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Marketing Innovation: A Case Study on Oculus Rift

   

Added on  2022-11-12

13 Pages812 Words261 Views
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MARKETING INNOVATION
Marketing Innovation: A Case Study on Oculus Rift_1

INTRODUCTION
The virtual reality has been proving exotic experiences for
people, they had witnessed never before.
Present report deals with Oculus Rift which is a virtual reality
product offered by Oculus VR.
Segmentation, macro environment, price and product lifecycle
marketing concepts are discussed.
Marketing Innovation: A Case Study on Oculus Rift_2

SEGMENTATION
The market segmentation of Oculus Rift tends to target the
segment of age group between 20-30 years old.
People under this age group who are frequent gamers are
targeted by company.
Mostly males are targeted that shows that Oculus Rift have
demographic market segmentation in place (Avila and Bailey,
2014).
It is because market segmentation is done on variables such as
age, gender, income etc.
Marketing Innovation: A Case Study on Oculus Rift_3

CONT.
Furthermore, new gaming and virtual reality experiences are
imparted to them leading to customer satisfaction.
People are provided with low latency and fast head-tracking
performance with the help of virtual reality by Oculus Rift
(Armstrong et.al., 2018).
Marketing Innovation: A Case Study on Oculus Rift_4

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