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Usability And Visual Programming Assignment

   

Added on  2022-08-23

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USABILITY AND VISUAL PROGRAMMING 1
Course
Professors Name
Institution
Location of Institution
Date

USABILITY AND VISUAL PROGRAMMING 2
Phase 1
My choice for this brief assignment is to change.
A healthy eating/lifestyle app is an international design app that embraces or accelerates
dissimilar aspects that characterize your lifestyle. This is what I mean by these types of mobile
applications linked to food, man, dating, wellness. I plan on creating a personalized, dashboard-
based interface for our regular users (Vu et al.,2017, p 4). This app will be able to talk to the
users because it will be wearable like a watch. The main objective of healthy eating and lifestyle
app is to improve the health and nutrition outcomes of disadvantaged segments of the population
on condition that will increase vegetables and fruit intake, reduce intake of calories and increase
micronutrient intake. Besides, this app also educates people on the amount of food portion that
one is required to consume where it warns the danger of exceeding the daily required portion to
the users. It informs the user of the nutrients that are consumed in every food intake i.e. vitamins,
carbohydrates, calories, protein sugar, salt, water, fiber, etc. It also alerts the users in any
excesses or shortfall nutrients intake in percentage in the required daily intake. In short, this app
will educate our users on the importance of a balanced food diet, food portion that one is
supposed to consume and be able to measure daily food intake to avoid food wastage
(Abulmeaty, 2017 p 117).
Because such dashboards do not currently exist, for the development of a list of important
requirements, I interviewed three users searching for healthy eating/lifestyle app on the existing
websites. During these three hours session of interview by using general observation, I made
notes regarding the breakdowns and behaviors and giving significant awareness into the goals of
my target users.

USABILITY AND VISUAL PROGRAMMING 3
Ideation
I wanted to design an app that focuses on the user's desired product and context of use. I
started the ideation process by developing a persona and supplemented it with a job story.
Meet Jo
Jo is 30 years old, working as a writer in Kenya. He works from 8 am to 4 pm daily
during the week and goes out with his friends and family over the weekends. He enjoys life and
wants to have better eating habits to be healthier (Alloghani et al., 2016).
"When I go hang out with my friend or my family members, I want to stick to my diet but
I don't want to worry too much about where and what to eat. So I can keep healthy and enjoy my
holiday with the use of the application."
Addressing Frustrations with Functions
Back in my interviews, I looked at those common pain points. After reducing it down to
three, I pointed out potential solutions for each. From this list, I shortlisted three crucial ones that
can be turned into an app function which would help the user achieve their goals:
Search/find places to eat or food options: The software should be able to search for
nearby places to eat.
Suggest alternatives if there are no other choices nearby: The app should contain a
database with suggestions on how to customize the food available on the menu to fit a specific
diet.
Communicate dietary restrictions: The app should have a translator to help users
converse with their preferences (Avedzi et al.,2019 p 11707).
Prototyping and User Testing

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