This article provides the requirements, functional and non-functional requirements, constraints, project risk, prototype demo link, conceptual designs, UML classes, and use case for Minesweeper Game- Milestone 1. It includes information on the number of clicks and time passed, board sizes, bombs placement, refresh and restart options, and proper messages. It also covers the robustness, usability, data integrity, response time, and scalability of the software. The article also discusses the constraints and project risks associated with the development of the game. Additionally, it provides a prototype demo link and conceptual designs in the form of UML classes and use case diagram.