logo

Games And Art Assignment 2022

   

Added on  2022-08-28

9 Pages2858 Words16 Views
 | 
 | 
 | 
Running head: GAMES AND ART
Games and Art
Name of the student
Name of the University
Author note
Games And Art Assignment 2022_1

GAMES AND ART1
Introduction
Game refers to a system where the players engage in the artificial conflict which is
defined by the rules and it results in the quantifiable outcome. It is indicative of the fictional
and the unproductive activity that have the set rules and it is played without any kind of the
obligation (Dyson et al., 2016). Art refers to the diverse range of the human activities that
helps in the creation of the artifacts which expresses the imaginative or the conceptual ideas
of the author. The games revolve around the aspect of the play and it mainly talks about the
aspect of the play along with the player experience. The art on the other hand like the
literature and the film centres on the aspect of the story. The game designers are interested in
the creation of the compelling framework for the play more than that of telling of a story. The
art narratives are on the basis of the semiotic representation whereas the video games are
dependent on the simulation which takes place through the modelling of the dynamic system
that takes place by virtue of another system. The games are played for the purpose of the
enjoyment or the achievement and it can be played by an individual or in a team. This essay
discusses about the contributing of games to the society. This essay elucidates on the role of
the art of the transmission of the emotional complexity and the differences that lie in between
art and the games in relation to this aspect.
Discussion
The playing of the video games is often held to be a socially isolating activity
however it facilitates the online along with the offline interactions that provides relaxation to
an individual. The social networking games provide encouragement to the players to engage
themselves in the social sphere with the help of the games. The social interaction have been
found to be a motivational factor of the gaming especially within the framework of the multi-
user environments (Flueggen, Doyle & Veith, 2018). Motivational nature of the social
Games And Art Assignment 2022_2

GAMES AND ART2
gaming can be reflected in various kinds of the player typologies like the “socialisers” or the
“social oriented players” as the main types of the gamer that highlights motivational impact
of the social factors on the aspect of the gaming behaviour (Shute et al., 2019). The self-
determination theory helps in providing the theoretical explanation pertaining to relationship
in between the social factors in the gaming and the enjoyment. It can make an individual in
feeling connected with the other people and it helps in providing the satisfaction to the sense
of the autonomy along with the competence of an individual. It have been found that the
social motivations are related to the time that is spent on playing by an individual along with
the predictors of the online game enjoyment. It helps in revealing positive social value
pertaining to gaming and associated influence of the gaming context on activity outcome. The
multiplayer online games have assumed immense importance in the present age where the
interpersonal communication is of utmost importance. The players get a great deal of the
enjoyment as they are involved within the social community that helps them in making new
friends. They can share the personal information in the online platform while at the same time
remaining anonymous. It can act as a crucial factor that can enhance the feeling of the social
belonging of an individual (Alsafi et al., 2017).
The playing of the games can have a positive effect on the psychological along with
the social outcome of the children. The online communities along with the gaming clans play
an important role in providing the motivation to an individual (Oliver et al., 2016). The
games make an individual feel connected to the other people and it provides the superior
gaming experience for the people. Appeal of the social contact along with the competition
against the other people motivate the gamers even within the framework of the offline
gaming context. It have been suggested that the competitive dimensions pertaining to the
social gameplay acts an experiential influence in different kinds of the gaming contexts
(Pötzsch, 2017). The heightened competitiveness however enhances the frustration along
Games And Art Assignment 2022_3

End of preview

Want to access all the pages? Upload your documents or become a member.

Related Documents