Using Augmented Reality to Enhance Multicultural Tourism Experiences in Australia
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This dissertation proposal explores the integration of augmented reality into marketing strategies to enhance multicultural tourism experiences in Australia. It includes a literature review, research plan, and time borders.
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Running head: DISSERTATION PROPOSAL “To use Augmented Reality (AR) combines to the exists marketing strategies to help target multicultural experiences in tourism industries in Australia"
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DISSERTATION PROPOSAL2 Table of Contents Suggested title of the thesis...................................................................................................................3 The importance of research...................................................................................................................3 The aim of the research.........................................................................................................................3 Identifying a research problem..............................................................................................................3 Hypothesis.............................................................................................................................................4 Previous study.......................................................................................................................................4 Time borders.........................................................................................................................................6 Research plan........................................................................................................................................7 References...........................................................................................................................................11 Appendix.............................................................................................................................................13
DISSERTATION PROPOSAL3 Suggested title of the thesis “To use Augmented Reality (AR) combines to the exists marketing strategies to help target multicultural experiences in tourism industries in Australia" The importance of research This research is significant for understanding the meaning and concept of augmented reality. It is also beneficial for comprehending the role of augmented reality in the marketing of the tourism industry. It is also significant for gaining the strategies to enhance the augmented reality in the tourism sectors of Australia. The aim of the research The main aim of this investigation is to use augmented reality integrates into marketing approach to help the target multicultural experience in tourism industries in Australia. Following are the objective of this research: To explore the meaning and concept of augmented reality To assess the role of augmented reality in the marketing of the tourism industry To recommend the strategies to improve the augmented reality in the tourism industry Identifying a research problem Augmented reality is motivated technology that is relied on the computer vision to augment the sound. Further, there are different elements of augmented reality such as video, graphic, and other sensors as per the real world object that is practicing camera. Augmented reality is a unique interactive method to present the data in the real world. AR is the integration of virtual objects and real world together with; users are provided a possibility to communicate with these objects in a feasible time. AR can offer users with sub immersive emotion by permitting communications amongst real and virtual environments. This research helps to understand that augmented reality integrates into marketing approach to help the target multicultural experience in tourism industries in Australia(Morschheuser, et. al., 2017).
DISSERTATION PROPOSAL4 Hypothesis H0: There is no significant relationship between augmented reality and tourism industry, Australia H1: There is a significant relationship between augmented reality and tourism industry, Australia Previous study According toYaoyuneyong et al. (2016), Augmented Reality (AR) is defined as the technology for elevating the real world with digital media and data like 3D models and videos, tablet, PC, overlaying, in a real-time camera view of a smartphone, tablet, PC or connected glasses. Moreover, augmented reality is best considered by the real-time blending of virtual objects into real-world settings. It is no longer science fiction. AR has created the more conventional mainstream. Moreover, the brand focuses on the following elements of AR: Offer a comprehensive and branded communication Play a realistic role in the interactions Be a gateway towards a new reality of brand engagement In support of this,Liao (2015) evaluated thatagencies have started to practice the Instagram and Snapchat in current times, they can go even further with augmented reality and execute it into their existing social media practices. Moreover, animation, creative filters and interactions to everyday products and objects whereas correlating to the brand values. It can enhance the brand experiences. AR could be effective for taking video approaches to next phase. With the augmented reality, marketers and agencies would be competent for generating the unique experience to the buyer in a digital virtual component. Along with this, generating virtual tours in the store can involve the component of fun when permitting buyers to learn regarding products and services.
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DISSERTATION PROPOSAL5 Allen (2016) stated that Augmented Reality technology is providing higher hype to tourism industry due to exceptional experience it provides. Through the AR experience, a business can get the benefits to enhance the overall buying experience. For instance, the tourism industry can beat the rivalry of online booking through AR technology together with; it can enhance the travel experience. On the other hand,Bonetti Warnaby and Quinn (2018),a traveler can choose the room category to get recommendations on which type of room would go with this hotel and in the meantime, which services would be provided by the hotel. These advanced services allow the hoteliers to fetch the data and collect the data of customers. It is later practiced for sending them appropriate updates. According toScholz and Smith (2016), there is no matter how hard hoteliers try to market their products and services because it’s depending on the buyer’s decision. Augmented reality aids to resolve the confusion by authorizing the users to obtain the wide-ranging look and feel the product everywhere and anytime. In contrast to this,Yim Chu and Sauer (2017)assessed that AR-based e-commerce application enables users to virtual place the hotel rooms they are expected to buy in real- world atmospheres i.e. hotel. This permits guests to choose the feasible hotel services. Along with this, e-commerce app can involve the functionality for users to upload their image and provides a virtual look of how the room looks on them or does the room suit on their personality. These informed buying decision aids to enhance brand loyalty and customer satisfaction. As per the view ofBillinghurst Clark and Lee (2015), exploring tourist’s attraction and destination with augmented reality may transform those classic region tours in something more unexpected. Customers can travel back in time, seeing the development of landmarks in time perspective, appreciate 3D model of places, and obtains fun tour guides.
DISSERTATION PROPOSAL6 In contrast to this,Dadwal and Hassan (2015) stated thatusing AR is to generate all-inclusive room tours with the detail of accommodations and prices. It is an effective method for advertising the hotel and engages the guests to make efforts to the full scale of hotel facilities. AR could be beneficial to turn one-time guests into regulator customers. By using the hotel App, guests can find the services, sight to see and housekeeping. Through augmented reality, the company can point certain maker and see the information. For instance, Hub hotel has to collaborate wall diagram in every room that guests can point their phone to and assesses the desirability of local tourist. In the view ofJavornik (2016), all of the tourist agencies have a large number of paper brochures and catalogs of travel. There are different possibilities of AR with print media are virtually endless. Moreover, animated visualization would create interest among customer much better. With AR marketing, a company can offer valuable data and make the final judgment promptly. In support of this,Hassan and Jung (2018)evaluated that the key purpose of tourist trip is to identify new sights and destinations. It could be quite challenging to travel via unfamiliar places. Maps with AR and AR application for navigation make this much informal. As per the view ofRauschnabel and Ro (2016), when a person travels abroad then, sometimes, they might not know the local signs with language. AR applications aid to eliminate the misunderstanding by instantly translating information into the native language. Time borders Research MilestonesStart DateLast DayDuration (Days) Identification of issue15-10-201821-10-20187 Literature Review22-10-201822-11-201830
DISSERTATION PROPOSAL7 Gathering data through observation and interview 23-11-201823-01-201960 Data analysis24-01-201924-02-201930 Final report submission25-02-201925-03-201930 Identification of issue Literature Review Gathering data through observation and interview Data analysis Final report submission 10/15/2018 10/22/2018 11/23/2018 1/24/2019 2/25/2019 7 30 60 30 30 Gantt chart Start Date Duration (Days) Research plan Research plan plays a very important role to select an appropriate method for accumulating data towards the research concern and obtain the objectives of the current research study. Many methods, tools, and strategies are included in research methodology as these are significant for attaining a reliable result. In addition, research scholar could utilize several techniques of the research methodology for achieving relevant information with respect to research matter. These are approaches to research, data gathering technique, research design, sampling methods, philosophy of research and possible limitation (Poushneh, and Vasquez- Parraga, 2017). These techniques are the following:
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DISSERTATION PROPOSAL8 Research philosophy Research philosophy facilitates the investigator to employed their beliefs, opinion and understandings into the investigation. Research scholar would practice interpretivism philosophy for attaining aim and objectives of the research study. Interpretivism philosophy assists the research scholar to attain non-numerical data towards the research matter. This research study relies on qualitative aspects, therefore, the researcher will utilize this philosophy(Morschheuser, et. al., 2017). On the other hand, positivism philosophy is objective in nature and it is based on the real situation hence researcher would not use this philosophy in this investigation. Research type There are three types of research design such as exploratory, a descriptive and explanatory research design that are deliberated by the research scholar in this research study. Descriptive research design would be utilized by the research scholar because this method facilitates them to gain an understanding of the research concern. This method also supports the research scholar to identify the link between the travel industry and augmented reality. Consequently, it is assessed that this method of research design is more imperative than another method of research design(Porter, and Heppelmann, 2017). Research approach Research approach considers two types of methods which are deductive approach and inductive approach. Deductive approach facilitates the research scholar to create a hypothesis and cancel and justify them on the basis of gathered data hence, this research approach would not be used by the investigator. An inductive approach is a prominent tool for obtaining theoretical information with respect to research matter. This method assists the research scholar to attain the conceptual information related to the association between augmented reality and travel industry (Hilken, et. al., 2017).Deductive approach is not suitable for this
DISSERTATION PROPOSAL9 research study, therefore, research scholar would use inductive approach for achieving the objectives and aim in the minimum time and cost. Research design In the dissertation, research design is very important to accumulate the data regarding the research dilemma. Research design consists of two types of design that are qualitative research design and quantitative research design. Theoretical information, as well as real data towards this research study, could be easily attained by using these methods. Research scholar would practice both types of methods named quantitative and qualitative research technique for obtaining the profits of both techniques. In addition, research scholar could achieve the non-numerical data with the help of qualitative research design because it would be related to research concern(Javornik, 2016). Beside this, quantitative research design would facilitate to analyze the realistic data with respect to the research matter. In this research study, the investigator would focus on the completeness of the existing research issues. Data collection method Data gathering technique assist in choosing the appropriate sources of data gathering and obtain the aim and objectives of the research study. Further, it is evaluated that both data collection method named primary data gathering technique and secondary data collection method is utilized to attain the information in the context of the research concern. Research scholar would attain new and innovative data about the research matter by primary data collection method(Rese, et. al., 2017). This data will be gathered via a survey through a questionnaire. Beside this, non-numerical data towards the research concern could be attaining by secondary data gathering technique. There are certain sources such as academic journals, articles, online and offline sources, books, authentic websites. It will be important to complete the objectives of the research(Javornik, 2016).
DISSERTATION PROPOSAL10 Sampling Method A sampling method is an imperative tool for selecting a reliable sample size to conduct the research and make a favorable decision. Sampling enables researcher select research participants from a large number of population and gets their opinion and view with respect to the role of augmented reality in the travel industry. There are two kinds of methods that are considered in the sampling method like probability and non-probability sampling method. In addition, it is also examined that probability sampling tool is imperative for randomly selecting research candidates to conduct research in a suitable way. In addition, it is examined that non-probability sampling tool facilitates investigator to select research candidates on behalf of age, education, and income(Hilken, et. al., 2017). For this research, probability sampling tool would be imperative for selecting the research candidates to conduct the researcher and get a reliable result. In this, the researcher has selected 150 employees of the tourism industry Australia. They will give their responses in the favor of current research matter. It will support to make a reliable decision in the context of the current matter. Research Limitation The research limitation could be imperative for the accomplishment of the research matter. There are certain factors that can create complexity to attain the desired goal like time, cots, and time. Moreover, it is evaluated that primary data collection tool would take more time as compared to research issues(Javornik, 2016). Data analysis method Data analysis method is an imperative method for evaluating the collected information and make a reliable decision in the context of current research issue. In addition, it is also examined that there are many methods that would be considered by the investigator to
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DISSERTATION PROPOSAL11 evaluate the data like SPSS and MS-Excel software. It will support to graphically present the data and get reliable outcome(Porter, and Heppelmann, 2017). References Allen, A., 2016. Restaurant marketing ideas: 10 examples of augmented reality.Retrieved,20, p.2016. Billinghurst, M., Clark, A., and Lee, G., 2015. A survey of augmented reality.Foundations and Trends® in Human-Computer Interaction,8(2-3), pp.73-272. Bonetti, F., Warnaby, G. and Quinn, L., 2018. Augmented reality and virtual reality in physical and online retailing: a review, synthesis and research agenda. InAugmented Reality and Virtual Reality(pp. 119-132). USA: Springer, Cham. Dadwal, S.S. and Hassan, A., 2015. The augmented reality marketing: A merger of marketing and technology in tourism. InEmerging innovative marketing strategies in the tourism industry(pp. 78-96). USA: IGI Global. Hassan, A. and Jung, T., 2018. Augmented Reality as an Emerging Application in Tourism Marketing Education. InVirtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications(pp. 1702-1720). USA: IGI Global. Hilken, T., de Ruyter, K., Chylinski, M., Mahr, D. and Keeling, D.I., 2017. Augmenting the eye of the beholder: exploring the strategic potential of augmented reality to enhance online service experiences.Journal of the Academy of Marketing Science,45(6), pp.884-905. Javornik, A., 2016. ‘It’s an illusion, but it looks real! ’Consumer affective, cognitive and behavioral responses to augmented reality applications.Journal of Marketing Management,32(9-10), pp.987-1011. Javornik, A., 2016. Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behavior.Journal of Retailing and Consumer Services,30, pp.252-261.
DISSERTATION PROPOSAL12 Liao, T., 2015. Augmented or augmented reality? The influence of marketing on augmented reality technologies.Information, Communication & Society,18(3), pp.310-326. Morschheuser, B., Riar, M., Hamari, J. and Maedche, A., 2017. How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game.Computers in human behavior,77, pp.169-183. Porter, M.E. and Heppelmann, J.E., 2017. Why every organization needs an augmented reality strategy.Harvard Business Review,6, pp.46-57. Poushneh, A. and Vasquez-Parraga, A.Z., 2017. Discernible impact of augmented reality on retail customer's experience, satisfaction and willingness to buy.Journal of Retailing and Consumer Services,34, pp.229-234. Rauschnabel, P.A. and Ro, Y.K., 2016. Augmented reality smart glasses: An investigation of technology acceptance drivers.International Journal of Technology Marketing,11(2), pp.123-148. Rese, A., Baier, D., Geyer-Schulz, A., and Schreiber, S., 2017. How augmented reality apps are accepted by consumers: A comparative analysis using scales and opinions.Technological Forecasting and Social Change,124, pp.306-319. Scholz, J. and Smith, A.N., 2016. Augmented reality: Designing immersive experiences that maximize consumer engagement.Business Horizons,59(2), pp.149-161. Yaoyuneyong, G., Foster, J., Johnson, E. and Johnson, D., 2016. Augmented reality marketing: Consumer preferences and attitudes toward hypermedia print ads.Journal of Interactive Advertising,16(1), pp.16-30. Yim, M.Y.C., Chu, S.C. and Sauer, P.L., 2017. Is augmented reality technology an effective tool for e-commerce? An interactivity and vividness perspective.Journal of Interactive Marketing,39, pp.89-103.
DISSERTATION PROPOSAL13 Appendix Time plan Research MilestonesStart DateLast DayDuration (Days) Identification of issue15-10-201821-10-20187 Literature Review22-10-201822-11-201830 Gathering data through observation and interview 23-11-201823-01-201960 Data analysis24-01-201924-02-201930 Final report submission25-02-201925-03-201930 Identification of issue Literature Review Gathering data through observation and interview Data analysis Final report submission 10/15/2018 10/22/2018 11/23/2018 1/24/2019 2/25/2019 7 30 60 30 30 Gantt chart Start Date Duration (Days)