Educational Merits of Video Games: Benefits, Skills Achieved, Future and Action Plan
Added on -2019-09-23
This presentation explores the educational benefits of video games, including how they help to improve skills, boost confidence, and promote exercise. It also discusses the future of video games and the action plan to minimize problem gaming. The audience for this presentation is teachers, parents, guardians, and education council. The subject is the educational merits of video games, and the course code, name, and college/university are not mentioned.
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Presentation outlinePart1: Audience and purposeThe topic of speech is educational merits of video games.The audience for speech is teachers, parents, guardians and education council. The purpose of speech to aware the audience regarding the benefits of video games. The educational benefits of video games help to increase the confident of student. I also helps to perform multitask within the particular time period. The video games are defined as the electronic system which can be performing on personal computers. The electronic systems used to play video games are known as platforms; examples of these are personal computers andvideo game consoles. These platforms range from largemainframe computersto smallhandheld computing devices. Specialized video games such asarcade games, in which the video game components are housed in a large, coin-operated chassis, while common in the 1980s invideo arcades, have gradually declined in use due to the widespread availability of affordable home video game consoles (e.g.,PlayStation 4andXbox One) and video games on desktop and laptop computers andsmart phones. Part 2: Outline1.Introduction•It is defined as the set of restrictive tools which are designed to develop the artificial challenge that requires specific application of skills to surmount. •It is an electronic game which requires interaction with the user interface to generate the visual feedback on the computer screen.
•The input devices such as game controller which varies across the platforms of games. 2.Body section 1-Benifits of gaming•It helps to distract the mind from discomfort and pain.•It helps to cure the children's suffering from attention deficit disorder.•It helps to discover from physical injuries and build coordination.•It helps to gain motor skills.•It is used as the tools by the physiotherapist for hands exercise. •The modern games help to sharpen the vision. •It also helps to improve the attention and working memory of an individual. •It helps to train the brain for multitasking. 3.Body section 2-skills achieved by gaming•It helps to improve the fundamental abilities to resolve the problems.•It enhances the split second decision making of an individual.•It helps to boost the auditory perception and potential.•It helps to improve the critical thinking and comprehensive skills.4.Body section 3-future of video gamesThe speculator experience: Dave Ranyard of Sony Worldwide Studios also envisions an era in which “how to” or “let’s play” videos and video production tools are incorporated into the games themselves. In this way, players won’t have to venture outside of the experience to see hints, tips and play through videos.The era of transparent game design: initiatives like Steam Early Access and the newXboxPreview programmed allow fans to buy games before they’re finished and have a say in how the development process pans out. This is likely to become ever more common as small
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