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Game Design and Development: Idea Generation, Design Considerations, and Prototyping

   

Added on  2022-12-19

13 Pages3867 Words25 Views
Design

Table of Contents
INTRODUCTION...........................................................................................................................1
MAIN BODY...................................................................................................................................1
Task 1..........................................................................................................................................1
Idea generation techniques used by industry practitioners.....................................................1
Factors that contribute to the generation of successful ideas.................................................2
Task 2..........................................................................................................................................3
Game ideas and design considerations...................................................................................3
Prepare a game design proposal and supporting documentation............................................4
Task 3..........................................................................................................................................5
Create a functional game prototype using industry-standard tools........................................5
Refine a game prototype through iterative testing and revision.............................................6
Task 4..........................................................................................................................................7
Present a functional game prototype to a defined audience...................................................7
Discuss gameplay mechanisms, testing and the development process involved in the
production of a game prototype..............................................................................................8
CONCLUSION................................................................................................................................9
References:.....................................................................................................................................11

INTRODUCTION
Game design and development can be defined as the producing of the game which is
based on the technology that uses the advanced aspects of technical concepts such as artificial
intelligence or automation (Jemmali, Bunian, Mambretti and El-Nasr, 2018). Gaming industry is
accelerating day by day due to the interest of the youngsters in playing of the games because of
attractive animation and realistic view (Siriaraya, Visch, Vermeeren and Bas, 2018). The
following discussions are made on the idea generation techniques used by industry practitioners,
factors that contribute to the generation of successful ideas, game ideas and design
considerations, preparing a game design proposal and supporting documentation, creating a
functional game prototype using industry-standard tools, refining a game prototype through
iterative testing and revision, presenting a functional game prototype to a defined audience,
discussing gameplay mechanisms, testing and the development process involved in the
production of a game prototype with proper findings and conclusion.
MAIN BODY
Task 1
Idea generation techniques used by industry practitioners
Storyboards
It is one of the idea generation technique used by industry practitioners that is the
storyboards which means that it is used to depict the storyline before making or developing the
whole product, it demonstrates the sequence of the scenes so that engagement with the people
can be possible and easy.
Brainstorming
It is an another idea generation technique used by industry practitioners that is the
brainstorming which means it is a group formed to share and exchange their own personal ideas
and creativity with each other, this gives each and every person in a group to generate new and
fresh ideas to develop the game (Pramuditya, Noto and Syaefullah, 2018).
Mood boards
It is also the one of the idea generation technique used by industry practitioners that is
the mood boards which means that the text and images are placed on the board either in the
1

physical form or in a digital form to clearly depict the storyline of the game as well as the
characters involved in it.
Sketches and drawings
It is also an another idea generation technique used by industry practitioners that is the
sketches and drawings which means that it is a type to depict on the piece of pen and paper by
sketching and drawing the game methodology with their characters ad costumes. It must be
presentable in nature so that ideas could be generated in a more effective manner to develop the
game.
Concentration
It is one of the idea generation technique used by industry practitioners that is the
concentration which means paying attention to the designing of the game in their own minds
such as by using the cognitive skills. It helps to maintain concentration on the ideas which are
generated to develop the game so that it can build up in a more efficient manner (Engelstein and
Shalev, 2019).
Scamper
It is an another idea generation technique used by industry practitioners that is the
scamper which means substitute, combine, adapt, modify, put to another use, eliminate and
reverse. These are all in one techniques used to decide that what is the best suited as per
situations to handling out the problems.
Factors that contribute to the generation of successful ideas
Connection level
It is one of the factor that contributes to the generations of successful ideas that is the
connection level which means that the ideas must be connected with the audience by not only in
a physical manner but emotionally as well in terms of costumes. Behaviour and many more so
that it is successful enough to deliver the quality content to the customers.
Management tool
It is an another factor that contributes to the generations of successful ideas that is the
management tool which means that the management aspects of the idea generations must be
potential enough to handle all the incoming obstacles to deals with so that administration of the
ideas can be judgemental.
2

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