This essay focuses on the positive effects of video game play on kids and teenagers. It discusses how video games can improve cognitive functions, coordination, accuracy, quick thinking, problem-solving abilities, and social skills.
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Running head: POSITIVE EFFECTS OF VIDEO GAME PLAY Positive Effects of Video Game Play Name of the Student Name of the University Author’s note
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1POSITIVE EFFECTS OF VIDEO GAME PLAY Table of Contents 1. Introduction..................................................................................................................................2 2. Discussion....................................................................................................................................2 3. Conclusion...................................................................................................................................5 References........................................................................................................................................6
2POSITIVE EFFECTS OF VIDEO GAME PLAY 1. Introduction In the recent times, there has been a major impact of video games on teenagers. With the rise of high graphical video games, it has been a huge factor of interest within teenagers to try their hands on the latest kinds of video games. In a certain kind of research, it has been seen that 97% of kids and teenagers in the United States play video games for at least one hour in a single day (Greitemeyer, Tobias and Dirk O. Mügge). The most popular view on video games within lovable sources based on recreation could lead to antisocial behaviour within kids. This essay would focus on the positive effects of video game play on kids and teenagers. 2. Discussion Video games could play a major role on the skills development if the children and teenagers. Some of the most positive effects of video game play are: Improving of Cognitive Functions– The impact of video game play could lead to the enhancement of multiple form of cognitive skills that would include the better form of allocation of attention, memory, processing of visual content and perception skills. This has been seen according to a research that was primarily published by American Psychological Association (Angueraet al.) Researchers within the institution have mostly studied a meta-analysis based on video games. Based on the conclusion, it has been seen that the positive effects based o violent games have included the improvement within the thinking capability of the player based within different dimensions. This was in the same way as some of the academic course would have been done. Coordination of Hand and Eye– Different researches have shown that teenagers have the capability of learning visual, spatial and coordination skills within eye and hand that would
3POSITIVE EFFECTS OF VIDEO GAME PLAY be developed from the impact of shooter games. Some of these kinds of games would require a greater deal of some skills in order to be successful (Granic, Lobel and Engels). In these kinds of games, the involved players would need to keep a track of their positions, aiming, speed, idea of directions and many more. The human brain would be able to process the entire data and thus be able to coordinate with their hands as all the entire set of actions would be performed with the help of a game controller or keyboard. Accuracy and Quick Thinking– The action supported by video games would help in preparing the gamer in order to make smart forms of decisions within a quick matter of time. The high form of gaming would need an acute mode of attention in order to cope with the fast form ofunexpectedchangesinthesituations(Tsai,TsaiandLin).Thegamesbasedon accomplishment of a mission would require quick thinking and users would need to think faster about various kinds of situations. Work with Dexterity– Online gaming would prove to be helpful based on the improvement of the movement of hands of the user over the keyboard and mouse (Kühnet al.). With the help of these kinds of gaming experiences, the user would be able to use different shortcut functions on the keyboard and thus be able to provide adequate quicker responses. Problem Solving Abilities and Skills– Researchers have suggested that video games could help in aiding teenagers in the development of different kinds of problem-solving skills such as role-plays (Adachi and Willoughby). These kind of games would be helpful for adolescents in getting better with their skills based on solving different kinds of problems. Gamescanwardoffanxietyandimprovemoods–Differentgamessuchas Bejewelled II and Angry Birds are simple games. These kind of games would be helpful for
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4POSITIVE EFFECTS OF VIDEO GAME PLAY bringing instant form of happiness and help in relaxing the users or would improve their mood (Mekleret al.). These games would also be able to teach young people about the ways in which young people would be able to cope with different situations of failures. Promotion of the Theory of Incremental Intelligence– There are some teenagers who are mostly encouraged and get praised for their work on a certain game of puzzle. These would help the teenagers in developing an idea based on progressive knowledge. This form of knowledge helps in believing that intelligence does not remains in their fixed form and thus it cannot be improved (Eichenbaum, Bavelier and Green). The factor of intelligence within the users could grow with a huge form of effort and also with proper time. In this way, video games would be able to provide an ideal ground for children and teenagers based on acquiring of such kind of traits of thoughts and ideas. Better forms of Decision-making Skills– Different players learn to make better forms of decisions each time they would play a new kind of game. They would inherit different kinds of skills that would be helpful for them in their real-life. Based on playing different kinds of games,playerswouldperformmistakesandthustheywouldlearnfromsuchmistakes (Giannakos). There are also such kind of games that would require making of creative decisions for deciding the best kind of moves within a minimum time frame. Enriched Social Skills– Different kinds of virtual multiplayer games would be able to provide a chance to their kids based on interacting with other players from all over the world. This would help an individual to work with other users and thus be able to connect with them on some level and thus work as a team (Faiolaet al.). This would enhance the quality of teamwork within an individual, which would be helpful for them in their real life situations.
5POSITIVE EFFECTS OF VIDEO GAME PLAY 3. Conclusion Based on the above discussion, it could be concluded that there are many positive effects that are made with the impact of video game play. These kinds of effects would be helpful for development of several skills of the user and would also help in improving their personal skills. Hence, it could be concluded that video game play would have many positive effects and thus would make a major impact on individuals.
6POSITIVE EFFECTS OF VIDEO GAME PLAY References Adachi, Paul JC, and Teena Willoughby. "More than just fun and games: The longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades."Journal of youth and adolescence42.7 (2013): 1041-1052. Anguera, Joaquin A., et al. "Video game training enhances cognitive control in older adults." Nature501.7465 (2013): 97. Eichenbaum, Adam, Daphne Bavelier, and C. Shawn Green. "Video games: Play that can do serious good."American Journal of Play7.1 (2014): 50-72. Faiola, Anthony, et al. "Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning."Computers in Human Behavior29.3 (2013): 1113-1121. Giannakos, Michail N. "Enjoy and learn with educational games: Examining factors affecting learning performance."Computers & Education68 (2013): 429-439. Granic, Isabela, Adam Lobel, and Rutger CME Engels. "The benefits of playing video games." American psychologist69.1 (2014): 66. Greitemeyer, Tobias, and Dirk O. Mügge. "Video games do affect social outcomes: A meta- analytic review of the effects of violent and prosocial video game play."Personality and Social Psychology Bulletin40.5 (2014): 578-589. Kühn, Simone, et al. "Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game."Molecular psychiatry19.2 (2014): 265.
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7POSITIVE EFFECTS OF VIDEO GAME PLAY Mekler, Elisa D., et al. "A systematic review of quantitative studies on the enjoyment of digital entertainment games."Proceedings of the 32nd annual ACM conference on Human factors in computing systems. ACM, 2014. Tsai, Fu-Hsing, Chin-Chung Tsai, and Kuen-Yi Lin. "The evaluation of different gaming modes andfeedbacktypesongame-basedformativeassessmentinanonlinelearning environment."Computers & Education81 (2015): 259-269.