Principles of Virtual Reality & Augmented Reality - Doc
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Contents
1. Introduction..............................................................................................................................2
2. Literature Survey......................................................................................................................3
3. Purpose of VR & AR................................................................................................................3
4. Principles of Virtual Reality & Augmented Reality................................................................4
5. VR in Real Life........................................................................................................................5
6. Justification..............................................................................................................................6
7. Screenshots of the created blogs..............................................................................................7
8. Conclusion..............................................................................................................................12
References......................................................................................................................................13
1
1. Introduction..............................................................................................................................2
2. Literature Survey......................................................................................................................3
3. Purpose of VR & AR................................................................................................................3
4. Principles of Virtual Reality & Augmented Reality................................................................4
5. VR in Real Life........................................................................................................................5
6. Justification..............................................................................................................................6
7. Screenshots of the created blogs..............................................................................................7
8. Conclusion..............................................................................................................................12
References......................................................................................................................................13
1
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1. Introduction
VR stands for virtual reality. In computer technology virtual reality are used to create a
simulated environment. Basically VR is used to place the user, inside an experience. User has a
ability to interact the 3D worlds. Virtual reality simulates the no of senses. So we can use many
senses in virtual reality (Prototypr, 2018). The senses are vision, hearing, touch, even smell also.
These artificial world gatekeepers are the computers. Computers are transformed into
gatekeepers.
Virtual reality has some limitations. VR experiences are not applicable in poor computing
power. HMD stands for Head Mounted Display. In HMD virtual realities are the most
immediately recognizable component. Virtual reality systems are mostly similar to the traditions
user interface. The little difference is available, about these two components. Display technology
is varied for each other (Badni, 2005). We know that human beings are visual creators. For
example CAVE is used. CAVE means automatic virtual environments. They are used to display
the virtual contents onto room sized screens. The main purpose is fun the people in universities,
laboratories, and so on. Emerging hardware and software are used, for future use. Virtual reality
based on the concept of Google cardboard, Samsung Gear VR, and Epson Moravia. But they are
also players such as Meta, magic leap. They are used to surprise the industries for their new
techniques and also the usability’s (Taylor and Moody, 1995).
To make a center stage of HMD, using virtual reality technologies. They are work in
living room, office, and many other places. In real time, user’s environment is used to integrate
their digital information. Virtual reality is used to create a design, and this design fully based on
the artificial environment. Existing environment, fully based on the augmented reality. The
addition information’s are stored in the top position. We know that smart phones are in AR
applications. In AR applications include GPS. GPS stands for Global Positioning System. Global
Positioning System is used to pinpoint the user’s location. GPS are mainly used to compress the
detect device orientation. In military applications sophisticated AR programs are used.
Sophisticated AR programs are used in machine vision, object recognition, gesture recognizing
technologies. Most of the military applications are based on these programs.
2
VR stands for virtual reality. In computer technology virtual reality are used to create a
simulated environment. Basically VR is used to place the user, inside an experience. User has a
ability to interact the 3D worlds. Virtual reality simulates the no of senses. So we can use many
senses in virtual reality (Prototypr, 2018). The senses are vision, hearing, touch, even smell also.
These artificial world gatekeepers are the computers. Computers are transformed into
gatekeepers.
Virtual reality has some limitations. VR experiences are not applicable in poor computing
power. HMD stands for Head Mounted Display. In HMD virtual realities are the most
immediately recognizable component. Virtual reality systems are mostly similar to the traditions
user interface. The little difference is available, about these two components. Display technology
is varied for each other (Badni, 2005). We know that human beings are visual creators. For
example CAVE is used. CAVE means automatic virtual environments. They are used to display
the virtual contents onto room sized screens. The main purpose is fun the people in universities,
laboratories, and so on. Emerging hardware and software are used, for future use. Virtual reality
based on the concept of Google cardboard, Samsung Gear VR, and Epson Moravia. But they are
also players such as Meta, magic leap. They are used to surprise the industries for their new
techniques and also the usability’s (Taylor and Moody, 1995).
To make a center stage of HMD, using virtual reality technologies. They are work in
living room, office, and many other places. In real time, user’s environment is used to integrate
their digital information. Virtual reality is used to create a design, and this design fully based on
the artificial environment. Existing environment, fully based on the augmented reality. The
addition information’s are stored in the top position. We know that smart phones are in AR
applications. In AR applications include GPS. GPS stands for Global Positioning System. Global
Positioning System is used to pinpoint the user’s location. GPS are mainly used to compress the
detect device orientation. In military applications sophisticated AR programs are used.
Sophisticated AR programs are used in machine vision, object recognition, gesture recognizing
technologies. Most of the military applications are based on these programs.
2
2. Literature Survey
“Morton Heilig” was the pioneer of the VR technologies. In the year of 1957 it was
created to show the 3-D world to the users. It provides the effects like sound, odor, motions etc.
It was known as “Sensorama”.
After some years later (1968) a person his name is “Ivan Sutherland” invented the actual
model of VR system. It was actually need to mount the device with the users head. That was
known as “The Sword of Damocles”.
“The Super Cockpit” was the next notable invention in the VR technologies. During
1980s it was in its peak. This system was developed by “Thomas Furness”. That was developed
for the military purpose.
In 1978 a new technology was developed by the “MIT & DARPA” which was called as
“The Aspen Movie Map”.
In 1991 “Sega VR” was invented. It has a LCD & Speakers with some lens setup to give
the 3-D experience to the users.
A young man “Palmer Luckey” developed the “Enter Oculus” in the year of 2010. It was
the most noticeable device in the era.
Now the many companies develop their VR devices like “HTC Vive & Google
Cardboard”. Some other companies also carry the research in this field.
3. Purpose of VR & AR
First, the virtual reality is very simple. It is a technology used in the industries. But this
technology mainly have a contribution in human’s factors in the way of connections and telling
stories. In that story telling photography and film making has the important role to the help of
peoples (Barfield, 2007). By the way the virtual reality helps to the human. Virtual reality is the
first evolving technique in that story telling at the stages of film. And it does not have the control
completely what the people will see and when and this kind of technique is very interesting
(Vr.google.com, 2018). When the person use the headset for the first time they look up right
away then side and then they can realize. From these specifications it had some significant for
story tellers. And the techniques also had some drawback. Virtual reality is mainly used for
3
“Morton Heilig” was the pioneer of the VR technologies. In the year of 1957 it was
created to show the 3-D world to the users. It provides the effects like sound, odor, motions etc.
It was known as “Sensorama”.
After some years later (1968) a person his name is “Ivan Sutherland” invented the actual
model of VR system. It was actually need to mount the device with the users head. That was
known as “The Sword of Damocles”.
“The Super Cockpit” was the next notable invention in the VR technologies. During
1980s it was in its peak. This system was developed by “Thomas Furness”. That was developed
for the military purpose.
In 1978 a new technology was developed by the “MIT & DARPA” which was called as
“The Aspen Movie Map”.
In 1991 “Sega VR” was invented. It has a LCD & Speakers with some lens setup to give
the 3-D experience to the users.
A young man “Palmer Luckey” developed the “Enter Oculus” in the year of 2010. It was
the most noticeable device in the era.
Now the many companies develop their VR devices like “HTC Vive & Google
Cardboard”. Some other companies also carry the research in this field.
3. Purpose of VR & AR
First, the virtual reality is very simple. It is a technology used in the industries. But this
technology mainly have a contribution in human’s factors in the way of connections and telling
stories. In that story telling photography and film making has the important role to the help of
peoples (Barfield, 2007). By the way the virtual reality helps to the human. Virtual reality is the
first evolving technique in that story telling at the stages of film. And it does not have the control
completely what the people will see and when and this kind of technique is very interesting
(Vr.google.com, 2018). When the person use the headset for the first time they look up right
away then side and then they can realize. From these specifications it had some significant for
story tellers. And the techniques also had some drawback. Virtual reality is mainly used for
3
eliminating the ambiguity. Some peoples are not convenient to translating words and images
into reality. Virtual reality is used day by day as VR engine for architecture and design. Mostly
clients have the estimation about struggle people in translating 2D into 3 space and so for that
virtual reality helps to translate (Kreylos, 2018). And it also used for designers for better
understand about scale and that explanation is also specified in the virtual reality. And
augmented reality is most familiar technique in the software development and it has a focus
about Google products. Augmented reality is the technique used in computer vision based on
such algorithms helps to the real world products in the way of audio, video and graphics. It had
the interaction with virtual element to develop a product. Augmented reality shows the
information about the products what the field we need like Google glass. And it had the
important role in education department. By the usage of augmented reality we can access the real
time information. In the translation of text, audio and video it is very useful and it is used in 3D
development. In current scenario most of the industries need the augmented reality for the best
solution. Virtual and augmented reality is the much needed technology in the industries.
4. Principles of Virtual Reality & Augmented Reality
Each and every technology that must have a set of rules and regulations, without this that
not function in an ethical manner (Virtual Reality Society, 2018). Here we would see about the
various principles they are followed while creating the VR & AR technologies
(Developer.apple.com, 2018).
4
into reality. Virtual reality is used day by day as VR engine for architecture and design. Mostly
clients have the estimation about struggle people in translating 2D into 3 space and so for that
virtual reality helps to translate (Kreylos, 2018). And it also used for designers for better
understand about scale and that explanation is also specified in the virtual reality. And
augmented reality is most familiar technique in the software development and it has a focus
about Google products. Augmented reality is the technique used in computer vision based on
such algorithms helps to the real world products in the way of audio, video and graphics. It had
the interaction with virtual element to develop a product. Augmented reality shows the
information about the products what the field we need like Google glass. And it had the
important role in education department. By the usage of augmented reality we can access the real
time information. In the translation of text, audio and video it is very useful and it is used in 3D
development. In current scenario most of the industries need the augmented reality for the best
solution. Virtual and augmented reality is the much needed technology in the industries.
4. Principles of Virtual Reality & Augmented Reality
Each and every technology that must have a set of rules and regulations, without this that
not function in an ethical manner (Virtual Reality Society, 2018). Here we would see about the
various principles they are followed while creating the VR & AR technologies
(Developer.apple.com, 2018).
4
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Instructionally Sensible
Member Oriented
Contextually Situated
Action Oriented
Consequentially Experienced
Collaboratively Motivated
Reflectively Synthesized
The above all are the most needed principle. This principle gives the guidelines in the
identification of the needs of the technology (Haptical, 2018). This principle states that all the
activities are carried on the process considers the member who involved in the project.
Immersion and Presence
For creating the better VR device the two parameters that are more important. Because
the both has the highest impact on the user’s VR experience. First of all we need to give the real
world feeling to the user. This was known as Immersion. Here the better 3-D surround sound
headsets are developed for that purpose. The Presence and immersion plays a vital role in VR
device. So they are the important design factor. While creating the VR design we must consider
that both of them.
Visibility, Style of Feedback, and Affordance
The other main factor was Visibility, Style of Feedback, and Affordance. They also
responsible for the success of the VR device. The VR device must give the real feel to the user.
The VR must satisfy the user. For example consider the Game. On this game the user must feel
he is the gaming world. For that it must give the open world. When the user goes nearer to any
objects on the game that must respond to the user.
5. VR in Real Life
Virtual reality is the more interesting way to travel by using the power of technology. By
using the headset and motion tracking virtual reality makes the virtual space if the person using
that technology. The virtual technology is very truthful technology and knowingly technology
for decades. The technology also get updated and changed by current wave of the virtual reality
products. Oculus technology has the famous rift, HTC and valve have the friendly vive. And
5
Member Oriented
Contextually Situated
Action Oriented
Consequentially Experienced
Collaboratively Motivated
Reflectively Synthesized
The above all are the most needed principle. This principle gives the guidelines in the
identification of the needs of the technology (Haptical, 2018). This principle states that all the
activities are carried on the process considers the member who involved in the project.
Immersion and Presence
For creating the better VR device the two parameters that are more important. Because
the both has the highest impact on the user’s VR experience. First of all we need to give the real
world feeling to the user. This was known as Immersion. Here the better 3-D surround sound
headsets are developed for that purpose. The Presence and immersion plays a vital role in VR
device. So they are the important design factor. While creating the VR design we must consider
that both of them.
Visibility, Style of Feedback, and Affordance
The other main factor was Visibility, Style of Feedback, and Affordance. They also
responsible for the success of the VR device. The VR device must give the real feel to the user.
The VR must satisfy the user. For example consider the Game. On this game the user must feel
he is the gaming world. For that it must give the open world. When the user goes nearer to any
objects on the game that must respond to the user.
5. VR in Real Life
Virtual reality is the more interesting way to travel by using the power of technology. By
using the headset and motion tracking virtual reality makes the virtual space if the person using
that technology. The virtual technology is very truthful technology and knowingly technology
for decades. The technology also get updated and changed by current wave of the virtual reality
products. Oculus technology has the famous rift, HTC and valve have the friendly vive. And
5
Sony Company released the good PlayStation virtual reality. Samsung Company added a
controller to its gear VR in the market and Google aim is to develop the Google card board. The
Microsoft hardware products manufactured using that technology. And more new headsets are
manufactured using the virtual reality (EON Reality, 2018). These are the various type of the
products are developed by who the most popular companies.
C Vive/Stream VR:
Basically HTC vive is a compressive package, in this package include few main
components. The main components are headset, two motion controllers, and two base stations.
These are defini9g the whole room of VR area. It’s a very good technical device. They are
mainly used to track our movements away from your seat.
In earlier system we are using play station for movement. But in current situation motion
controllers are more advanced. The Intel core is i5-4590, and GeForce GTX970 GPU. It’s a very
costly device. It costs $ 300 more. It does not need to add the motion controller and base station
also. So the performance is very effective and the result is accurate. They are using some
accessories like motion controllers. These accessories are used in vive tracker. They are used to
enable the addition object tracking in 3d space (Designguidelines.withgoogle.com, 2018).
6.Justification
VR play a vital role in real world and it provide more satisfaction for the users like
playing inside the games, living in mars, etc. There are many products of VR occupy the world.
6
controller to its gear VR in the market and Google aim is to develop the Google card board. The
Microsoft hardware products manufactured using that technology. And more new headsets are
manufactured using the virtual reality (EON Reality, 2018). These are the various type of the
products are developed by who the most popular companies.
C Vive/Stream VR:
Basically HTC vive is a compressive package, in this package include few main
components. The main components are headset, two motion controllers, and two base stations.
These are defini9g the whole room of VR area. It’s a very good technical device. They are
mainly used to track our movements away from your seat.
In earlier system we are using play station for movement. But in current situation motion
controllers are more advanced. The Intel core is i5-4590, and GeForce GTX970 GPU. It’s a very
costly device. It costs $ 300 more. It does not need to add the motion controller and base station
also. So the performance is very effective and the result is accurate. They are using some
accessories like motion controllers. These accessories are used in vive tracker. They are used to
enable the addition object tracking in 3d space (Designguidelines.withgoogle.com, 2018).
6.Justification
VR play a vital role in real world and it provide more satisfaction for the users like
playing inside the games, living in mars, etc. There are many products of VR occupy the world.
6
It provides more that is not possible in real life and it can be used to do many research and
experiments without affecting the real world things, Which means the doing some experiments
near the volcano are rarely possible in real world but using VR we can do it in our home and
provide the expected results without going to the volcano places, as well as it can be possible to
do a research inside the human body and we can see the every cells and network of neurons in
the human body.
Using the VR we can do many impossible things and satisfy the people more. And many
of the researches are made on the VR and AR to provide the imaginary world and more virtual
things to the user purpose.
Many game development companies targeting VR to provide reality games inside the real
world to the user point of view and the user expect more rather than simple and 3d views, they
7
experiments without affecting the real world things, Which means the doing some experiments
near the volcano are rarely possible in real world but using VR we can do it in our home and
provide the expected results without going to the volcano places, as well as it can be possible to
do a research inside the human body and we can see the every cells and network of neurons in
the human body.
Using the VR we can do many impossible things and satisfy the people more. And many
of the researches are made on the VR and AR to provide the imaginary world and more virtual
things to the user purpose.
Many game development companies targeting VR to provide reality games inside the real
world to the user point of view and the user expect more rather than simple and 3d views, they
7
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want to play it in the real world, VR technology provides such interface to the users.
In this image VR was explained here. In the figure a person who is in her house wearing
the VR device. But he feels that he is in deep sea. Because of the picture and sound created by
the VR device.
7. Screenshots of the created blogs
In the below context all the screen shots of our created blog was showed here. All the
tabs have the interactive control facility.
Navigation:
8
In this image VR was explained here. In the figure a person who is in her house wearing
the VR device. But he feels that he is in deep sea. Because of the picture and sound created by
the VR device.
7. Screenshots of the created blogs
In the below context all the screen shots of our created blog was showed here. All the
tabs have the interactive control facility.
Navigation:
8
Navigate the user to the desired contents and provide interactive design and easy to use
form. Navigation system provides feature to access various pages in the website. They are called
as navigation bars.
Figure 1 Screen Shot of Navigation Menu
Here the navigation bar was created for our scenario. It has four buttons. By using those
buttons user can navigate between the four options available. And they are Home page, Research
Page, Examples pages, and About page.
Start page
This is the initial page of the website. This gives the link to home page. Here the user can
view the pictorial representation of the VR application. Here a person who see the space with the
help of VR device.
9
form. Navigation system provides feature to access various pages in the website. They are called
as navigation bars.
Figure 1 Screen Shot of Navigation Menu
Here the navigation bar was created for our scenario. It has four buttons. By using those
buttons user can navigate between the four options available. And they are Home page, Research
Page, Examples pages, and About page.
Start page
This is the initial page of the website. This gives the link to home page. Here the user can
view the pictorial representation of the VR application. Here a person who see the space with the
help of VR device.
9
Figure 2 Screen shots of Start page
Home page
It provides the information about the Virtual reality in the image format and it has
attractive page to access the contents. This page provides two option for users. One is Virtual
Reality and another one is Augmented Reality. Here the information’s about the contents are
given in pictorial form. The web page has a good pictures, because the picture can able to give
the information higher than the words. Because reading text was a boring thing for many
peoples.
10
Home page
It provides the information about the Virtual reality in the image format and it has
attractive page to access the contents. This page provides two option for users. One is Virtual
Reality and another one is Augmented Reality. Here the information’s about the contents are
given in pictorial form. The web page has a good pictures, because the picture can able to give
the information higher than the words. Because reading text was a boring thing for many
peoples.
10
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Figure 3 Screenshots for Home page
Research Page:
It provides the research information about the current research on VR and contains links
about the research on VR. VR and AR technologies are growing day by day. So the awareness
about the current trend in those technologies are very important. So that was showed in the blog.
Figure 4 Screen Shot for Research page
Examples:
In this page the user can know about the products of VR. Various current innovations
about the VR technology was given in this page. Here a user can able to see the various latest
technology VR device and its specifications. In this page the very recent successful product in
the VR devices was shown. It was HTC Vive. In this page all the details about the HTC Vive
was showed.
11
Research Page:
It provides the research information about the current research on VR and contains links
about the research on VR. VR and AR technologies are growing day by day. So the awareness
about the current trend in those technologies are very important. So that was showed in the blog.
Figure 4 Screen Shot for Research page
Examples:
In this page the user can know about the products of VR. Various current innovations
about the VR technology was given in this page. Here a user can able to see the various latest
technology VR device and its specifications. In this page the very recent successful product in
the VR devices was shown. It was HTC Vive. In this page all the details about the HTC Vive
was showed.
11
Figure 5 Screenshot of Example Page
About:
This navigation bar provide more information about the Virtual Reality, and its usage,
about the products of the virtual reality. It contains such information with one page and Used to
learn about the Virtual Reality things in the real world. This contains the interactive design and
provide feasible studies about the VR and VR related products.
Figure 6 Screenshot of About Page
12
About:
This navigation bar provide more information about the Virtual Reality, and its usage,
about the products of the virtual reality. It contains such information with one page and Used to
learn about the Virtual Reality things in the real world. This contains the interactive design and
provide feasible studies about the VR and VR related products.
Figure 6 Screenshot of About Page
12
8. Conclusion
The analysis and design of the Virtual Reality and Augmented Reality is done and it
contains information about the VR and AR which is about the VR and AR, VR products, how
VR used in real world, what the researches are made on the VR/AR. Then the design is attractive
and it provides menus and navigation for the user purpose.
13
The analysis and design of the Virtual Reality and Augmented Reality is done and it
contains information about the VR and AR which is about the VR and AR, VR products, how
VR used in real world, what the researches are made on the VR/AR. Then the design is attractive
and it provides menus and navigation for the user purpose.
13
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References
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reconstructions. Virtual Reality, 9(4), pp.215-225.
Barfield, W. (2007). The right of publicity in virtual reality. Virtual Reality, 11(1), pp.69-70.
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2018].
14
Badni, K. (2005). Virtual reality design techniques for web-based historical
reconstructions. Virtual Reality, 9(4), pp.215-225.
Barfield, W. (2007). The right of publicity in virtual reality. Virtual Reality, 11(1), pp.69-70.
Co.Design. (2018). Google’s 3 Rules For Designing Virtual Reality. [online] Available at:
https://www.fastcodesign.com/3060315/googles-3-rules-for-designing-virtual-reality [Accessed
21 May 2018].
Cushnan, D. and El Habbak, H. (2013). Developing AR Games for iOS and Android. Packt
Publishing.
Designguidelines.withgoogle.com. (2018). A new dimension - Designing for Google Cardboard.
[online] Available at: https://designguidelines.withgoogle.com/cardboard/designing-for-google-
cardboard/a-new-dimension.html [Accessed 21 May 2018].
Developer.apple.com. (2018). Augmented Reality - Technologies - iOS Human Interface
Guidelines. [online] Available at:
https://developer.apple.com/ios/human-interface-guidelines/technologies/augmented-reality/
[Accessed 21 May 2018].
EON Reality. (2018). Augmented Reality - AR Assist. [online] Available at:
https://www.eonreality.com/platform/ar-assist/ [Accessed 21 May 2018].
Haptical. (2018). The inspiring ways of using virtual reality to help children with autism.
[online] Available at: https://haptic.al/virtual-reality-autism-47081472cceb [Accessed 21 May
2018].
Kreylos, O. (2018). Oliver Kreylos' Research and Development Homepage - Augmented Reality
Sandbox. [online] Idav.ucdavis.edu. Available at:
http://idav.ucdavis.edu/~okreylos/ResDev/SARndbox/ [Accessed 21 May 2018].
Prototypr. (2018). Designing for VR | A Beginners Guide – Prototypr. [online] Available at:
https://blog.prototypr.io/designing-for-vr-a-beginners-guide-d2fe37902146 [Accessed 21 May
2018].
14
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15
pp.91-94.
Virtual Reality Society. (2018). Applications Of Virtual Reality - Virtual Reality Society.
[online] Available at: https://www.vrs.org.uk/virtual-reality-applications/ [Accessed 21 May
2018].
Virtual Reality Society. (2018). Virtual reality treatment for autism - Virtual Reality Society.
[online] Available at: https://www.vrs.org.uk/virtual-reality-healthcare/autism-treatment.html
[Accessed 21 May 2018].
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