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CIS8011 - Digital Innovation - Assignment

   

Added on  2020-03-01

11 Pages2464 Words294 Views
Running head: DIGITAL INNOVATIONAssignment 2[Student Name Here][Institution’s Name Here][Professor’s Name Here][Date Here]

DIGITAL INNOVATION2Executive SummaryAs the main pillar for societal evolution, education requires adequate management systemsthat offer effective policies for monitoring and managing the stakeholders’ information. Inessence, a lot of information will be used by the industry which in recent times hasnecessitated the implementation of information systems. These systems manage the activitiesof formal education by linking the different sectors of the industry through a commonmedium of technology. Now, new technologies are emerging to facilitate the operation ofdigital systems, such technologies include Virtual and Augmented reality, the main focus ofthis report. Through this report, the feasibility and value of the said technologies arehighlighted based on the users’ needs as well as the business requirements. In the end, thereport offers a recommendation based on the analysis done.

DIGITAL INNOVATION3Table of ContentsContent PageIntroduction.........................................................................................................3Business model canvas......................................................................................3Virtual Reality (VR) in the education industry.................................................4Virtual Reality (VR) in the education industry.................................................5Augmented reality (AR) in the education industry...........................................5Customer segments............................................................................................6Customer Journey..............................................................................................7Recommendation...............................................................................................8Conclusion........................................................................................................8

DIGITAL INNOVATION4IntroductionBefore delving into the business side of the technologies, let’s highlight the main differencesbetween the two. For one, these technologies would support the existing education system soas to improve the delivery of service, which in this case is providing information to users.Nevertheless, Virtual and Augmented reality stem from the same concept of altering theusers’ perception of reality, however, they both hold contradicting results or operationalstructures. Virtual reality creates new environments for technological operations. Thisoutcome or functionality is achieved by transposing the user to new and artificial platforms(environments). On the other hand, augmented reality inscribes new ideas into the existingsystems, which means it does not change the physical or existing environment but itgenerates additional user components[ CITATION Cha16 \l 2057 ].Business model canvasSince both technologies will alter the delivery of education services, they both have acommon business model. Furthermore, as stated above, they both increase the efficiency ofservices delivered by extending digital resources to the physical world[ CITATION Hua03 \l2057 ]. In essence, this business model assesses the education industry and the impact it mayget from acquiring technologies that expand its existing information systems (IS). Therefore,although they vary in operational structure, their overall goal is similar, which outlines thefollowing business model.

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