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Game Design and Development: Techniques, Ideas, Prototypes, and Testing

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Added on  2022-12-27

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This document discusses the idea generation techniques used in the game design industry, factors that contribute to the generation of successful ideas, game ideas and design, game design proposal and supporting documents, functional game prototypes using industry-standard techniques, iterative testing and revision, game prototype to a defined audience, gameplay mechanisms, testing techniques, and the development process. It provides a comprehensive overview of game design and development.

Game Design and Development: Techniques, Ideas, Prototypes, and Testing

   Added on 2022-12-27

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Table of Contents
INTRODUCTION...........................................................................................................................1
MAIN BODY...................................................................................................................................1
Task 1..........................................................................................................................................1
Idea generation techniques used by industry practitioners................................................1
Factors that contribute to the generation of successful ideas............................................2
Task 2..........................................................................................................................................2
Game ideas and design......................................................................................................2
Game design proposal and supporting documentation......................................................3
Task 3..........................................................................................................................................3
Functional game prototype using industry-standard techniques.......................................3
Game prototype through iterative testing and revision......................................................3
Task 4..........................................................................................................................................4
Game prototype to a defined audience..............................................................................4
Gameplay mechanisms, testing and the development process..........................................4
CONCLUSION................................................................................................................................5
REFERENCES................................................................................................................................7
Game Design and Development: Techniques, Ideas, Prototypes, and Testing_2
INTRODUCTION
Game design and development refers to the development of the gaming programs using
coding and programming which can run either on gaming systems, computer systems or mobile
technologies. Gaming zones are in trends now a day so industries which are mainly dealing with
such activities and functions in their business are growing at a very good pace due to the
advanced technology used with proper securities and animations (Czauderna and Guardiola,
2019). The following discussions are made on the idea generation techniques used by the
industry, factors that contribute to the generation of successful ideas, game ideas and design,
game design proposal and supporting documents, functional game prototypes using industry
standard techniques, iterative testing and revision, game prototype, testing and development
process with a proper findings and conclusion.
MAIN BODY
Task 1
Idea generation techniques used by industry practitioners
There are numerous techniques such as storyboards which is defined as the graphic layout or
graphic organizer which states various illustrations and images in an orderly way with a motive
of depicting the story in order to transfer their ideas from their minds to the display screen which
is used by the game developers. Brainstorming is defined as the grouping of the people and
discussing the ideas and innovations with each and every one by following the three steps such
as statement of the task, generations of ideas and grouping and selection. Mood boards is defined
as the visual board which consist of images in order to represent the ideas about the game
graphics and animation, it can be in the form of text, samples or collages. Concentration is
defined as the deep thinking about something which can result in something new and innovative
ideas for gaming, in depth concentration is necessary if developers wants to utilise the advanced
technology in a right and efficient way. Scamper is defined as the technique which is used to
solve out the problem for example if game needs to be named in an attractive manner so
developers can use seven steps given by scamper such as substitute, combine, adapt, modify, put
to another use, eliminate and reverse (da Silva Júnior, Santos de Lima, Sousa Lima and
Monteiro, 2020).
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