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Assignment on video gaming PDF

Added on - 11 Nov 2021

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Showing pages 1 to 8 of 32 pages
Running head: RESEARCH PAPER
Research Topic:Investigating if video gaming is improving one's creativity and making learning more
enjoyable
Name of the Student:
Name of the University:
1RESEARCH PAPER
Table of Contents
1.0 Introduction...........................................................................................................................................2
2.0 Introduction of criteria of the research...................................................................................................2
3.0 Lectures review.....................................................................................................................................3
4.0 Process of examination..........................................................................................................................6
5.0 Analysis of questionnaire......................................................................................................................8
6.0 Conclusion...........................................................................................................................................10
Works Cited...............................................................................................................................................11
Appendices................................................................................................................................................14
1. Survey questionnaires........................................................................................................................14
2. Results of survey...............................................................................................................................18
2RESEARCH PAPER
1.0 Introduction
The research paper is based on investigating if the video gaining improvesone's creativity and
makes learning more enjoyable. Most of people like video games due to interactivity and get experience
while playing them. Video games can enhance the brain of human while they are playing puzzle type of
games. It also improves over creativity level of the individuals. While playing the puzzle game, people
can connect to different aspects of lifestyle and result to handle different critical situations. The children
can also think critically and get chance to solve the problems as it occurred. The children can apply all
those which they learn from the video games for solving problems. Apart from benefits, video games also
provide negative impact on lives of person[ CITATION Cia14 \l 1033 ].Addiction to video game can
become problematic in such a way that it affects teenagers. One of examples of such video game is “The
World of Warcraft”.
Most of people spend their valuable time on video game and it leads to distraction from outer
world. Video game can increase violent behavior. Video game can manage to addict among the young
children as most of them are spending time playing games for entertainment purposes. Video games can
become type of entertainment as it encourages players to part of game story. This paper is based on
addressing impact of video games on the teenagers and investigating if it will improve one's creativity and
making learning enjoyable. It raises questions whether it is controlled by the parents or not.
2.0 Introduction of criteria of the research
The video games can improve children’s eye coordination as well as problem solving skills. It
also increases aggressive behavior of the children. The game is an addictive source of the entertainment,
and recent research proved that gaming has benefits the children by developing cognitive skills among
them and improving its brain’s performance[ CITATION Ary18 \l 1033 ].This research topic is selected
as the children can play video game, then activities on screen provide them with lot of mental stimulation.
3RESEARCH PAPER
It helps to coordinate visual and physical movements. Video game has certain rules and regulations;
therefore the player has to think and ensure about the rules before playing the game. It is discussed that
video game can improve attention as well as concentration of player to capture their attention for time
period of the game[ CITATION Col18 \l 1033 ].In the modern education institutions, video game is
taken as teaching methodology.
While gaming, the brain receives various stimulations such as visual as well as audial. The
individual those are playing video games can process those stimulations faster as compared to others.
Those stimulators can make sure that the brain can work to interpret them. Online video game can enable
the players to connect into particular game[ CITATION Hoo16 \l 1033 ].There is constant
communication among the players which result in developingcasual relations among them. It also helps
to strengthen bonds with old friends. Video game is beneficial for parents as it chooses proper leisure
time games, help the educators to seek and supplement classroom teaching and helping the game
developers to create games that teach. Though the video games are beneficial, there is required to play
them in moderation[ CITATION Ash15 \l 1033 ]. Age is not a factor to play the game and small children
are not exposed to theviolent games.
3.0 Lectures review
This literature study is based on investigating the benefits and limitations of video game among
the children. The video game can improveone's creativity and make learning more enjoyable. There is
influence of the digital videos on daily basis culture is undeniable. The video game is continued to expand
popularity as it is memorable and common platform to widen in the educational settings[ CITATION
Gra14 \l 1033 ].The video games can help the children in development of brain. It is involved of
planning as well as problem solving. Modding is a process by which the players can customize character
of game and develop new game levels which allows creating creativity, deeper sympathetic of rules and
structure of game and highlighted its characters along with interests[ CITATION Bed18 \l 1033 ].In own
4RESEARCH PAPER
research, the players are talked about learning of new moves from the video games in addition to then
practicing them at the court.
The video games are becoming a part of the society because of proliferation as well as usage of
mobile devices. Both video games as well as creativity are explored of investigation on relationships
among video games along with creativity regards to learning[ CITATION Dur15 \l 1033 ].While video
game is source of entertainment, therefore there is function of video games within the classroom appeared
a significant constituent to improve the education system. Research in addition to plan of the game is
based on learning reveals control to use games for teaching with promoting learning. The role plus
significance of creativity in life has known as necessary skills for project success. Videogames consume
attention of both children as well as adolescents[ CITATION Sch16 \l 1033 ].It is required to charge
point that the videogame technology had impact on the childhood learning. It is criticized that video game
can assist the children to set goals, ensure that feedback with help to record behavioral
changes[ CITATION Gre15 \l 1033 ].It is useful as it allows the researcher to determine presentation on
wide assortment of project tasks which can easily consistent everyday life of people.
It is easier to attain as well as continue undivided concentration for longer period of time. It
allows the participants to experience novelty in addition to stimulate learning. The videogames can help
in development of transferable of IT skills. It causes participants to become excited and produces host of
confounding variables like motivation as well as individual skills. It would help to enhance participant’s
performance on a specific game that may skew results[ CITATION Bar16 \l 1033 ].Therefore, video
games are used as alternative method to education. From this literature study, it is seen if it is beneficial to
use video games for the educational purposes within classroom and limitations of teachers to use video
games in classroom. As early as in the year 1978, research was conducted and related video game to
motivational effects involved within learning and cognitive potential[ CITATION Nov15 \l 1033 ].Video
games are helping students to effort and recognize deficiencies in them. In case, the students are facing
5RESEARCH PAPER
difficult, video games are becoming helpful to stimulate and excite them in learning. It can teach
cooperation and allow for superior chances for learning.
Some teachers are tried to utilize of video games with classroom setting. There are evidences
which show that for the young children, video games can encourage student commitment. The video
games are incentive based system which is rewarded to solve problem and complete mission while
meeting with success criteria. It trains the student to think systematically and understands of how various
variables can affect each other[ CITATION Cru17 \l 1033 ].It can continuously and mechanically assess
learner’s potential at provided instant because of software based nature of intermediate. Finally, video
game has innovative type of entertainment as it can encourage the players to become part of the game
story.
Teens as well as video games go into hand today. Most of the teenagers are used of video games
at least for one hour each day. Both positive as well as negative are impacted of video games on
teenagers. It is studied that a Meta analysis of video games furthermore analyzed that there are positive
effects of game incorporated enhancement in player’s ability to think on various dimensions[ CITATION
Tur14 \l 1033 ].The teenagers can learn visual as well as eye-hand coordination skills from video games.
In shooter game, the player keeps track of positions, speed, directions and aim. The brain can process data
and coordinate with hands as the actions are performed with keyboard. Apart from the positive effects,
negative effects are aggression among teenagers and addiction to games. Playing video game for longer
time period can affect teen’s performance in academic[ CITATION Sun16 \l 1033 ].Excessive gaming
has adverse impact on health of teenagers as they are spending more time in virtual games rather than
physical exercise.
6RESEARCH PAPER
4.0 Process of examination
This section is included of the processes and methods which are required to carry out entire
examination related to use of video gaining which improvesone's creativity and makes learning more
enjoyable. The process design, approaches and strategies are used to address the selected topic. Most
important aspect of this particular research study is to analyze benefits of video gaming among parents
and teenagers[ CITATION Mac15 \l 1033 ].The research processes are required to validate selected topic
for this study. As this study is carried out alone, therefore it is created opportunity to give decisions on the
research to apply of thoughts and concepts.
Approaches
The approaches which are included in this study are development of theory and collection of
theories related to selected research topic. It is designed to accommodate theoretical contribution of this
particular study. The approaches are plan and procedure which are included to broad assumptions towards
detailed methods for collecting and analyzing data[ CITATION Lew15 \l 1033 ]. In this research study,
deductive approach is used to examine practical application of the video games which are used for
learning purposes among teenagers.
Process design
The process design is involved with empirical investigation of the research phenomenon in real
life context[ CITATION Cho14 \l 1033 ].It helps to examine framework related to selected topic for
collecting and analyzing research pattern. A specific process design is required to understand if usage of
video game can provide positive or negative impacts on the teenagers. In this study, descriptive design is
used which provides with proper details related to selected topic[ CITATION Fli15 \l 1033 ]. This process
design is chosen to define detailed processes for collecting data and involve application ofvideo game
influenced timely delivery of research work.
7RESEARCH PAPER
Data collection procedures
The process used to collect data is survey in form of questionnaires. Distinguished data sources
are emerged throughout discussion with the participants selected to conduct the survey. The collected data
are useful to gather information along with the data facts help to study selected research topic. The
collected data helps to obtain results as the research process is enabled standard format of research
work[ CITATION Sil16 \l 1033 ].The selected data source for this study is primary data collection
method where selected target populations are parents and teenagers. Lists of questions are structured to
elicit information from interested participants in proper way. Those questions are divided under two
sections: demographics profile and impact of video games. This study is innovative in nature in addition
to precise to research problem under this research topic. This data collection technique is quite expensive
along with time consuming[ CITATION Led18 \l 1033 ].
Data analysis is a process to analyze the collected data to get required research results and
outputs. The data analysis is the fact to determine approaches which encompass diverse methods. In this
study, quantitative data analysis is used of statistical way to analyze data. Pie-chart analysis is used to
analyze the data where impact of video game is analyzed for creativity and learning purposes among
teenagers[ CITATION Bri14 \l 1033 ].This technique is used of statistical data and a specific sample
size is selected to record the data. This technique is structured way to collect and analyze data gathered
from various data sources. It is definite in its purpose as it is tried to enumerate the issues in addition to
appreciate how common it is by seeming for projectable outcomes to selected population[ CITATION
Dan15 \l 1033 ].
Population and sample size
Population is those people who are directly selected as the sample for collecting data based on
selected research topic. Parents and teenagers are considered as population of this study. The purpose of
sample is to access information related to chosen population those are interested to participate in the
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