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Gaming Industry: Historic Development, Innovation, and Audience Expectation

   

Added on  2022-12-23

10 Pages3803 Words77 Views
Games In Context

Table of Contents
INTRODUCTION ..........................................................................................................................4
MAIN BODY ..................................................................................................................................4
TASK 1............................................................................................................................................4
P1 Explain historic development in context of video game industry.....................................4
P2 Determine innovation in technology within gaming industry...........................................5
TASK 2...........................................................................................................................................5
P3 Determine how culture, society, economy and technology inform for video game
development...........................................................................................................................5
P4 Assess the relationship between audience expectation and product development in the
industry of video game...........................................................................................................6
TASK 3............................................................................................................................................7
P5 Explain how culture, technology and society inform design in context to gaming industry.7
P6 Determine relationship between social and culture and promotion of video game..........7
TASK 4 ....................................................................................................................................8
P7 Conduct a research , analysis and conclusion...................................................................8
P8 Present a presentation of practices of contemporary games development and articulates
theories...................................................................................................................................8
CONCLUSION ...............................................................................................................................9
REFERENCES .............................................................................................................................10

INTRODUCTION
Gaming industry is the industry where people have to use their skills and abilities to play
stages of games whereas video game is an electronic game which is played by people through
mobile, computer and can also connect with television. In this report, it is included the history of
industry of video game where they have analyse detail about video game from the year 1950 to
2010 that how this industry is growing faster. There are technological innovation related to
augmented reality and virtual reality as it help in innovating video games to attract targeted
customers in market. There are ways that technology, society, economy and culture for
development of video game industry. The audience expectation and product development are
interrelated to each other as customer demand changes from time to time so industry have to
adopt those changes according to need and requirement of customer. In this way the design of
culture, society and technology for watchdog game. In this report, it is also discussed about
relationship between social, culture and promotion of video game. It is also included the research
and analysis of video industry. In last it is analysed about articulates theories and practices of
contemporary development of games. The theory and practices are used to retain the interest of
customer as they play games to remove their stress level and help them to enhance their skills
and knowledge. As they innovate new games in order to gain competitive advantage in industry.
MAIN BODY
TASK 1
P1 Explain historic development in context of video game industry
The video game industry was started in the year of 1950, as they began with introducing
simple games and recreate games. Student and professor in 1960 played a game in Massachusetts
Institute of Technology which are Moon landing and 3D tic tac toe. While playing games the
light display for showcasing computer power. Spacewar is one of the game which is first game
recognized and in year 1961 PDP-1 mainframe computer as it can be played by two person
because it is space compact fight and it can be played in simple computer and after using and
developing this game, student share about this to other institute. In video game industry, they
have developed cathode ray tube which help them to play by using television. In the year 1960
by using system of minicomputer and mainframe various computer games was developed but
this strategy was failed because of scarcity of computer resources so it become difficult to
transfer programs from computer to different geographical areas (Styhre, Szczepanska and
Remneland-Wikhamn, 2018)
In 1972, Magnavox Odyssey is the first video game which is developed because people
can play from their home. After that in 1979 first handled system was developed by Milton
Bardley company by using interchangeable cartridges for LCD matrix screen. In 1985, the
second wave of home computer and online games has taken place which help gaming industry to
explore more opportunity. In history of gaming, it is seen that they have built 3D graphics due to
increase in current trend which help them of using storage in CD. Due to current trend in gaming
industry people are more using internet or online gaming and rise of PC games. In that year
development of graphics has been increase and majority of people is playing game through

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