Academic Integrity and Game Design: A Fun Way to Learn About Plagiarism
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Added on 2023/06/18
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This report discusses the importance of academic integrity and the consequences of plagiarism. It also provides instructions for a game that teaches about plagiarism and academic misconduct. The required skills for game design, such as creativity, time management, and balance between logic and fun, are also discussed.
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Game DesignWhy academic integrity is important at university It refers to the term which support the educational values. Educational values refers to the avoidance of cheating, plagiarism, contract cheating etc It strongly support the maintenance of academic standards and believes in maintaining those standards by avoiding unethical behaviour. The academic integrity is important for students as it will develop honesty and trustworthiness in the behaviour and in the personality of the students . It is important for the students to develop these skills so that it can develop the personal morals and values of student that defines their credibility and character. It is important for the university or the academy to provide justice too the students who are working for hours in order to complete their assignments and projects with utmost dedication and without using someone else's work It will provide benefit to the honest students and will ensure that no students are completing their projects by cheating or by any unethical activity which is not acceptable by the university or against the4 norms of the university. Required skills Creativity:The utmost important skill that is required by an individual is the skill of creativity. A person in order to develop a skill requires to make sure that they have ideas which are related to the game so that they can combined different ideas and make a game which is a combination of fun and knowledge. Artistic vision:In order to develop something new it is important for the company to make sure that they have skills of observing situations and developing ideas from that situation in order to build a game. In order to have an artistic vision it is important for the designer to make sure that they can have open mindset and a knowledge about the situation. Time management skills:These are the skills that are required in every field of work whether it is game designing or any other field. It is important for an individual to manage their time correctly in order to avoid any late penalty.It is not a good impression if someone submit their work after deadline. It is important for the students to submit their work in time and in order to do so they must have to develop time management skills. Balance between logic and fun:It is important for the designer to have a balance of fun as well as logic in order to make the game interesting and knowledgeable for the students. The students in this game is playing the game in order to have a knowledge about plagiarism and academic misconduct and it is important for the game to make sure that it provides basic knowledge about the same. Introduction Plagiarism refers to using someone else research or thought, ideas into one's own original work with or without taking permission and also without proper credits. Its an offence and is absolutely against academic integrity. Plagiarism can be intentional or unintentional and only intentional plagiarism is considered to an offence. It refers to any type of misconduct or cheating that is directly related to university or academic exercises. This act definitely includes some mandatory regulations that the educational institution takes against the students that has done anythingunethicalregardingtheprojectsthattheysubmitted.Academic misconduct is an offence but the students will always get a chance to describe their part of explanation and situations as that no student can feel injustices and also as their career depends on the same. Quiz A)the words or work of an author is protected by intellectual property 1) unless the work appears on the internet 2) Still be cited in accordance with the fair use restrictions. B) if two students are working together on the project and the match of the projects is up to 35% then 1)they will not be guilty since the plagiarism is derived in the common ideas 2)regardless of the intention the students will be penalised. C) students who has accused for plagiarism has no defence and will surely be penalized 1) true, they will not have any defence 2) false, every student has the right to explain the situation. D) plagiarism will be defined as 1) not acknowledging the source. 2) paraphrasing someone else's ideas with attribution to the author' Instructions for playing the game The class room is needed to be divided into two groups. The groups will be divided on the basis of heads and tails which means that members in the room will come into pair and will then toss a coin. Their will be a heads team and a tails team. The head team will be asked two questions and tails team will be asked two questions of 20 points each. Then their will be a bonus question of 50 marks which will decide the winning team. It is important for both the teams to make sure that they do not miss the bonus question as it can provide maximum amount of points to the team. The questions will be asked randomly from the given below set of questions: . bonus question E) since the ancient theories and books such as Bible and Homer's Iliad does not require any referencing since these are not protected under intellectual copywrites 1) true 2) false. ANSWERS A) 2 B) 2 C) 2 D) 1 E) 2 Instructions for playing the game Conclusion From the above report it is concluded that plagiarism is a misconduct and must not be followed or acceptable by any university. It is important for the universities to develop skills in their students and also inculcate honesty in the behaviour of the students so that their character can become trustworthy or credible. The honesty developed by the academic institutions of the student will help them in their future prospects as well. REFRENCES Slicker and et. al., 2021. Parental involvement during the kindergarten transition and children’s early reading and mathematics skills.Early Childhood Research Quarterly,55, pp.363-376. Dindar, M., 2018. An empirical study on gender, video game play, academic success and complex problem solving skills.Computers & Education,125, pp.39-52. Lampi, J.P. and Reynolds, T., 2018. Connecting practice & research: From rote composition skills to academic involvement.Journal of Developmental Education,42(1), p.28. Albandea, I. and Giret, J.F., 2018. The effect of soft skills on French post-secondary graduates’ earnings.International Journal of Manpower. Givord, P., 2020. Are students’ career expectations aligned with their skills?.