tasks were allocated. Then, a team was
formed and planning was done that how project will be completed. This gave an insight on how
project is to executed and finished. Moreover, roles were assigned to members and resources
were identified. then, system design was made where all process, classes, etc. is identified. on
basis of that UML designs were developed. Along with it, user interface and website design were
developed. the testing process was also done to test systems and codes. Then, this process was
repeated in entire project. at last system was implemented with website. In developing website
many features need to be included in it such as log in details, games info and price. Furthermore,
for developing website it requires proper planning and documentation. Likewise, in this project
specifications were determined that what type of website is to be developed.
It is evaluated that final outcomes were attained in proper way. the e commerce website
was developed for company to sell product online (Politowski, Petrillo and Guéhéneuc, 2020).
Along with it, in website there were multiple web pages. Each of them contained info about
different games and price. But only a blueprint or website scope was limited. It means that it
contained limited info about games. Thus, no addition can be done into it. its main purpose was
By analysing the data, it is stated that for developing a website a specific methodology is
used. In that various methods are identified and selected to design a website. Here, critical
evaluation is done of project in three parts which is as follows:-
Product
Use of software or research outcomes in project
It is interpreted that there are different types of software and applications available for
developing a website. The methods are selected on basis of type of website and programming
language used to write codes (Prochnow, Patterson, and Hartnell, 2020). The project was
undertaken to solve a business problem. Here, the main purpose was to develop a e commerce
website for selling online games. The website developed consisted of home page, contact, etc.
therefore, in order to develop website, there were many steps or procedure taken. firstly, problem
was identified and then goals and objectives were formed. however, in that it was included that
how website will benefit to company. Here, project initiation document was developed. In this
scope, goals, objectives, etc. were defined. Another step taken was to develop a project
document where all specification is written. In that time and budget of completion of project was
identified. On basis of that schedule was developed and tasks were allocated. Then, a team was
formed and planning was done that how project will be completed. This gave an insight on how
project is to executed and finished. Moreover, roles were assigned to members and resources
were identified. then, system design was made where all process, classes, etc. is identified. on
basis of that UML designs were developed. Along with it, user interface and website design were
developed. the testing process was also done to test systems and codes. Then, this process was
repeated in entire project. at last system was implemented with website. In developing website
many features need to be included in it such as log in details, games info and price. Furthermore,
for developing website it requires proper planning and documentation. Likewise, in this project
specifications were determined that what type of website is to be developed.
It is evaluated that final outcomes were attained in proper way. the e commerce website
was developed for company to sell product online (Politowski, Petrillo and Guéhéneuc, 2020).
Along with it, in website there were multiple web pages. Each of them contained info about
different games and price. But only a blueprint or website scope was limited. It means that it
contained limited info about games. Thus, no addition can be done into it. its main purpose was
to design a prototype for business. Besides that, it used low level of software and application for
developing website. So, the project completed was partially satisfied. It is because website did
not include any expansion or improvement required in it. Moreover, if there occurred any change
in website then no changes can be done. Apart from it, project objective was to include 8-10
webpage and in detail of all products. so, this objective was ignored and not considered in
developing website. This is because of lack of funds and also it was just a prototype made.
However, it is analysed that initial objective was to develop e commerce website for
selling online games with 8-10 webpages. The final objective accomplished was website but it
only had 4-5 webpages. So, outcome is related to objective as it included both developing
website. The common objective of website is achieved in effective way. moreover, the final
product is partial success. A website is developed but with limited features. Therefore, in future
product can be improved by adding webpages. For that more funds and time is required. Besides
that, a new website can be designed as well with more advance features. Java can be used for
writing codes and programs in it. this will provide a new features and functions of website to
users. Furthermore, user interface can be improved by improving process of data and information
(Meena, Jingar and Gupta, 2020)
Process
Use of project methodology
In order to finish project, the main thing done was to break it into small sections. Then,
on basis of that further process was taken place. furthermore, proper planning was done of
project. in that specific tasks were developed. the planning was done on basis of size and nature
of project. here, goals were considered as well. the initial breakdown of project was based on
agile method. Also, the steps identified were on basis of methodology. so, on basis of steps its
sequence was determined (Dale, Joessel and Green, 2020). Therefore, by following sequence
project tasks was completed. It can be stated that website was designed and developed through a
particular method. Also, project include different stages such as methodology, analysis, design,
testing, etc. However, there are many methods available that is used in designing and developing
website. The methods are used to systematic completion of project. thus, there are various
methods such as Agile, Prince2, waterfall model, SCRUM, etc. All these methods are applied in
project. Moreover, each method varies on basis of their features and design. In this project, Agile
methodology was used. As it features is continuous iteration and development of project.
developing website. So, the project completed was partially satisfied. It is because website did
not include any expansion or improvement required in it. Moreover, if there occurred any change
in website then no changes can be done. Apart from it, project objective was to include 8-10
webpage and in detail of all products. so, this objective was ignored and not considered in
developing website. This is because of lack of funds and also it was just a prototype made.
However, it is analysed that initial objective was to develop e commerce website for
selling online games with 8-10 webpages. The final objective accomplished was website but it
only had 4-5 webpages. So, outcome is related to objective as it included both developing
website. The common objective of website is achieved in effective way. moreover, the final
product is partial success. A website is developed but with limited features. Therefore, in future
product can be improved by adding webpages. For that more funds and time is required. Besides
that, a new website can be designed as well with more advance features. Java can be used for
writing codes and programs in it. this will provide a new features and functions of website to
users. Furthermore, user interface can be improved by improving process of data and information
(Meena, Jingar and Gupta, 2020)
Process
Use of project methodology
In order to finish project, the main thing done was to break it into small sections. Then,
on basis of that further process was taken place. furthermore, proper planning was done of
project. in that specific tasks were developed. the planning was done on basis of size and nature
of project. here, goals were considered as well. the initial breakdown of project was based on
agile method. Also, the steps identified were on basis of methodology. so, on basis of steps its
sequence was determined (Dale, Joessel and Green, 2020). Therefore, by following sequence
project tasks was completed. It can be stated that website was designed and developed through a
particular method. Also, project include different stages such as methodology, analysis, design,
testing, etc. However, there are many methods available that is used in designing and developing
website. The methods are used to systematic completion of project. thus, there are various
methods such as Agile, Prince2, waterfall model, SCRUM, etc. All these methods are applied in
project. Moreover, each method varies on basis of their features and design. In this project, Agile
methodology was used. As it features is continuous iteration and development of project.
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furthermore, by testing each stage in effective manner project was completed. It consists of four
main stage that are individual process and tools, working software, customer collaboration, etc.
In addition, the method is simple and focus on repetition (Weiss, 2020). Thus, many project
managers said that they used this methodology in several projects. Alongside, the process and
tools are identified along with software. Through this, it was easy to identify errors and solve it.
In addition to it, as process is repetitive the time taken was less than as estimated. Also,
developer and people who tested worked together and completed project. Besides that, they
communicated effectively with each other to stay connected and where project current status is.
Furthermore, planning done was less.
Alongside, it is analysed that by using agile it took less time to design and develop
project. In that many sprints were made during project as it was maintained quality. In addition,
the 12 principles of agile method were followed. the testing was done along with development
phase. With that errors were determined and changes were made in middle. Then, again same
iterative process was done.
But the other methods like waterfall model is also an effective method. It is used for
developing software. In this project is not broken into different models. Moreover, customer is
only able to see end product. The testers work separately from developers. It enabled in smooth
functioning of project (Freedman, 2020). Other than this, all features are developed at once then
implementation is done. in addition to it, if one product is tested and failed then entire process is
started from initial stage. In this documentation is crucial stage as it specifies what things are to
be done. On basis of this, software is updated. The testing is only possible once software is
developed. in this there is delay in time as developer do not consider requirement and planning
phase.
Also, as said by (Rahimian, Seyedzadeh and Dawood, 2020) extreme programming is
methodology that focus on improving quality of software. In this change are made on basis of
customer needs. It is similar to agile method as it includes small and iterative process and
methods. Here, customers are able to review project progress. It has five stages that are planning,
managing and many more. With that practices are followed to implement project.
Types of design
From above project, it is interpreted that website was designed in many concepts. Here,
UML diagrams were designed of user and application. It gave insight on how data flows and is
main stage that are individual process and tools, working software, customer collaboration, etc.
In addition, the method is simple and focus on repetition (Weiss, 2020). Thus, many project
managers said that they used this methodology in several projects. Alongside, the process and
tools are identified along with software. Through this, it was easy to identify errors and solve it.
In addition to it, as process is repetitive the time taken was less than as estimated. Also,
developer and people who tested worked together and completed project. Besides that, they
communicated effectively with each other to stay connected and where project current status is.
Furthermore, planning done was less.
Alongside, it is analysed that by using agile it took less time to design and develop
project. In that many sprints were made during project as it was maintained quality. In addition,
the 12 principles of agile method were followed. the testing was done along with development
phase. With that errors were determined and changes were made in middle. Then, again same
iterative process was done.
But the other methods like waterfall model is also an effective method. It is used for
developing software. In this project is not broken into different models. Moreover, customer is
only able to see end product. The testers work separately from developers. It enabled in smooth
functioning of project (Freedman, 2020). Other than this, all features are developed at once then
implementation is done. in addition to it, if one product is tested and failed then entire process is
started from initial stage. In this documentation is crucial stage as it specifies what things are to
be done. On basis of this, software is updated. The testing is only possible once software is
developed. in this there is delay in time as developer do not consider requirement and planning
phase.
Also, as said by (Rahimian, Seyedzadeh and Dawood, 2020) extreme programming is
methodology that focus on improving quality of software. In this change are made on basis of
customer needs. It is similar to agile method as it includes small and iterative process and
methods. Here, customers are able to review project progress. It has five stages that are planning,
managing and many more. With that practices are followed to implement project.
Types of design
From above project, it is interpreted that website was designed in many concepts. Here,
UML diagrams were designed of user and application. It gave insight on how data flows and is
processed. Then, database design was used and in that normalisation, method is applied. So, the
method applied was right. For that advance software and server were used. UML diagram
showed roles, action, classes, of system (Garcia, 2020). Thus, visual of system was clarified. It
was used as blueprint in further designing of process or system. The design process was properly
completed. But in future algorithms can be used along with UML. This will help in designing a
proper system, classes, roles, etc. the algorithm will identify variables, integers, etc. that is used
to classify classes.
It has been evaluated that in implementation the coding was done in CSS, PHP,
programming language. they are highly and commo used programming language. Basically,
many websites are developed in this language as it is advance language. in the project CSS and
PHP were used in agile methodology. it enabled in giving solution by rectifying errors. Here, it
easy to write codes and run it. so, with help of it, errors were identified and solved. but in future
Java can be used instead of PHP. This is because it is highly advance level programming
language. Also, Java is advance version and easy to learn. However, programs written in java are
easy to run and debug. The lesson that is learned is to learn and then write codes in it. The
resources required in it are Java software, computer system, etc. In writing and debugging
programs a lot of time was consumed. Thus, the deadline of completing this task in time was not
met. Therefore, in future the milestone should be developed on basis of requirement of project.
The testing was major task for this project (Ho and Zhang, 2020). in this website and
processes developed were tested. This was done to determine errors and how well system or
processed works. Furthermore, functions of process were checked that whether they are properly
working or not. In addition, performance and usability was checked as well. for this quality
expert was used with testers to test it. so, the lesson learned was that testing results were noted.
Then, comparison was done with set performance metrics. However, next time developer will
also work with tester. This is because it will be easy to determine errors and rectify it easily. The
resources used in it were software and application. It allowed in testing software. The milestone
was achieved but in difficult way. Here, it took more time as compared to stated one.
Personal
The present dissertation is based on to development of website to sell the video games
and consoles. Therefore, the major purpose of undertaking this study is to enhance the working
of entertainment industry that influence the adults, teenagers etc. I have conducted the research
method applied was right. For that advance software and server were used. UML diagram
showed roles, action, classes, of system (Garcia, 2020). Thus, visual of system was clarified. It
was used as blueprint in further designing of process or system. The design process was properly
completed. But in future algorithms can be used along with UML. This will help in designing a
proper system, classes, roles, etc. the algorithm will identify variables, integers, etc. that is used
to classify classes.
It has been evaluated that in implementation the coding was done in CSS, PHP,
programming language. they are highly and commo used programming language. Basically,
many websites are developed in this language as it is advance language. in the project CSS and
PHP were used in agile methodology. it enabled in giving solution by rectifying errors. Here, it
easy to write codes and run it. so, with help of it, errors were identified and solved. but in future
Java can be used instead of PHP. This is because it is highly advance level programming
language. Also, Java is advance version and easy to learn. However, programs written in java are
easy to run and debug. The lesson that is learned is to learn and then write codes in it. The
resources required in it are Java software, computer system, etc. In writing and debugging
programs a lot of time was consumed. Thus, the deadline of completing this task in time was not
met. Therefore, in future the milestone should be developed on basis of requirement of project.
The testing was major task for this project (Ho and Zhang, 2020). in this website and
processes developed were tested. This was done to determine errors and how well system or
processed works. Furthermore, functions of process were checked that whether they are properly
working or not. In addition, performance and usability was checked as well. for this quality
expert was used with testers to test it. so, the lesson learned was that testing results were noted.
Then, comparison was done with set performance metrics. However, next time developer will
also work with tester. This is because it will be easy to determine errors and rectify it easily. The
resources used in it were software and application. It allowed in testing software. The milestone
was achieved but in difficult way. Here, it took more time as compared to stated one.
Personal
The present dissertation is based on to development of website to sell the video games
and consoles. Therefore, the major purpose of undertaking this study is to enhance the working
of entertainment industry that influence the adults, teenagers etc. I have conducted the research
on this study to develop the innovative ways to create the website and assist the entertainment
industry with games that can develop the mental ability of children’s. Thus, I have taken a lot of
time to understand the procedures, logic and operational techniques within the game design
process. This has helped me to develop the sound knowledge and assist me to create the effective
website implementation for video games. Therefore, I have gone through varied things that could
assist me with developing the website properly. This study has helped to develop the structured
query language that aids to communicate with and manipulate databases. This skill has helped
me to create the data bases, tables. Views, constraints and to design databases. Also, I have
developed my web skills to undertaking the different areas of the web design and this is inclusive
of the web graphic design, authoring and interface design etc.
Additionally, this study has helped me to not to improve my technical skill but this has
also developed my non- technical skill as research, team performance, writing and
communication etc. Also, my research capability has enhanced, I can able to undertake the
further investigation about the website implementation of video games as I have developed my
core knowledge in terms to this study. Thus, the one of the major milestone while developing the
website was to managing the time as per the deadlines to each task. I have taken a lot of time to
conduct the research and there have also faced some technical errors at the time of executing the
gaming website. Therefore, the technical error has taken a lot time to get sorted. In order to
manage the deadlines to website implementation effectively I decided to build the team who
have good technical knowledge. Afterwards, I decided to allocate the task to each person as per
their capability and skills. This strategy has helped me to manage the whole research study with
proper deadlines and also managed the documentation effectively.
Furthermore, this research has also helped me to develop the better level of
communication as I was working in team to manage the deadline. Hence, my supervisor has
helped me a lot during the research to have all the required things that could help in undertaking
research well and developing website effectively. Thus, proper assistance of supervisor and my
team led me to collect the research precisely. Therefore, my supervisor recommended to have the
use of loop methodology as a valuable tool to design the educational game and this has also
helped me to address the major shortcomings. Henceforth, I can say that this research has
provided me the wider scope to improve my core efficiency in the technical and non technical
skills. I have gone through various milestone during creating the gaming website but my
industry with games that can develop the mental ability of children’s. Thus, I have taken a lot of
time to understand the procedures, logic and operational techniques within the game design
process. This has helped me to develop the sound knowledge and assist me to create the effective
website implementation for video games. Therefore, I have gone through varied things that could
assist me with developing the website properly. This study has helped to develop the structured
query language that aids to communicate with and manipulate databases. This skill has helped
me to create the data bases, tables. Views, constraints and to design databases. Also, I have
developed my web skills to undertaking the different areas of the web design and this is inclusive
of the web graphic design, authoring and interface design etc.
Additionally, this study has helped me to not to improve my technical skill but this has
also developed my non- technical skill as research, team performance, writing and
communication etc. Also, my research capability has enhanced, I can able to undertake the
further investigation about the website implementation of video games as I have developed my
core knowledge in terms to this study. Thus, the one of the major milestone while developing the
website was to managing the time as per the deadlines to each task. I have taken a lot of time to
conduct the research and there have also faced some technical errors at the time of executing the
gaming website. Therefore, the technical error has taken a lot time to get sorted. In order to
manage the deadlines to website implementation effectively I decided to build the team who
have good technical knowledge. Afterwards, I decided to allocate the task to each person as per
their capability and skills. This strategy has helped me to manage the whole research study with
proper deadlines and also managed the documentation effectively.
Furthermore, this research has also helped me to develop the better level of
communication as I was working in team to manage the deadline. Hence, my supervisor has
helped me a lot during the research to have all the required things that could help in undertaking
research well and developing website effectively. Thus, proper assistance of supervisor and my
team led me to collect the research precisely. Therefore, my supervisor recommended to have the
use of loop methodology as a valuable tool to design the educational game and this has also
helped me to address the major shortcomings. Henceforth, I can say that this research has
provided me the wider scope to improve my core efficiency in the technical and non technical
skills. I have gone through various milestone during creating the gaming website but my
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effective research skills have provided me a solution to overcome from all of those and assist me
to undertake research study in reliable and authentic manner. it was easy for me to work with
developers and testers. This gave an insight on how project is to executed and finished.
Moreover, roles were assigned to members and resources were identified. then, system design
was made where all process, classes, etc. is identified. on basis of that UML designs were
developed. Along with it, user interface and website design were developed. the testing process
was also done to test systems and codes. Then, this process was repeated in entire project. at last
system was implemented with website. In developing website many features need to be included
in it such as log in details, games info and price.
I analyzed that there are many things which I gained from this project. I got to known that
what programming language are there, how codes are written, algorithms are designed, etc. I
released that in project most important is to make software documentation. In this many things
are included such as scope, goals, etc. apart from it, requirements are identified as well like
software and hardware. Through this, it becomes easy to develop project design and implement
it. Besides that, I gained knowledge about functions and features of website. It made it easier for
me to get things done.
to undertake research study in reliable and authentic manner. it was easy for me to work with
developers and testers. This gave an insight on how project is to executed and finished.
Moreover, roles were assigned to members and resources were identified. then, system design
was made where all process, classes, etc. is identified. on basis of that UML designs were
developed. Along with it, user interface and website design were developed. the testing process
was also done to test systems and codes. Then, this process was repeated in entire project. at last
system was implemented with website. In developing website many features need to be included
in it such as log in details, games info and price.
I analyzed that there are many things which I gained from this project. I got to known that
what programming language are there, how codes are written, algorithms are designed, etc. I
released that in project most important is to make software documentation. In this many things
are included such as scope, goals, etc. apart from it, requirements are identified as well like
software and hardware. Through this, it becomes easy to develop project design and implement
it. Besides that, I gained knowledge about functions and features of website. It made it easier for
me to get things done.
Coding
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REFERENCES
Books and journals
Abdelrafe, E., Hussin, B. and Salleh, N., 2016. Top fifty software risk factors and the best thirty
risk management techniques in software development lifecycle for successful software
projects. International Journal of Hybrid Information Technology. 9(6). pp.11-32.
Aleem, S., Capretz, L.F. and Ahmed, F., 2016. Critical success factors to improve the game
development process from a developer’s perspective. Journal of Computer Science and
Technology. 31(5). pp.925-950.
Ali, M.M. and Smith, B., 2019. A product life cycle ontology for additive
manufacturing. Computers in Industry. 105. pp.191-203.
Al-Jabari, M., Tamimi, T. and Ramadan, A.A., 2019. Multimedia Software Engineering
Methodology A Systematic Discipline for Developing Integrated Multimedia and
Software Products.
Amin, A. and Goddard, J., 2018. Technological change, industrial restructuring and regional
development. Routledge.
Assal, H. and Chiasson, S., 2018. Security in the software development lifecycle. In Fourteenth
Symposium on Usable Privacy and Security ({SOUPS} 2018) (pp. 281-296).
Baines, P.R., 2017. Technological Impacts on Market Attitudes and Behaviors. Psychology &
Marketing, 34(4), pp.351-355.
Boyle, R., 2019. From Spacewar! to Twitch. tv: The Influence of Competition in Video Games
and the Rise of eSports.
Chen, L.C., 2016. Media Globalization of Cultural Industries in the Twenty-First Century: A
Case Study of Taiwan’s Online Gaming Industry. In Global Game Industries and
Cultural Policy (pp. 173-199). Palgrave Macmillan, Cham.
Cohendet, P., Grandadam, D. and Simon, L., 2018. The local, the global and the industry
common: the case of the video game industry. Journal of Economic Geography, 18(5),
pp.1045-1068.
Dale, G., Joessel, A. and Green, C.S., 2020. A new look at the cognitive neuroscience of video
game play. Annals of the New York Academy of Sciences.
Dash, A.R. and Patra, M.R., 2019. AWDLC: Accessible-Website Development Life
Cycle. Available at SSRN 3356351.
De Lope, R.P. and et.al., 2017, September. Designing educational games: Key elements and
methodological approach. In 2017 9th International Conference on Virtual Worlds and
Games for Serious Applications (VS-Games) (pp. 63-70). IEEE.
Derevensky, J.L. and Griffiths, M.D., 2019. Convergence between gambling and gaming: does
the gambling and gaming industry have a responsibility in protecting the
consumer?. Gaming Law Review, 23(9), pp.633-639.
Egenfeldt-Nielsen, S., Smith, J.H. and Tosca, S.P., 2019. Understanding video games: The
essential introduction. Routledge.
Egwoh, A.Y. and Nonyelum, O.F., 2017. A Software System Development Life Cycle Model
For Improved Students’ Communication And Collaboration. International Journal of
Computer Science & Engineering Survey. 8(4). pp.1-10.
Fadilah, R.A., Lalu, H. and Rendra, M., 2018. Pengembangan Sistem Pengelolaan Risiko Sesuai
Requirement As 9100 Di Pt. Dirgantara Indonesia Dengan Pendekatan System
Development Life Cycle. eProceedings of Engineering. 5(2).
1
Books and journals
Abdelrafe, E., Hussin, B. and Salleh, N., 2016. Top fifty software risk factors and the best thirty
risk management techniques in software development lifecycle for successful software
projects. International Journal of Hybrid Information Technology. 9(6). pp.11-32.
Aleem, S., Capretz, L.F. and Ahmed, F., 2016. Critical success factors to improve the game
development process from a developer’s perspective. Journal of Computer Science and
Technology. 31(5). pp.925-950.
Ali, M.M. and Smith, B., 2019. A product life cycle ontology for additive
manufacturing. Computers in Industry. 105. pp.191-203.
Al-Jabari, M., Tamimi, T. and Ramadan, A.A., 2019. Multimedia Software Engineering
Methodology A Systematic Discipline for Developing Integrated Multimedia and
Software Products.
Amin, A. and Goddard, J., 2018. Technological change, industrial restructuring and regional
development. Routledge.
Assal, H. and Chiasson, S., 2018. Security in the software development lifecycle. In Fourteenth
Symposium on Usable Privacy and Security ({SOUPS} 2018) (pp. 281-296).
Baines, P.R., 2017. Technological Impacts on Market Attitudes and Behaviors. Psychology &
Marketing, 34(4), pp.351-355.
Boyle, R., 2019. From Spacewar! to Twitch. tv: The Influence of Competition in Video Games
and the Rise of eSports.
Chen, L.C., 2016. Media Globalization of Cultural Industries in the Twenty-First Century: A
Case Study of Taiwan’s Online Gaming Industry. In Global Game Industries and
Cultural Policy (pp. 173-199). Palgrave Macmillan, Cham.
Cohendet, P., Grandadam, D. and Simon, L., 2018. The local, the global and the industry
common: the case of the video game industry. Journal of Economic Geography, 18(5),
pp.1045-1068.
Dale, G., Joessel, A. and Green, C.S., 2020. A new look at the cognitive neuroscience of video
game play. Annals of the New York Academy of Sciences.
Dash, A.R. and Patra, M.R., 2019. AWDLC: Accessible-Website Development Life
Cycle. Available at SSRN 3356351.
De Lope, R.P. and et.al., 2017, September. Designing educational games: Key elements and
methodological approach. In 2017 9th International Conference on Virtual Worlds and
Games for Serious Applications (VS-Games) (pp. 63-70). IEEE.
Derevensky, J.L. and Griffiths, M.D., 2019. Convergence between gambling and gaming: does
the gambling and gaming industry have a responsibility in protecting the
consumer?. Gaming Law Review, 23(9), pp.633-639.
Egenfeldt-Nielsen, S., Smith, J.H. and Tosca, S.P., 2019. Understanding video games: The
essential introduction. Routledge.
Egwoh, A.Y. and Nonyelum, O.F., 2017. A Software System Development Life Cycle Model
For Improved Students’ Communication And Collaboration. International Journal of
Computer Science & Engineering Survey. 8(4). pp.1-10.
Fadilah, R.A., Lalu, H. and Rendra, M., 2018. Pengembangan Sistem Pengelolaan Risiko Sesuai
Requirement As 9100 Di Pt. Dirgantara Indonesia Dengan Pendekatan System
Development Life Cycle. eProceedings of Engineering. 5(2).
1
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Freedman, E., 2020. The Persistence of Code in Game Engine Culture.
Fullerton, T., 2018. Game design workshop: a playcentric approach to creating innovative
games. AK Peters/CRC Press.
Fung, A. ed., 2017. Global game industries and cultural policy. Springer.
Garcia, A., 2020. Gaming Literacies: Spatiality, Materiality, and Analog Learning in a Digital
Age. Reading Research Quarterly. 55(1). pp.9-27.
Hayhow, S. and Aigbavboa, C., 2019. Construct-it: A board game to enhance built environment
students’ understanding of the property life cycle. Industry and Higher Education. 33(3).
pp.186-197.
Ho, J.C. and Zhang, X., 2020. Strategies for Marketing Really New Products to the Mass
Market: A Text Mining-Based Case Study of Virtual Reality Games. Journal of Open
Innovation: Technology, Market, and Complexity. 6(1). p.1.
Kerr, C., Francis, B. and Games, I., 2020. Leading Change in the Game Industry: A Look at the
Work of James Portnow and Jesse Schell. Reflections.
Kerr, C., Francis, B. and Guide, G.C., 2020. Video Games & Nostalgia: An Intertwined
Relationship. Heart.
Kirkpatrick, G., 2017. How gaming became sexist: a study of UK gaming magazines 1981–
1995. Media, Culture & Society, 39(4), pp.453-468.
Kothman, I. and Faber, N., 2016. How 3D printing technology changes the rules of the
game. Journal of Manufacturing Technology Management.
Landoni, P. and Manelli, L., 2019. Business model innovation in cultural and creative industries:
Insights from three leading mobile gaming firms. Technovation. p.102084.
Lim, C.C., 2017. The Integation Of Speech Recognition Technique In Role-Playing Computer
Game For Down Syndrome Children Mandrin Learning (Doctoral dissertation, Universiti
Teknikal Malaysia Melaka).
Meena, M.R., Jingar, M.P. and Gupta, S., 2020. Artificial Intelligence: A Digital Transformation
Tool in Entertainment and Media Industry. Our Heritage. 68(1). pp.4661-4675.
Mulyani, A. and Setiawan, R., 2019, December. Design of culinary information system based on
android using multimedia development life cycle. In Journal of Physics: Conference
Series (Vol. 1402, No. 2, p. 022074). IOP Publishing.
Nicoll, B. and Keogh, B., 2019. Literacy: Articulations of Unity Across Development,
Education, and Enthusiast Contexts. In The Unity Game Engine and the Circuits of
Cultural Software (pp. 81-99). Palgrave Pivot, Cham.
Oyedeji, S., Seffah, A. and Penzenstadler, B., 2018. A catalogue supporting software
sustainability design. Sustainability. 10(7). p.2296.
Pakistan, G. and et.al., 2016, December. Usability Practices in Software Development Life
Cycle: A Review. In of 2nd International Multi-Disciplinary Conference (pp. 19-20).
Politowski, C., Petrillo, F. and Guéhéneuc, Y.G., 2020. Dataset of Video Game Development
Problems. arXiv preprint arXiv:2001.00491.
Pottie‐Sherman, Y. and Lynch, N., 2019. Gaming on the edge: Mobile labour and global talent in
Atlantic Canada's video game industry. The Canadian Geographer/Le Géographe
canadien, 63(3), pp.425-439.
Prochnow, T., Patterson, M.S. and Hartnell, L., 2020. Social support, depressive symptoms, and
online gaming network communication. Mental Health and Social Inclusion.
2
Fullerton, T., 2018. Game design workshop: a playcentric approach to creating innovative
games. AK Peters/CRC Press.
Fung, A. ed., 2017. Global game industries and cultural policy. Springer.
Garcia, A., 2020. Gaming Literacies: Spatiality, Materiality, and Analog Learning in a Digital
Age. Reading Research Quarterly. 55(1). pp.9-27.
Hayhow, S. and Aigbavboa, C., 2019. Construct-it: A board game to enhance built environment
students’ understanding of the property life cycle. Industry and Higher Education. 33(3).
pp.186-197.
Ho, J.C. and Zhang, X., 2020. Strategies for Marketing Really New Products to the Mass
Market: A Text Mining-Based Case Study of Virtual Reality Games. Journal of Open
Innovation: Technology, Market, and Complexity. 6(1). p.1.
Kerr, C., Francis, B. and Games, I., 2020. Leading Change in the Game Industry: A Look at the
Work of James Portnow and Jesse Schell. Reflections.
Kerr, C., Francis, B. and Guide, G.C., 2020. Video Games & Nostalgia: An Intertwined
Relationship. Heart.
Kirkpatrick, G., 2017. How gaming became sexist: a study of UK gaming magazines 1981–
1995. Media, Culture & Society, 39(4), pp.453-468.
Kothman, I. and Faber, N., 2016. How 3D printing technology changes the rules of the
game. Journal of Manufacturing Technology Management.
Landoni, P. and Manelli, L., 2019. Business model innovation in cultural and creative industries:
Insights from three leading mobile gaming firms. Technovation. p.102084.
Lim, C.C., 2017. The Integation Of Speech Recognition Technique In Role-Playing Computer
Game For Down Syndrome Children Mandrin Learning (Doctoral dissertation, Universiti
Teknikal Malaysia Melaka).
Meena, M.R., Jingar, M.P. and Gupta, S., 2020. Artificial Intelligence: A Digital Transformation
Tool in Entertainment and Media Industry. Our Heritage. 68(1). pp.4661-4675.
Mulyani, A. and Setiawan, R., 2019, December. Design of culinary information system based on
android using multimedia development life cycle. In Journal of Physics: Conference
Series (Vol. 1402, No. 2, p. 022074). IOP Publishing.
Nicoll, B. and Keogh, B., 2019. Literacy: Articulations of Unity Across Development,
Education, and Enthusiast Contexts. In The Unity Game Engine and the Circuits of
Cultural Software (pp. 81-99). Palgrave Pivot, Cham.
Oyedeji, S., Seffah, A. and Penzenstadler, B., 2018. A catalogue supporting software
sustainability design. Sustainability. 10(7). p.2296.
Pakistan, G. and et.al., 2016, December. Usability Practices in Software Development Life
Cycle: A Review. In of 2nd International Multi-Disciplinary Conference (pp. 19-20).
Politowski, C., Petrillo, F. and Guéhéneuc, Y.G., 2020. Dataset of Video Game Development
Problems. arXiv preprint arXiv:2001.00491.
Pottie‐Sherman, Y. and Lynch, N., 2019. Gaming on the edge: Mobile labour and global talent in
Atlantic Canada's video game industry. The Canadian Geographer/Le Géographe
canadien, 63(3), pp.425-439.
Prochnow, T., Patterson, M.S. and Hartnell, L., 2020. Social support, depressive symptoms, and
online gaming network communication. Mental Health and Social Inclusion.
2
Rahimian, F.P., Seyedzadeh, S. and Dawood, N., 2020. On-demand monitoring of construction
projects through a game-like hybrid application of BIM and machine
learning. Automation in Construction. 110. p.103012.
Weiss, S., 2020. Electronic gaming machine providing winning outcomes after losing events.
U.S. Patent 10,529,179.
Wolf, M.J., 2019. Video Games and the American Cultural Context. Playing the Field: Video
Games and American Studies. p.21.
3
projects through a game-like hybrid application of BIM and machine
learning. Automation in Construction. 110. p.103012.
Weiss, S., 2020. Electronic gaming machine providing winning outcomes after losing events.
U.S. Patent 10,529,179.
Wolf, M.J., 2019. Video Games and the American Cultural Context. Playing the Field: Video
Games and American Studies. p.21.
3
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