System Analysis and Design Solution Template
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This solution template explains the role of a system analyst in the Cheltenham Football Club Information System Project and how OO approach and UML diagrams were used in designing the system. It also lists the key lessons learned from the project and suggests a suitable software development methodology.
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System Analysis and Design Solution Template
Academic year and term: 2017/2018 – Semester-2, Year 1
Module title: System Analysis and Design
Module code: QAC020C154S
Module Convener: Hassan Baajour
Module Tutor:
Student Id:
Deadline: 07/08/18 (no later than 2pm).
Coursework 2: Review and Evaluation
1
Academic year and term: 2017/2018 – Semester-2, Year 1
Module title: System Analysis and Design
Module code: QAC020C154S
Module Convener: Hassan Baajour
Module Tutor:
Student Id:
Deadline: 07/08/18 (no later than 2pm).
Coursework 2: Review and Evaluation
1
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Explain your role as a system analyst in the Cheltenham Football Club Information System
Project. Explain how did you use the OO approach in designing the system and clarify the
benefits of using the relevant UML diagrams in your design. Remember to address the
advantages and disadvantage of OO paradigm and give examples as appropriate and cite
your work properly. (500 words)
Role as system analyst in Cheltenham Football Club Information System project:
Develop a system help in running the program in daily activities of the club
Putting a well organized record to ease retrieval of the information such as records for the
players in the club
Develop system solution by evaluating the project workflow information like registration
of new members, update of the existing details allowing modifications
Analyze the functional requirements of the system such as enter details of club member,
modification in player details, and delete the details of member (Valacich, George and
Hoffer 2014).
Work with clients to rationalize the business needs of Cheltenham Football Club
Use of OO approach in designing the system
While designing a system, object oriented approach is selected to capture structure and behavior
of the information system which merges data as well as process. OO apprach is used to modify
quality as well as productivity of system analysis. OO is iterative stage of system analysis which
are taking place throughout software development life cycle. It aims to model functional needs of
software while it meets with potential requiremnets of proposed football club system. This
approach combines behaviours and stages of analysis processes rather than split into various
stages and methods (Dennis, Wixom and Tegarden 2015). The process of OO approach is extenson
of system analysis process that preceded with implementation of the project constraints.
Benefits of using UML diagrams in the design
UML is recognized platform for designing proposed system. The architeture of system is provided
with a framwork on which efficincy of system is based on. This diagram is used to model
application struture, and business processes. There is used of UML diagrams in the coursework 1
such as use case diagram, class diagram, sequence, activity and collaboration diagram.
Use case diagram describes system behaviour from point of view of user (Antoniou 2016). The
user cases for the diagram are player name provide details of personal team player, login details
where the user can enter username, password fom which the system is granted access,
registration where the user provides details from an account to create, update use case where the
member can enter username, password from which the system can access, game cancel where
the member searches for the game to cancel.
Class diagram models the class structure and content with use of design elements like classes and
objects. The Cheltenham Football club member management system has player who can create
account, check for the details and make payment. The staff can displya actions to do including
adding new members, deleting a member from the existing list and generate a report for every
three months. The coach can add new game, train the players, cancel the scheduled game and
make update for player presence. The game can display that the games are played.
Sequence diagram shows time based dynamics for interacting among objects. There are two
sequence diagram for registration and dismissing a player.
2
Project. Explain how did you use the OO approach in designing the system and clarify the
benefits of using the relevant UML diagrams in your design. Remember to address the
advantages and disadvantage of OO paradigm and give examples as appropriate and cite
your work properly. (500 words)
Role as system analyst in Cheltenham Football Club Information System project:
Develop a system help in running the program in daily activities of the club
Putting a well organized record to ease retrieval of the information such as records for the
players in the club
Develop system solution by evaluating the project workflow information like registration
of new members, update of the existing details allowing modifications
Analyze the functional requirements of the system such as enter details of club member,
modification in player details, and delete the details of member (Valacich, George and
Hoffer 2014).
Work with clients to rationalize the business needs of Cheltenham Football Club
Use of OO approach in designing the system
While designing a system, object oriented approach is selected to capture structure and behavior
of the information system which merges data as well as process. OO apprach is used to modify
quality as well as productivity of system analysis. OO is iterative stage of system analysis which
are taking place throughout software development life cycle. It aims to model functional needs of
software while it meets with potential requiremnets of proposed football club system. This
approach combines behaviours and stages of analysis processes rather than split into various
stages and methods (Dennis, Wixom and Tegarden 2015). The process of OO approach is extenson
of system analysis process that preceded with implementation of the project constraints.
Benefits of using UML diagrams in the design
UML is recognized platform for designing proposed system. The architeture of system is provided
with a framwork on which efficincy of system is based on. This diagram is used to model
application struture, and business processes. There is used of UML diagrams in the coursework 1
such as use case diagram, class diagram, sequence, activity and collaboration diagram.
Use case diagram describes system behaviour from point of view of user (Antoniou 2016). The
user cases for the diagram are player name provide details of personal team player, login details
where the user can enter username, password fom which the system is granted access,
registration where the user provides details from an account to create, update use case where the
member can enter username, password from which the system can access, game cancel where
the member searches for the game to cancel.
Class diagram models the class structure and content with use of design elements like classes and
objects. The Cheltenham Football club member management system has player who can create
account, check for the details and make payment. The staff can displya actions to do including
adding new members, deleting a member from the existing list and generate a report for every
three months. The coach can add new game, train the players, cancel the scheduled game and
make update for player presence. The game can display that the games are played.
Sequence diagram shows time based dynamics for interacting among objects. There are two
sequence diagram for registration and dismissing a player.
2
Collaboration diagram shows interaction around objects and links to other. The system can
validate user that provides assurance to access to other system functionalities. The members can
manage, update to queries like member search, player search using search functionalities.
Activity diagram shows flowchart of completing the actions within source states. From the activity
diagram, it is reviewed that match details are coming as first option from which the staff member
can chack for availiability of game. After validation of game, the players can approved. It is
evaluated that the staff member can update details of game and print final report.
Advantages and disadvantages of OO paradigm
Advantage of OO paradigm is improvement over software development efficiency. Objects are
reused among the applications based on three factors like modularity, reusability along with
extensibility. OO pardigm improves over maintenance of system. Reuse enables quicker
developmnet of system. This paradigm comes with rich libraries of the objects and code is
developed through the project is reusable (Azar and Vaidyanathan 2015).
Disadvantage of OO paradigm is that OO programs are involved more lines of code than the
procedural programs. It is slower as compared to procedural based programs as it is required
more commands to perform. OO paradigm is not suitable for all problems as it results in
ineffectivee programs (Montgomery 2017). The thought process related to OO paradism is not
natural for people. It is critical to create programs based on interacting the objects. The key
programming process like inheritance is a challenge to comorehend.
List the key lessons you learned from this project. Clarify what you would do differently if
you repeat it and how you can improve the areas, which did not go well. Suggest a
suitable Software Development Methodology to use to develop the system you designed?
Remember to justify your answers(500 words)
The key lessons learned from the Cheltenham Football Club management system project
are:
1. Before start working in a project related to develop of Football club management
system, it is required documentation and developed the system with analysis and
design.
2. I have learned to evaluate the functional requirements of the system, which is
main aspect before commencement of development process.
3. I have drawn the user case documentation with reviewing the possible user cases
for the Football Club management system.
4. I have evaluated the user case for staff login, player registration, staff registration,
coach registration, modification in member details, searching player, cancelling
the game, report generation, payment and view account.
5. I have learned to develop various classes, which can display entire structure of
member management system for Cheltenham Football club.
6. I have learned that a sequence diagram is required to predict sequence of each
aspect in scenario throughout logical process.
7. I have also evaluated a system activity diagram for understanding processes
required to undertake.
8. When a new system is developed, at first I do add logging as well as handling of
3
validate user that provides assurance to access to other system functionalities. The members can
manage, update to queries like member search, player search using search functionalities.
Activity diagram shows flowchart of completing the actions within source states. From the activity
diagram, it is reviewed that match details are coming as first option from which the staff member
can chack for availiability of game. After validation of game, the players can approved. It is
evaluated that the staff member can update details of game and print final report.
Advantages and disadvantages of OO paradigm
Advantage of OO paradigm is improvement over software development efficiency. Objects are
reused among the applications based on three factors like modularity, reusability along with
extensibility. OO pardigm improves over maintenance of system. Reuse enables quicker
developmnet of system. This paradigm comes with rich libraries of the objects and code is
developed through the project is reusable (Azar and Vaidyanathan 2015).
Disadvantage of OO paradigm is that OO programs are involved more lines of code than the
procedural programs. It is slower as compared to procedural based programs as it is required
more commands to perform. OO paradigm is not suitable for all problems as it results in
ineffectivee programs (Montgomery 2017). The thought process related to OO paradism is not
natural for people. It is critical to create programs based on interacting the objects. The key
programming process like inheritance is a challenge to comorehend.
List the key lessons you learned from this project. Clarify what you would do differently if
you repeat it and how you can improve the areas, which did not go well. Suggest a
suitable Software Development Methodology to use to develop the system you designed?
Remember to justify your answers(500 words)
The key lessons learned from the Cheltenham Football Club management system project
are:
1. Before start working in a project related to develop of Football club management
system, it is required documentation and developed the system with analysis and
design.
2. I have learned to evaluate the functional requirements of the system, which is
main aspect before commencement of development process.
3. I have drawn the user case documentation with reviewing the possible user cases
for the Football Club management system.
4. I have evaluated the user case for staff login, player registration, staff registration,
coach registration, modification in member details, searching player, cancelling
the game, report generation, payment and view account.
5. I have learned to develop various classes, which can display entire structure of
member management system for Cheltenham Football club.
6. I have learned that a sequence diagram is required to predict sequence of each
aspect in scenario throughout logical process.
7. I have also evaluated a system activity diagram for understanding processes
required to undertake.
8. When a new system is developed, at first I do add logging as well as handling of
3
errors (Oinas-Kukkonen and Harjumaa 2018).
9. By missing the peer review, the system developer losses opportunities to be
learned from the mistakes and successes along with experiences of colleagues.
The areas are improved by planning for knowledge experiences, which use technologies
for promotion of problem solving, interaction, communication, and higher thinking. The
learning opportunities provide the student for collaborating and improving achievement
of student. I look for opportunity in order to increase learning over the student.
The software development life cycle (SDLC) is referred to framework, which is used to
plan, and control processes for development of information system. The selected SDLC
methodology is agile methodology. It is combination of incremental processes to be
focused on customer satisfaction by delivery of software products. This model believes
that each project is required to handle distinguish and existing methods required to tailor
with project requirements (Rechtin 2017). This model is popular among the organization
due to flexibility as well as adaptability. Advantages of agile model in this project are:
There is realistic approach towards the software development of club member
management system.
It promotes teamwork along with cross training.
There are minimum amount of resource requirements.
This model enables development in addition to deliver in planned context.
It is easier to manage and providing flexibility to software developers.
Apart from the advantages, there are also disadvantages of agile model such as:
There is no such suitable handling for complex dependencies.
The entire plan and agile PM practices must be without which it is not working.
There is a strict delivery management, which dictates entire scope, and
functionality of the proposed system to be delivered.
There is higher individual dependency as there is minimum generation of
documentation.
Within agile software development life cycle model, self-organization as well as
motivation takes precedence over the delegation of the authorities. This particular model
is delivering software throughout product incremental cycles over the project
documentation (Giachetti 2016). The main objective of this agile methodology is
development and delivered the features of product in sustained manner until overall
product is to be delivered. The agile methodology is focused on dynamic changes into the
product development cycle. The changes are to be carried out while there is development
of system features even behind schedule within product development cycle.
4
9. By missing the peer review, the system developer losses opportunities to be
learned from the mistakes and successes along with experiences of colleagues.
The areas are improved by planning for knowledge experiences, which use technologies
for promotion of problem solving, interaction, communication, and higher thinking. The
learning opportunities provide the student for collaborating and improving achievement
of student. I look for opportunity in order to increase learning over the student.
The software development life cycle (SDLC) is referred to framework, which is used to
plan, and control processes for development of information system. The selected SDLC
methodology is agile methodology. It is combination of incremental processes to be
focused on customer satisfaction by delivery of software products. This model believes
that each project is required to handle distinguish and existing methods required to tailor
with project requirements (Rechtin 2017). This model is popular among the organization
due to flexibility as well as adaptability. Advantages of agile model in this project are:
There is realistic approach towards the software development of club member
management system.
It promotes teamwork along with cross training.
There are minimum amount of resource requirements.
This model enables development in addition to deliver in planned context.
It is easier to manage and providing flexibility to software developers.
Apart from the advantages, there are also disadvantages of agile model such as:
There is no such suitable handling for complex dependencies.
The entire plan and agile PM practices must be without which it is not working.
There is a strict delivery management, which dictates entire scope, and
functionality of the proposed system to be delivered.
There is higher individual dependency as there is minimum generation of
documentation.
Within agile software development life cycle model, self-organization as well as
motivation takes precedence over the delegation of the authorities. This particular model
is delivering software throughout product incremental cycles over the project
documentation (Giachetti 2016). The main objective of this agile methodology is
development and delivered the features of product in sustained manner until overall
product is to be delivered. The agile methodology is focused on dynamic changes into the
product development cycle. The changes are to be carried out while there is development
of system features even behind schedule within product development cycle.
4
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References
Antoniou, A., 2016. Digital signal processing. McGraw-Hill.
Azar, A.T. and Vaidyanathan, S. eds., 2015. Chaos modeling and control systems design (Vol. 581).
Germany: Springer.
Dennis, A., Wixom, B.H. and Tegarden, D., 2015. Systems analysis and design: An object-oriented
approach with UML. John wiley & sons.
Giachetti, R.E., 2016. Design of enterprise systems: Theory, architecture, and methods. CRC Press.
Montgomery, D.C., 2017. Design and analysis of experiments. John wiley & sons.
Oinas-Kukkonen, H. and Harjumaa, M., 2018. Persuasive systems design: key issues, process
model and system features. In Routledge Handbook of Policy Design (pp. 105-123). Routledge.
Rechtin, E., 2017. Systems architecting of organizations: Why eagles can't swim. Routledge.
Valacich, J., George, J. and Hoffer, J., 2014. Essentials of systems analysis and design. Prentice Hall
Press.
5
Antoniou, A., 2016. Digital signal processing. McGraw-Hill.
Azar, A.T. and Vaidyanathan, S. eds., 2015. Chaos modeling and control systems design (Vol. 581).
Germany: Springer.
Dennis, A., Wixom, B.H. and Tegarden, D., 2015. Systems analysis and design: An object-oriented
approach with UML. John wiley & sons.
Giachetti, R.E., 2016. Design of enterprise systems: Theory, architecture, and methods. CRC Press.
Montgomery, D.C., 2017. Design and analysis of experiments. John wiley & sons.
Oinas-Kukkonen, H. and Harjumaa, M., 2018. Persuasive systems design: key issues, process
model and system features. In Routledge Handbook of Policy Design (pp. 105-123). Routledge.
Rechtin, E., 2017. Systems architecting of organizations: Why eagles can't swim. Routledge.
Valacich, J., George, J. and Hoffer, J., 2014. Essentials of systems analysis and design. Prentice Hall
Press.
5
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