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ITC571 - Emerging Technologies and Innovation

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Added on  2020-02-23

ITC571 - Emerging Technologies and Innovation

   Added on 2020-02-23

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Running head: ANNOTATED BIBLIOGRAPHYTopic- Emerging technologies and innovationName of the StudentName of the UniversityAuthor’s Note
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1ANNOTATED BIBLIOGRAPHYAticle 1: Carmigniani, J., & Furht, B. (2011). Augmented reality: an overview. InHandbook of augmented reality(pp. 3-46). Springer New York. The article mainly helps in providing an overview about augmented reality as a real timeindirect or direct view of various physical real world environments that is mainly enhanced oraugmented by incorporating virtual computer related information. It is identified that augmentedreality is both registered as well as interactive in 3D, which further helps in combing both realand virtual objects. The author illustrates in the article that augmented reality mainly aims insimplifying the life of the user by properly bridging various types of virtual information(Carmigniani & Furht, 2011). The main devices of augmented realities include displays, inputdevices, tracking as well as computers. It is identified that most significant aspect of AR is tocreate proper techniques for intuitive interaction between virtual content of AR applications aswell as the user. It is analyzed from the article that augmented application mainly needsremoving various types of real objects from the environment, which can be commonly referredas diminished as well as mediated reality. Article 2: Silva, R., Oliveira, J. C., & Giraldi, G. A. (2003). Introduction to augmentedreality.National Laboratory for Scientific Computation, Av. Getulio Vargas. In this article, the author helps in presenting an overview about different aspects of theaugmented reality. The paper elaborates different fields in which the concept of augmentedreality is applied. It is identified that augmented reality is one of the new technology that mainlyinvolves in overlaying various types of computer graphics within the real world. Whiledesigning an argumented reality system, three aspects are generally used that includecombination of real as well as virtual world, interactivity in real time as well as registration in 3D
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2ANNOTATED BIBLIOGRAPHY(Silva, Oliveira & Giraldi, 2003). The author elaborates that the technology of AR has number ofapplications in variety of fields that include education, entertainment, medicine as well asmanufacturing. It is found that other potential areas of AR applications will generally appearwith the dissemination of various types of technology. It is analyzed that despite of the numberof recent advancement in the field of Argumented reality, applications development generallycan be generally helped by the utilization of available libraries. Article 3: Mackay, W. E. (1998, May). Augmented reality: linking real and virtual worlds:a new paradigm for interacting with computers. InProceedings of the working conferenceon Advanced visual interfaces(pp. 13-21). ACM.The article mainly focuses on augmented reality in context to the linkage that is createdbetween virtual and real worlds. It is identified that augmented reality is considered as one of thenew paradigm that is mainly set for interacting properly with the computers. The articleelaborates that SR generally assists people in using familiar objects in different types of ordinaryways (Mackay, 1998). The difference that generally exists between objects also helps inproviding a link into the network of computer. It can be also utilized by the doctors forexamining patients while viewing various superimposed medical images. Construction engineersgenerally utilize ordinary paper engineering drawing for communication. The author mainlydiscusses in the article that rather immersing individuals in an artificially created virtual worldthe main goal is to augment various types of objects within the physical world by increasingthem with the wealth of both communication capabilities as well as digital information.
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3ANNOTATED BIBLIOGRAPHY Article 4: Mekni, M., & Lemieux, A. (2014, April). Augmented reality: Applications,challenges and future trends. InApplied Computational Science—Proceedings of the 13thInternational Conference on Applied Computer and Applied Computational Science(ACACOS ‘14) Kuala Lumpur, Malaysia(pp. 23-25).The paper reflects on the application, challenges as well as future trends of Argumentedreality. It is identified that Argumented reality is one in which various types of virtual content isseamlessly integrated with proper display of various real world scenes. It is identified that withthe rise of various types of personal devices, which are mainly capable of producing varioustypes of interesting augmented reality, has started exploring. The author generally engages in asurvey in order to identify the current state of the art that is AR (Mekni & Lemieux, 2014). Italso helps in elaborating work performance in various fields or application domains that helps inexplaining the existing issues which are generally encountered when the applications ofArgumented reality considers various types of technical limitations that are related with mobiledevices. The author also discusses future related applications as well as directions within thearticle.Article 5: Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B.(2001). Recent advances in augmented reality.IEEE computer graphics andapplications,21(6), 34-47.The author elaborates recent advances in augmented reality. It is identified that ARsystem generally helps in supplementing the real world with various types of virtual objects thatgenerally appear for coexisting in the same space as a real world. The system of AR generallyhave number of properties which helps in combining both virtual as well as real world objects
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