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E-health for Health Professionals.

   

Added on  2022-09-11

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Running head: E-health for Health Professionals
E-health for Health Professionals
Name of the Student
Name of the university
Author’s note

E-health for Health Professionals1
Description of the Target audience and the objective of the App
The special App that has been chosen for this report is the Apple Health App, which gives fitness
data on the wearable apps. Since, the wearable devise is used mostly by the young adults. The
target audience for the App are the young adults (18-40) year.
The main objective of this App, is to encourage the young adults about physical
activities, by sharing real time data about the activities. The updated App provides the blood
glucose level, weight, heart rate as well as useful information about personal menstruation cycle.
Evidence base for the App and rationale for the aim
Many of the young adults are not achieving the health benefits of the physical activities.
Nowadays, most of the adults spent a sedentary lifestyle due an increased screen time and the
type of job. There is a strong evidence that adults that are physically active have lower risks for
mortality, high blood pressure, heart diseases and even some types of cancers. It has been found
by a study that the young adults often skip out their meals, or water consumption or time for
physical activity (Valle et al., 2015). Decreased physical activity has been related to an increased
rate of obesity and the associated health problems, including the development of cardiovascular
diseases. According to a study, devices like specialized apps are largely preferred by the younger
generation that will give them a remainder about the amount of physical exercises needed
regularly.
The contemporary youths spends a large amount of time finding, selecting and using the
mobile digital applications. Currently there are over 16000 health apps available on the major
App stores that focuses on aspects like wellness, diet and exercise. The health and wellness apps

E-health for Health Professionals2
are of particular interest to the younger generation (Goodyear, Armour & Wood, 2019). This
intents has been generated in the generation probably by the use of social media. Among the
heath related apps, the younger generation is mostly inclined to the wearable apps. The fit bits
and fuel bands can be paired with health related apps for monitoring, tracking and recording the
heath related behaviours. These apps can be used to record the diet, sleep and in fact the water
intake (Depper, & Howe, 2017). This has also been supported by Mollee, Middelweerd, Kurvers
and Klein, (2017), where it has been stated that smartphones provide a large range of
technological possibilities, in addition to the e- health and m-health like telecommunication. It
has been stated by Litman et al., (2015), Apple health app also have features like feedback based
on the tracking of the user exercise activity, providing motivating feedbacks, often suggesting
the correct method of exercises, assisting the users to set up goals, including the incorporation of
social media. Moreover, it assists the users to reschedule their exercises. Most of the app might
help individuals to overcome specific limitations, tens to increase the self –efficacy of
consumers, making them to exercise with improved health outcomes (Cowan et al., 2013).
Analysis of the strengths and the weaknesses of the App
Monitoring and any-time any place support. Sensoring and monitoring can be done in a
varieties of ways and it stays unclear as to what extent the current level of physical activity app
uses the possibilities of technology foe assisting the users to be physically active. Using apps for
effecting the health behaviour can be explained by the theory of planned behaviour. According to
the theory, the behavioural intentions like exercising is generally driven by constructs like
attitude towards the behaviours, the perceived behavioural control and the subjective rules. The
behavioural control that is perceived is the capability of a user to perform a particular behaviour.
Use of apps can alter the user’s attitude towards exercising and eating and it and relieve the

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