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2017-2018Submission details:see Hand-in of Reports (p1)Module Learning Outcomes assessed in this piece of courseworkThe learning outcomes for this piece of coursework are:Research user needs and the implications of technology for work practiceAnalyse users and their activities, and carry forward lessons learnedDesign input modalities, output media and interactive content to appeal to an audienceReflect upon design practice and discuss the strengths and weaknesses of alternative techniquesAssignment Brief and assessment criteria(these will be discussed within a formally timetabled class)This piece of coursework has two halves – the Design Rationale convinces the reader than the prototype ought to achieve a greatuser experience. The second half documents what you have learned about the users, tasks and contexts of use at hand, andrepresents these learnings as a number of models. These models will support continued, iterative design of the interaction.Design RationaleThe design rationale should emphasise your choice of solution (with reference to the evident user need). Themotivationfor theredesign, and thedesired qualities of experiencethat are sought (ease of use, engagement etc.) were established in the usabilitytest and problem definition, so there is no need to repeat that again. The new information is the choice of solution – a Treecomponent rather than a menu structure, a link rather than a button.Also, try to support your design decisions with references to specific design guidelines, and findings. Everyone has an opinionabout UI design, and everyone believes their opinion is right – to win the argument you need to quote authoritative sources thatpersuade others that your decision is the correct one .e.g styleguides, textbooks, practitioner websites.You will also need to select the most important issues to explain and emphasise. Like writing a summary,Models
2017-2018See the relevant slides on Analysis. These models should be useful summaries that support future work, and that reveal newinformation and learnings about the design concerns.For the task and object models I would suggest a relatively high level of analysis state the intended outcomes, and attributes, butomit system specific details, such as particular modes of data entry, or individual user actions – see slides.Example Structure Models Target Max Word Length 1,000words1. ModelsThe contents of this section will reflect what you have learnt about your users, their tasks, the objectsthey work with and the context of use. It will also reflect your ability to highlight and convey important andunique characteristics of your topic to a professional audience.1.1 Personas1.2 User Journey1.3. Hierarchical Tasks Analysis(how users conceive and sequence their goals)1.4. Object Analysis(how users want to organise and view the information they work with)1.5. Discussion. reflection on the selection and effectiveness of modelling and data gatheringtechniques and tools. their strengths and: limitations etc., quality of evidence on which models are based,future work,Most topics will need models 1.1 – 1.4), Some specialist topics may require different models – pleasetalk to your module leader before.Please see this section as documentation followed by discussion, rather than a report. Notesalongside diagrams, and a brief introduction as to how the diagram was produced, is sufficient for 1.1-1.4.Example Structure Design Report Target Max Word Length 2,500words1. Design ProcessOutline the stages of your design process, and the activities your carried out to advance your thinking. 500words2. RationaleSelect the most important changes you made. For each issue you address, explain why you solvedthe problemthis particular way–the questions posed, the alternative design options considered, and the
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