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Game Design: Idea Generation Techniques, Factors, and Prototyping

   

Added on  2022-12-26

12 Pages3707 Words122 Views
Game design

Table of Contents
INTRODUCTION ..........................................................................................................................3
TASK ..............................................................................................................................................3
P1 Discuss idea generation techniques used by industry practitioners.......................................3
P2 Evaluate factors that contribute to the generation of successful ideas250.............................4
P3 Evaluate game ideas and design considerations in response to a given brief250..................5
P4 Prepare a game design proposal and supporting documentation...........................................6
P5 Create a functional game prototype using industry-standard tools and techniques...............7
P6 Refine a game prototype through iterative testing and revision............................................8
P7 Present a functional game prototype to a defined audience...................................................9
P8 Discuss gameplay mechanisms, testing and the development process involved in the
production of a game prototype................................................................................................10
CONCLUSION .............................................................................................................................10
REFERENCES..............................................................................................................................11
Books and Journals...................................................................................................................11

INTRODUCTION
Gaming industry can be characterised as a leading industry that has seen major advancements in
the last couple of years. The respective industry focuses upon design, development, processing,
marketing , promotion of video games in order realise excellent profits and gains through the
facilitation of the same. The concerned report highlights upon the the various techniques and
tactics incorporated by the industry professional in order to generate innovative ideas in relation
to game development (Papadakis, 2020) . It also details about the the factors that needs to be
taken into consideration in order to facilitate the idea generation. The various ideas and design
consideration as well as the game design proposal is also discussed within the particular report.
The respective report also incorporates the gaming prototypes by the utilisation of optimum
standard tools. The testing and revision of the game prototype and the audience pertaining to the
same is also mentioned in the report. The proposed report also reflects upon the detailed
discussion of gameplay mechanisms and the game prototype production as well.
TASK
P1 Discuss idea generation techniques used by industry practitioners
Brainstorming
Brainstorming can be termed as a common technique utilised by numerous companies involved
in the gaming industry in order to generate new and innovative ideas that can facilitate in the
enhancement of the standard functioning. In the respective technique, 15-20 individuals
working in an organisation sit other in order generate, discuss and evaluate various ideas so as to
choose the most appropriate gaming ideas that can be worked upon. It is a process which allows
the gaming companies to come up with large number of ideas. Every individual is entitles to
share their ideas without any hesitation even the most bizarre ideas are evaluated and discussed
by the the team so as to identify and determine the feasibility as well as the relevancy of the
same (Bailey, Miyata and Yoshida, 2021). The major objective behind the utilisation of
brainstorming technique is to to develop huge number of ideas and to select the most attractive
ideas that can provide monetary benefits to the company.

Scamper
Scamper can be characterised as an ideas generation toll that is very focused and direct in nature.
It is termed as the most reliable and convenient tool that can capitalised by the gaming
companies in order to generate the most applicable game development ideas. Scamper provides a
systemic set of procedures to the gaming companies which can help the same in implementing
modification in current line of gaming technology or to formulate a new gaming device(Dubois
and Weststar, 2021). The following steps needs to be undertaken in order to formulate ideas from
the respective :-
Substitute : It refers to the replacement of substitution of a gaming advancement.
Combine : It highlight upon the amalgamation of two or more gaming inputs in order to
establish a more advanced and productive gaming tool.
Adapt : It a step wherein the previous technologies are re-modified in order to meet the
current requirements of the potential gaming market.
Modify : It refers to the change in the current set of the gaming tool and technologies in
order to meet up-to the expectation of the target customers.
Put : The existing technological advancement are put together in order to develop some
new alternative from the same.
Eliminate : The gaming procedure that provide reduced or no value to the gaming
company's offering are eliminated.
Reverse : Reverse is step that facilitates expansion to the gaming companies. It motivates
the company to change the scenario and do something unexpected that can provide
excessive competitive advantage to the gaming firm.
P2 Evaluate factors that contribute to the generation of successful ideas250
There are a variety of factors that provide contribution in the development of creative solutions
and innovative gaming ideas to the business organisation engaged in the gaming industry such as
:-
Interest
The interest areas of the customers as well as the expectation of the same needs to be considered
as the first priority while formulating business ideas in the gaming industry (Chursin, and
Semenov, 2020). The gaming ideas are required to be alignment of the customers requirement in

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