Augmented Reality in Mining Industry
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AI Summary
This assignment analyzes the potential of augmented reality (AR) technology to enhance productivity and safety within the mining industry. It examines how AR can improve various aspects of mining operations, such as task execution, risk management, and worker training. The recommendations suggest implementing AR solutions to increase efficiency, reduce hazards, and optimize business models for companies operating in the mining sector.
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Running head: ASSIGNMENT 3
Digital Innovation: Assignment 3
Name of the Student
Name of the University
Author’s Note
Digital Innovation: Assignment 3
Name of the Student
Name of the University
Author’s Note
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1ASSIGNMENT 3
Executive Summary
Chosen industry in this report was Australian mining industry for major minerals and quality.
The plan was to provide two types of strategy. The strategies were provided on short-term and
long-term basis; where mining industry required incorporating virtual reality (VR) and
augmented reality (AR) into their system. These two strategies and use cases were designed to
provide brief outline about the processes. Finally, Minimal Viable Product (MVP) and roadmap
is prepared for appropriate product development and working with MVP in suitable order or
terms. Furthermore, the integration strategy is prepared so that VR and AR can be utilized in
Australian mining industry.
Executive Summary
Chosen industry in this report was Australian mining industry for major minerals and quality.
The plan was to provide two types of strategy. The strategies were provided on short-term and
long-term basis; where mining industry required incorporating virtual reality (VR) and
augmented reality (AR) into their system. These two strategies and use cases were designed to
provide brief outline about the processes. Finally, Minimal Viable Product (MVP) and roadmap
is prepared for appropriate product development and working with MVP in suitable order or
terms. Furthermore, the integration strategy is prepared so that VR and AR can be utilized in
Australian mining industry.
2ASSIGNMENT 3
Table of Contents
1.0 Introduction................................................................................................................................3
2.0 Strategies and detailed discussion: Short-term and Long-term.................................................3
2.1 Short-term Strategy................................................................................................................3
2.1.1 Mission, Goals, and Objectives for Short-term Strategy................................................4
2.1.2 Use Case for Validation of Short-term Strategy.............................................................4
2.1.3 Cost-Benefit Analysis for Short-term Strategy...............................................................5
2.2 Long-term Strategy................................................................................................................6
2.2.1 Mission, Goals and Objectives for Long-term strategy..................................................7
2.2.2 Use Case for Long-term strategy....................................................................................7
2.2.3 Cost-Benefit Analysis for Long-term Strategy...............................................................8
3.0 Product roadmap and minimal viable product...........................................................................9
4.0 Integrations of Virtual Reality and Augmented Reality..........................................................10
5.0 Conclusion and Recommendations..........................................................................................12
Bibliography..................................................................................................................................14
Table of Contents
1.0 Introduction................................................................................................................................3
2.0 Strategies and detailed discussion: Short-term and Long-term.................................................3
2.1 Short-term Strategy................................................................................................................3
2.1.1 Mission, Goals, and Objectives for Short-term Strategy................................................4
2.1.2 Use Case for Validation of Short-term Strategy.............................................................4
2.1.3 Cost-Benefit Analysis for Short-term Strategy...............................................................5
2.2 Long-term Strategy................................................................................................................6
2.2.1 Mission, Goals and Objectives for Long-term strategy..................................................7
2.2.2 Use Case for Long-term strategy....................................................................................7
2.2.3 Cost-Benefit Analysis for Long-term Strategy...............................................................8
3.0 Product roadmap and minimal viable product...........................................................................9
4.0 Integrations of Virtual Reality and Augmented Reality..........................................................10
5.0 Conclusion and Recommendations..........................................................................................12
Bibliography..................................................................................................................................14
3ASSIGNMENT 3
1.0 Introduction
In Australian mining industry, the scenario turned out to be about those minerals in
different site increased mining of materials over the decade. Australia is the fifth largest copper
contributor while it covers 6% worldwide copper resource. Aim of the report is to extend the
business model canvas and value proposition with stating Minimal Viable Product (MVP) and
product roadmap for potential investors. The outcomes from MVP and product roadmap are
expected as this report can estimate greater success from systematic implementation of feasibility
study, viability analysis, model canvas, and roadmap (Barfield 2015). To analyze success from
technology utilization, cost-benefit analysis is considered as a tool for developing Minimal
Viable Product.
2.0 Strategies and detailed discussion: Short-term and Long-term
2.1 Short-term Strategy
Short-term strategy is recognized to be a planned yet controlled way to introduce two
emerging technologies as Virtual Reality (VR) and Augmented Reality (AR). In mining industry,
it is expected to be quite difficult to incorporate two technologies in the first place. Therefore,
short-term strategy initiates with planned way to incorporate VR into business model (Dudin et
al. 2015). Once, the VR technology is implemented; after some testing; the AR technology will
be implemented if incorporation of VR is successful. Therefore, short-term strategy is aimed to
identify system flaws and identify mitigation plans; before implementing the selected emerging
technology.
1.0 Introduction
In Australian mining industry, the scenario turned out to be about those minerals in
different site increased mining of materials over the decade. Australia is the fifth largest copper
contributor while it covers 6% worldwide copper resource. Aim of the report is to extend the
business model canvas and value proposition with stating Minimal Viable Product (MVP) and
product roadmap for potential investors. The outcomes from MVP and product roadmap are
expected as this report can estimate greater success from systematic implementation of feasibility
study, viability analysis, model canvas, and roadmap (Barfield 2015). To analyze success from
technology utilization, cost-benefit analysis is considered as a tool for developing Minimal
Viable Product.
2.0 Strategies and detailed discussion: Short-term and Long-term
2.1 Short-term Strategy
Short-term strategy is recognized to be a planned yet controlled way to introduce two
emerging technologies as Virtual Reality (VR) and Augmented Reality (AR). In mining industry,
it is expected to be quite difficult to incorporate two technologies in the first place. Therefore,
short-term strategy initiates with planned way to incorporate VR into business model (Dudin et
al. 2015). Once, the VR technology is implemented; after some testing; the AR technology will
be implemented if incorporation of VR is successful. Therefore, short-term strategy is aimed to
identify system flaws and identify mitigation plans; before implementing the selected emerging
technology.
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4ASSIGNMENT 3
2.1.1 Mission, Goals, and Objectives for Short-term Strategy
Primary mission of the short-term strategy is to launch Minimal Viable Product (MVP)
and find out appropriate process to validate the MVP. Now, the goals from this strategy stated as
following:
1) Conduct R&D (research and development) over mining with utilizing virtual
reality and augmented reality
2) Analyse minefields and provide risk-free site and protection from disasters at
minefields for worker safety
Based on MVP launch and MVP validation; stated goals are justified over short-term
strategy essence. The objectives are stated as underneath:
a) To utilize VR and AR as part of sustainable development and material quality
growth
b) To provide better environment for workers reducing loss of resource during
work
2.1.2 Use Case for Validation of Short-term Strategy
Following use case is designed for providing validation rules, techniques and overall
assessment process for short-term strategy. The validation outcomes are essential for including in
MVP product roadmap. The designed use case is shown as underneath:
2.1.1 Mission, Goals, and Objectives for Short-term Strategy
Primary mission of the short-term strategy is to launch Minimal Viable Product (MVP)
and find out appropriate process to validate the MVP. Now, the goals from this strategy stated as
following:
1) Conduct R&D (research and development) over mining with utilizing virtual
reality and augmented reality
2) Analyse minefields and provide risk-free site and protection from disasters at
minefields for worker safety
Based on MVP launch and MVP validation; stated goals are justified over short-term
strategy essence. The objectives are stated as underneath:
a) To utilize VR and AR as part of sustainable development and material quality
growth
b) To provide better environment for workers reducing loss of resource during
work
2.1.2 Use Case for Validation of Short-term Strategy
Following use case is designed for providing validation rules, techniques and overall
assessment process for short-term strategy. The validation outcomes are essential for including in
MVP product roadmap. The designed use case is shown as underneath:
5ASSIGNMENT 3
Mining Industry
Utilization of VR
Utilization of AR
Conduct Material quality analysis
Confirm safe environment
VR developer
Administrator
AR developer
Customer
Worker
Figure 1: Short-term Strategy Use Case Diagram
(Source: Created by author)
2.1.3 Cost-Benefit Analysis for Short-term Strategy
Costs and expenses are considered in CBA along with short-term analysis so that
appropriate budget can be estimated. Associated benefits and return costs are estimated in the
analysis so that administration can understand the CBA outcomes easily.
Changes Resource Wages
and Cost
2017 2018 2019 2020 2021
Management of
Project
Project Manager $15,000
.00
$0.00 $0.00 $0.00 $0.00
Virtual Reality
development
VR Developer $12,500
.00
$10,00
0.00
$10,00
0.00
$10,00
0.00
$10,00
0.00
Mining Industry
Utilization of VR
Utilization of AR
Conduct Material quality analysis
Confirm safe environment
VR developer
Administrator
AR developer
Customer
Worker
Figure 1: Short-term Strategy Use Case Diagram
(Source: Created by author)
2.1.3 Cost-Benefit Analysis for Short-term Strategy
Costs and expenses are considered in CBA along with short-term analysis so that
appropriate budget can be estimated. Associated benefits and return costs are estimated in the
analysis so that administration can understand the CBA outcomes easily.
Changes Resource Wages
and Cost
2017 2018 2019 2020 2021
Management of
Project
Project Manager $15,000
.00
$0.00 $0.00 $0.00 $0.00
Virtual Reality
development
VR Developer $12,500
.00
$10,00
0.00
$10,00
0.00
$10,00
0.00
$10,00
0.00
6ASSIGNMENT 3
Augmented Reality
development
AR Developer $13,000
.00
$10,00
0.00
$10,00
0.00
$10,00
0.00
$10,00
0.00
Mineral Quality
Testing
Quality Engineer $10,000
.00
$7,500.
00
$7,500.
00
$7,500.
00
$7,500.
00
Safety Checkup costs Safety Engineer $25,000
.00
$7,500.
00
$7,500.
00
$7,500.
00
$7,500.
00
Integration of both
technologies
Developers $15,000
.00
$5,000.
00
$5,000.
00
$5,000.
00
$5,000.
00
Total Cost $90,500
.00
$40,00
0.00
$40,00
0.00
$40,00
0.00
$40,00
0.00
Quality Minerals $35,000
.00
$36,40
0.00
$37,85
6.00
$39,37
0.24
$40,94
5.05
Safe Work process $45,000
.00
$46,35
0.00
$47,74
0.50
$49,17
2.72
$50,64
7.90
Benefits Gained -
$10,500
.00
$42,75
0.00
$45,59
6.50
$48,54
2.96
$51,59
2.95
Table 2: Cost-Benefit Analysis for Short-term strategy
(Source: Created by author)
2.2 Long-term Strategy
Long-term strategy is recognized as another appropriate planned way to incorporate two
emerging technologies in mining industry. In this existing industry, two technologies cannot be
implemented at the same time; as the productivity, worker performance could be decreased, and
cost can be increased (Gavish et al. 2015). Therefore, the long-term strategy is prepared for
recognizing the beneficial features of the MVP. The implementation plan should take appropriate
amount of time before the implementation takes place. Long-term strategy is essential for
approving the important part of plan that is incorporation of VR and AR into mining industrial
works.
Augmented Reality
development
AR Developer $13,000
.00
$10,00
0.00
$10,00
0.00
$10,00
0.00
$10,00
0.00
Mineral Quality
Testing
Quality Engineer $10,000
.00
$7,500.
00
$7,500.
00
$7,500.
00
$7,500.
00
Safety Checkup costs Safety Engineer $25,000
.00
$7,500.
00
$7,500.
00
$7,500.
00
$7,500.
00
Integration of both
technologies
Developers $15,000
.00
$5,000.
00
$5,000.
00
$5,000.
00
$5,000.
00
Total Cost $90,500
.00
$40,00
0.00
$40,00
0.00
$40,00
0.00
$40,00
0.00
Quality Minerals $35,000
.00
$36,40
0.00
$37,85
6.00
$39,37
0.24
$40,94
5.05
Safe Work process $45,000
.00
$46,35
0.00
$47,74
0.50
$49,17
2.72
$50,64
7.90
Benefits Gained -
$10,500
.00
$42,75
0.00
$45,59
6.50
$48,54
2.96
$51,59
2.95
Table 2: Cost-Benefit Analysis for Short-term strategy
(Source: Created by author)
2.2 Long-term Strategy
Long-term strategy is recognized as another appropriate planned way to incorporate two
emerging technologies in mining industry. In this existing industry, two technologies cannot be
implemented at the same time; as the productivity, worker performance could be decreased, and
cost can be increased (Gavish et al. 2015). Therefore, the long-term strategy is prepared for
recognizing the beneficial features of the MVP. The implementation plan should take appropriate
amount of time before the implementation takes place. Long-term strategy is essential for
approving the important part of plan that is incorporation of VR and AR into mining industrial
works.
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7ASSIGNMENT 3
2.2.1 Mission, Goals and Objectives for Long-term strategy
The mission for long-term strategy is to iterate the product (MVP) with additional
features so that viable business model can be presented. The goals are formulated from the
strategy are mentioned as following:
A. Provide continuous innovation into practice of mining industry
B. Integrate VR and AR with mining industry so that working process in mining industry
can be a part of sustainable processes
From the stated goals, the objectives are identified that should be met after the long-term
strategy implementation. The objectives are listed as following:
1) To incorporate continuous innovation
2) To plan according to sustainable goals
2.2.2 Use Case for Long-term strategy
Designed use case for long-term strategy is useful for determining the long-term project
goals and incorporable features into the system. The use case diagram is shown as following:
2.2.1 Mission, Goals and Objectives for Long-term strategy
The mission for long-term strategy is to iterate the product (MVP) with additional
features so that viable business model can be presented. The goals are formulated from the
strategy are mentioned as following:
A. Provide continuous innovation into practice of mining industry
B. Integrate VR and AR with mining industry so that working process in mining industry
can be a part of sustainable processes
From the stated goals, the objectives are identified that should be met after the long-term
strategy implementation. The objectives are listed as following:
1) To incorporate continuous innovation
2) To plan according to sustainable goals
2.2.2 Use Case for Long-term strategy
Designed use case for long-term strategy is useful for determining the long-term project
goals and incorporable features into the system. The use case diagram is shown as following:
8ASSIGNMENT 3
Mining Industry
Utilization of VR
Utilization of AR
Conduct Material quality analysis
Confirm safe environment
VR developer
Administrator
AR developer
Customer
Worker
Sustainability Analysis
Figure 3: Long-term Strategy Use Case Diagram
(Source: Created by author)
2.2.3 Cost-Benefit Analysis for Long-term Strategy
CBA for long-term strategy is important for identifying the cost and expenses along with
yearly returns so that project benefits can be realized. The CBA is prepared with including all
costs and estimating all benefits from the strategy implementation. However, short-term and
Mining Industry
Utilization of VR
Utilization of AR
Conduct Material quality analysis
Confirm safe environment
VR developer
Administrator
AR developer
Customer
Worker
Sustainability Analysis
Figure 3: Long-term Strategy Use Case Diagram
(Source: Created by author)
2.2.3 Cost-Benefit Analysis for Long-term Strategy
CBA for long-term strategy is important for identifying the cost and expenses along with
yearly returns so that project benefits can be realized. The CBA is prepared with including all
costs and estimating all benefits from the strategy implementation. However, short-term and
9ASSIGNMENT 3
long-term strategy implementation cost-benefit analysis differs from each other as long-term
strategy does not require maintenance cost; as final implementation is performed in first year.
Changes Resource Wages
and Cost
2017 2018 2019 2020 2021
Management of
Project
Project Manager $15,000
.00
$0.00 $0.00 $0.00 $0.00
Virtual Reality
development
VR Developer $12,500
.00
$0.00 $0.00 $0.00 $0.00
Augmented Reality
development
AR Developer $13,000
.00
$0.00 $0.00 $0.00 $0.00
Mineral Quality
Testing
Quality Engineer $10,000
.00
$0.00 $0.00 $0.00 $0.00
Safety Checkup costs Safety Engineer $25,000
.00
$0.00 $0.00 $0.00 $0.00
Integration of both
technologies
Developers $15,000
.00
$0.00 $0.00 $0.00 $0.00
Total Cost $90,500
.00
$0.00 $0.00 $0.00 $0.00
Quality Minerals $35,000
.00
$36,40
0.00
$37,85
6.00
$39,37
0.24
$40,94
5.05
Safe Work process $45,000
.00
$46,35
0.00
$47,74
0.50
$49,17
2.72
$50,64
7.90
Benefits Gained -
$10,500
.00
$82,75
0.00
$85,59
6.50
$88,54
2.96
$91,59
2.95
Table 4: Cost-Benefit Analysis for Long-term strategy
(Source: Created by author)
3.0 Product roadmap and minimal viable product
Product roadmap is prepared considering business model canvas into work process in
following diagram.
long-term strategy implementation cost-benefit analysis differs from each other as long-term
strategy does not require maintenance cost; as final implementation is performed in first year.
Changes Resource Wages
and Cost
2017 2018 2019 2020 2021
Management of
Project
Project Manager $15,000
.00
$0.00 $0.00 $0.00 $0.00
Virtual Reality
development
VR Developer $12,500
.00
$0.00 $0.00 $0.00 $0.00
Augmented Reality
development
AR Developer $13,000
.00
$0.00 $0.00 $0.00 $0.00
Mineral Quality
Testing
Quality Engineer $10,000
.00
$0.00 $0.00 $0.00 $0.00
Safety Checkup costs Safety Engineer $25,000
.00
$0.00 $0.00 $0.00 $0.00
Integration of both
technologies
Developers $15,000
.00
$0.00 $0.00 $0.00 $0.00
Total Cost $90,500
.00
$0.00 $0.00 $0.00 $0.00
Quality Minerals $35,000
.00
$36,40
0.00
$37,85
6.00
$39,37
0.24
$40,94
5.05
Safe Work process $45,000
.00
$46,35
0.00
$47,74
0.50
$49,17
2.72
$50,64
7.90
Benefits Gained -
$10,500
.00
$82,75
0.00
$85,59
6.50
$88,54
2.96
$91,59
2.95
Table 4: Cost-Benefit Analysis for Long-term strategy
(Source: Created by author)
3.0 Product roadmap and minimal viable product
Product roadmap is prepared considering business model canvas into work process in
following diagram.
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10ASSIGNMENT 3
Research and Development (R&D)
Safety department
Database Design
Application development
Online Portal development
Quality Check results
Safety Check results
Figure 5: Product Roadmap design
(Source: Created by author)
Designed roadmap includes major stages that are important for developing R&D mineral
quality checking application and safety checkups portal design. R&D application will be
powered by VR engine so that quality checking can be performed in virtual reality (Joyce and
Paquin 2016). Safety checkups can be performed in augmented reality for setting high standard
for safe and risk-free environment development. Product roadmap stated that roadmap decides
about main stages that should be implemented. The minimal viable product should be online
portal in the work process (Muhtaroglu et al. 2013). In this MVP, the application should be
developed with AR and detailed safety analysis process. The VR should be developed for mobile
application so that quality checking can be accomplished easily. The AR development can
increase the productivity rate of workers.
4.0 Integrations of Virtual Reality and Augmented Reality
Virtual reality is quite efficient for quality analysis of the mining minerals from scientist
end. The scientists have to either get to the minefield or site for performing research on particular
mineral. Once, the research is conducted; there are often chances of disasters due to unstable
Research and Development (R&D)
Safety department
Database Design
Application development
Online Portal development
Quality Check results
Safety Check results
Figure 5: Product Roadmap design
(Source: Created by author)
Designed roadmap includes major stages that are important for developing R&D mineral
quality checking application and safety checkups portal design. R&D application will be
powered by VR engine so that quality checking can be performed in virtual reality (Joyce and
Paquin 2016). Safety checkups can be performed in augmented reality for setting high standard
for safe and risk-free environment development. Product roadmap stated that roadmap decides
about main stages that should be implemented. The minimal viable product should be online
portal in the work process (Muhtaroglu et al. 2013). In this MVP, the application should be
developed with AR and detailed safety analysis process. The VR should be developed for mobile
application so that quality checking can be accomplished easily. The AR development can
increase the productivity rate of workers.
4.0 Integrations of Virtual Reality and Augmented Reality
Virtual reality is quite efficient for quality analysis of the mining minerals from scientist
end. The scientists have to either get to the minefield or site for performing research on particular
mineral. Once, the research is conducted; there are often chances of disasters due to unstable
11ASSIGNMENT 3
mineral compounds, poisonous smells, and others (Ong and Nee 2013). Therefore, from virtual
reality perspective, the research and development (R&D) department can improve their work
process with checking quality and present the outcomes to the mining authority. Furthermore,
safety consideration is another priority for developers and workers. To certain cases, the natural
disasters can cause resource loss, loss of expenditure, and loss of time (Wu et al. 2013). Safety
consideration for workers is most important as AR can help in considering the portal based
safety ensuring. Based on portal design and features, the emerging technologies are effective to
input safety constraints, certain parameters, and can provide detailed outcomes with safety
recommendations.
In mining industry, the VR and AR utilization can be identified as part of continuous
innovation and development. Short-term strategy is recognized to be a planned yet controlled
way to introduce two emerging technologies as Virtual Reality (VR) and Augmented Reality
(AR). In mining industry, it is expected to be quite difficult to incorporate two technologies in
the first place (Kilara and Rhyne 2014). Therefore, short-term strategy initiates with planned way
to incorporate VR into business model. Once, the VR technology is implemented; after some
testing; the AR technology will be implemented if incorporation of VR is successful. Therefore,
short-term strategy is aimed to identify system flaws and identify mitigation plans; before
implementing the selected emerging technology (Ivanova 2014; Fleming and Measham 2015).
Long-term strategy is recognized as another appropriate planned way to incorporate two
emerging technologies in mining industry. In this existing industry, two technologies cannot be
implemented at the same time; as the productivity, worker performance could be decreased, and
cost can be increased (Earnshaw 2014). Therefore, the long-term strategy is prepared for
recognizing the beneficial features of the MVP. The implementation plan should take appropriate
mineral compounds, poisonous smells, and others (Ong and Nee 2013). Therefore, from virtual
reality perspective, the research and development (R&D) department can improve their work
process with checking quality and present the outcomes to the mining authority. Furthermore,
safety consideration is another priority for developers and workers. To certain cases, the natural
disasters can cause resource loss, loss of expenditure, and loss of time (Wu et al. 2013). Safety
consideration for workers is most important as AR can help in considering the portal based
safety ensuring. Based on portal design and features, the emerging technologies are effective to
input safety constraints, certain parameters, and can provide detailed outcomes with safety
recommendations.
In mining industry, the VR and AR utilization can be identified as part of continuous
innovation and development. Short-term strategy is recognized to be a planned yet controlled
way to introduce two emerging technologies as Virtual Reality (VR) and Augmented Reality
(AR). In mining industry, it is expected to be quite difficult to incorporate two technologies in
the first place (Kilara and Rhyne 2014). Therefore, short-term strategy initiates with planned way
to incorporate VR into business model. Once, the VR technology is implemented; after some
testing; the AR technology will be implemented if incorporation of VR is successful. Therefore,
short-term strategy is aimed to identify system flaws and identify mitigation plans; before
implementing the selected emerging technology (Ivanova 2014; Fleming and Measham 2015).
Long-term strategy is recognized as another appropriate planned way to incorporate two
emerging technologies in mining industry. In this existing industry, two technologies cannot be
implemented at the same time; as the productivity, worker performance could be decreased, and
cost can be increased (Earnshaw 2014). Therefore, the long-term strategy is prepared for
recognizing the beneficial features of the MVP. The implementation plan should take appropriate
12ASSIGNMENT 3
amount of time before the implementation takes place. Long-term strategy is essential for
approving the important part of plan that is incorporation of VR and AR into mining industrial
works.
5.0 Conclusion and Recommendations
From above mentioned analysis, detailed discussion with use case and product roadmap
design; it can be concluded that this start-up organization in mining industry can achieve more
benefits from long-term strategy. The business product roadmap is prepared considering the
working process for application development and online portal can be developed. The VR and
AR implementation can improve the working process of mining industry along with appropriate
level of developments. The VR and AR implementation can reduce the resource loss and certain
issues such as low-quality minerals. However, as per bigger benefits estimation, long-term
strategy is best fit.
However, the recommendations are included in this report as following. For these
recommendations, current customer requirements are more important than administrator design.
The recommendations are:
1) Mining industry can improve productivity along with better quality when AR
can be implemented.
2) Start-up organizations should utilize augmented reality in order to reduce risks
and issues in some certain activities.
3) The company profit structure should be modified as per gained benefits from the
study.
4) The safety environment should be provided to workers of the mining site.
amount of time before the implementation takes place. Long-term strategy is essential for
approving the important part of plan that is incorporation of VR and AR into mining industrial
works.
5.0 Conclusion and Recommendations
From above mentioned analysis, detailed discussion with use case and product roadmap
design; it can be concluded that this start-up organization in mining industry can achieve more
benefits from long-term strategy. The business product roadmap is prepared considering the
working process for application development and online portal can be developed. The VR and
AR implementation can improve the working process of mining industry along with appropriate
level of developments. The VR and AR implementation can reduce the resource loss and certain
issues such as low-quality minerals. However, as per bigger benefits estimation, long-term
strategy is best fit.
However, the recommendations are included in this report as following. For these
recommendations, current customer requirements are more important than administrator design.
The recommendations are:
1) Mining industry can improve productivity along with better quality when AR
can be implemented.
2) Start-up organizations should utilize augmented reality in order to reduce risks
and issues in some certain activities.
3) The company profit structure should be modified as per gained benefits from the
study.
4) The safety environment should be provided to workers of the mining site.
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13ASSIGNMENT 3
5) The organization can happen to offer continuous development and sustainable
development of the project.
5) The organization can happen to offer continuous development and sustainable
development of the project.
14ASSIGNMENT 3
Bibliography
Barfield, W. ed., 2015. Fundamentals of wearable computers and augmented reality. CRC Press.
Biocca, F. and Levy, M.R. eds., 2013. Communication in the age of virtual reality. Routledge.
Dudin, M.N., Kucuri, G.N., Fedorova, I.J.E., Dzusova, S.S. and Namitulina, A.Z., 2015. The
innovative business model canvas in the system of effective budgeting.
Earnshaw, R.A. ed., 2014. Virtual reality systems. Academic press.
Evans, H 2016, Experience Architecture: Testing the limits of Design Thinking, [Web],
FromHereOn, USA, http://www.fromhereon.com/resources/experience-architecture-whitepaper.
Fleming, D.A. and Measham, T.G., 2015. Local economic impacts of an unconventional energy
boom: the coal seam gas industry in Australia. Australian Journal of Agricultural and Resource
Economics, 59(1), pp.78-94.
Gavish, N., Gutiérrez, T., Webel, S., RodrÃguez, J., Peveri, M., Bockholt, U. and Tecchia, F.,
2015. Evaluating virtual reality and augmented reality training for industrial maintenance and
assembly tasks. Interactive Learning Environments, 23(6), pp.778-798.
Ivanova, G., 2014. The mining industry in Queensland, Australia: Some regional development
issues. Resources Policy, 39, pp.101-114.
Joyce, A. and Paquin, R.L., 2016. The triple layered business model canvas: A tool to design
more sustainable business models. Journal of Cleaner Production, 135, pp.1474-1486.
Kilara, T. and Rhyne, E., 2014. Customer-Centricity for Financial Inclusion.
Bibliography
Barfield, W. ed., 2015. Fundamentals of wearable computers and augmented reality. CRC Press.
Biocca, F. and Levy, M.R. eds., 2013. Communication in the age of virtual reality. Routledge.
Dudin, M.N., Kucuri, G.N., Fedorova, I.J.E., Dzusova, S.S. and Namitulina, A.Z., 2015. The
innovative business model canvas in the system of effective budgeting.
Earnshaw, R.A. ed., 2014. Virtual reality systems. Academic press.
Evans, H 2016, Experience Architecture: Testing the limits of Design Thinking, [Web],
FromHereOn, USA, http://www.fromhereon.com/resources/experience-architecture-whitepaper.
Fleming, D.A. and Measham, T.G., 2015. Local economic impacts of an unconventional energy
boom: the coal seam gas industry in Australia. Australian Journal of Agricultural and Resource
Economics, 59(1), pp.78-94.
Gavish, N., Gutiérrez, T., Webel, S., RodrÃguez, J., Peveri, M., Bockholt, U. and Tecchia, F.,
2015. Evaluating virtual reality and augmented reality training for industrial maintenance and
assembly tasks. Interactive Learning Environments, 23(6), pp.778-798.
Ivanova, G., 2014. The mining industry in Queensland, Australia: Some regional development
issues. Resources Policy, 39, pp.101-114.
Joyce, A. and Paquin, R.L., 2016. The triple layered business model canvas: A tool to design
more sustainable business models. Journal of Cleaner Production, 135, pp.1474-1486.
Kilara, T. and Rhyne, E., 2014. Customer-Centricity for Financial Inclusion.
15ASSIGNMENT 3
Muhtaroglu, F.C.P., Demir, S., Obali, M. and Girgin, C., 2013, October. Business model canvas
perspective on big data applications. In Big Data, 2013 IEEE International Conference on (pp.
32-37). IEEE.
O'Faircheallaigh, C., 2013. Community development agreements in the mining industry: an
emerging global phenomenon. Community Development, 44(2), pp.222-238.
Ong, S.K. and Nee, A.Y.C., 2013. Virtual and augmented reality applications in manufacturing.
Springer Science & Business Media.
Wu, H.K., Lee, S.W.Y., Chang, H.Y. and Liang, J.C., 2013. Current status, opportunities and
challenges of augmented reality in education. Computers & Education, 62, pp.41-49.
Muhtaroglu, F.C.P., Demir, S., Obali, M. and Girgin, C., 2013, October. Business model canvas
perspective on big data applications. In Big Data, 2013 IEEE International Conference on (pp.
32-37). IEEE.
O'Faircheallaigh, C., 2013. Community development agreements in the mining industry: an
emerging global phenomenon. Community Development, 44(2), pp.222-238.
Ong, S.K. and Nee, A.Y.C., 2013. Virtual and augmented reality applications in manufacturing.
Springer Science & Business Media.
Wu, H.K., Lee, S.W.Y., Chang, H.Y. and Liang, J.C., 2013. Current status, opportunities and
challenges of augmented reality in education. Computers & Education, 62, pp.41-49.
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