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Presentation outlinePart1: Audience and purposeThe topic of speech is educational merits of video games.The audience for speech is teachers, parents, guardians and education council.The purpose of speech to aware the audience regarding the benefits of video games.The educational benefits of video games help to increase the confident of student. I also helpsto perform multitask within the particular time period. The video games are defined as theelectronic system which can be performing on personal computers. The electronic systems usedto play video games are known as platforms; examples of these are personal computersandvideo game consoles. These platforms range from largemainframe computerstosmallhandheld computing devices. Specialized video games such asarcade games, in which thevideo game components are housed in a large, coin-operated chassis, while common in the1980s invideo arcades, have gradually declined in use due to the widespread availability ofaffordable home video game consoles (e.g.,PlayStation 4andXbox One) and video games ondesktop and laptop computers andsmart phones.Part 2: Outline1.IntroductionIt is defined as the set of restrictive tools which are designed to develop the artificial challengethat requires specific application of skills to surmount.It is an electronic game which requires interaction with the user interface to generate the visualfeedback on the computer screen.
The input devices such as game controller which varies across the platforms of games.2.Body section 1-Benifits of gamingIt helps to distract the mind from discomfort and pain.It helps to cure the children's suffering from attention deficit disorder.It helps to discover from physical injuries and build coordination.It helps to gain motor skills.It is used as the tools by the physiotherapist for hands exercise.The modern games help to sharpen the vision.It also helps to improve the attention and working memory of an individual.It helps to train the brain for multitasking.3.Body section 2-skills achieved by gamingIt helps to improve the fundamental abilities to resolve the problems.It enhances the split second decision making of an individual.It helps to boost the auditory perception and potential.It helps to improve the critical thinking and comprehensive skills.4.Body section 3-future of video gamesThe speculator experience:Dave Ranyard of Sony Worldwide Studios also envisions an era inwhich “how to” or “let’s play” videos and video production tools are incorporated into thegames themselves. In this way, players won’t have to venture outside of the experience to seehints, tips and play through videos.The era of transparent game design:initiatives like Steam Early Access and thenewXboxPreview programmed allow fans to buy games before they’re finished and have a sayin how the development process pans out. This is likely to become ever more common as small
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